Creston wrote on Feb 7, 2016, 23:10:
The player actually gets to hit bonuses on all difficulties except Legendary (Impossible), according to people who have dug through all the ini files.
I think XCOM2 is MUCH fairer with the RNG than the first one was, as Enemy Unknown/Enemy Within just plain cheated. It's just that your weapons do less damage and most of the enemies have a ton more health, so you take more shots at them, and thus miss more of them.
Actually, EU/EW was a lot more fair with the RNG than XCOM2, as like you said, XCOM2 cheats in the player's favor on any difficulty other than Legendary. EU/EW aliens have aim and crit bonuses on higher difficulties though, which is why thin men are so fucking deadly on Impossible.
As for the mission timers, I'm playing on Commander and I don't find them to be that bad. I can still take my time to position my troops properly without taking too many risks. It's really the VIP escort missions that do not give you much room for error, as you constantly have to advance towards a set extraction point.
The hacking missions are especially easy if you bring along a specialist, as they can remotely complete the objective with the Gremlin drones, as long as the objective is within sight range. Worst case, you lob some grenades, destroy some walls and clear LOS to the objective, hacking complete.