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Steam Top 10 - XCOM 2 Edition

Just seven games comprise the Steam Top 10 this week, as XCOM 2 holds four of the top five positions on Valve's report on last week's bestselling games. Here's the list:

  1. XCOM 2
  2. XCOM 2: Pre-Order
  3. XCOM 2: Digital Deluxe Pre-Order
  4. American Truck Simulator
  5. XCOM 2
  6. Grand Theft Auto V
  7. Tom Clancy’s The Division
  8. Rise of the Tomb Raider - Standard Edition
  9. Fallout 4
  10. Counter-Strike: Global Offensive

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64 Replies. 4 pages. Viewing page 1.
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64. No subject Feb 11, 2016, 01:48 Mashiki Amiketo
 
Creston wrote on Feb 10, 2016, 16:58:
Yeah just read the two threads here at home, that's a nasty bug...

Very. Just restarted my second game without doing the tutorial of course, with any luck I'll get past this bug and won't have to deal with anything else.
 
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"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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63. Re: Steam Top 10 - XCOM 2 Edition Feb 10, 2016, 16:58 Creston
 
Yeah just read the two threads here at home, that's a nasty bug...
 
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62. Re: Steam Top 10 - XCOM 2 Edition Feb 10, 2016, 10:36 nin
 
Creston wrote on Feb 10, 2016, 09:55:
Mashiki Amiketo wrote on Feb 10, 2016, 06:02:
Creston wrote on Feb 8, 2016, 16:45:
There are several mods that either completely get rid of them, or that give you a larger amount of turns. If you don't want to play with them, you don't have to.

Well for anyone following this thread still, I've experienced my first game-breaking bug which means I've got to start the game from scratch. Another thread on it here.

FFS. That pisses me off to no end, enough to want to get a refund.

I can't read the thread at work. What causes the bug, do you know?

This is why I never play Ironman...


Post sez:
I came back from a "rescue civilians" mission. Whenever I go back into the bridge, the strategic map loads, but no action buttons come up (I.E. I can't move anywhere, fast forward time or anything at all). I can't do anything, even hitting escape doesn't bring up the menu. I've tried reloading at several points, but it keeps doing the same thing in the bridge.

 
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61. Re: Steam Top 10 - XCOM 2 Edition Feb 10, 2016, 09:55 Creston
 
Mashiki Amiketo wrote on Feb 10, 2016, 06:02:
Creston wrote on Feb 8, 2016, 16:45:
There are several mods that either completely get rid of them, or that give you a larger amount of turns. If you don't want to play with them, you don't have to.

Well for anyone following this thread still, I've experienced my first game-breaking bug which means I've got to start the game from scratch. Another thread on it here.

FFS. That pisses me off to no end, enough to want to get a refund.

I can't read the thread at work. What causes the bug, do you know?

This is why I never play Ironman...
 
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60. No subject Feb 10, 2016, 06:02 Mashiki Amiketo
 
Creston wrote on Feb 8, 2016, 16:45:
There are several mods that either completely get rid of them, or that give you a larger amount of turns. If you don't want to play with them, you don't have to.

Well for anyone following this thread still, I've experienced my first game-breaking bug which means I've got to start the game from scratch. Another thread on it here.

FFS. That pisses me off to no end, enough to want to get a refund.

This comment was edited on Feb 10, 2016, 06:10.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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59. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 16:45 Creston
 
CJ_Parker wrote on Feb 8, 2016, 15:06:
It's not my cup of tea at all and I'll definitely be giving XCom 2 a pass after reading this thread.

There are several mods that either completely get rid of them, or that give you a larger amount of turns. If you don't want to play with them, you don't have to.
 
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58. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 15:06 CJ_Parker
 
Creston wrote on Feb 8, 2016, 12:40:
Yeah, I mean, clearly people are finishing the game with them in place, I just don't like playing that way. It also really doesn't make much sense. You're a guerilla force, and guerilla forces do not just make shit up and throw people away at will.

To me they really don't add anything, but of course that's just me. I'm sure lots of people enjoy the added time pressure / difficulty. I'm just glad we can mod it away if we want to. :)

I agree. It turns games like this into complete trial&error affairs where you are forced to restart several times until you find a way to beat the mission within the limit. Way too game-y for my taste. I hate trial&error games that waste my time.
It was the same problem with the good old Panzer/Pacific General games. Awesome games actually but the turn limits ruined the fun big time, especially when the mission pulled a surprise rabbit out of its hat and forced you to try again.
It's not my cup of tea at all and I'll definitely be giving XCom 2 a pass after reading this thread.
 
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57. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 12:50 PHJF
 
To me they really don't add anything, but of course that's just me. I'm sure lots of people enjoy the added time pressure / difficulty. I'm just glad we can mod it away if we want to.

They would if they were a) sparingly used b) balanced and c) sensible. But having "8 turns to complete a computer hack before the transfer window closes" is remarkably arbitrary.
 
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56. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 12:40 Creston
 
Yifes wrote on Feb 8, 2016, 12:21:
I think XCOM2 is MUCH fairer with the RNG than the first one was, as Enemy Unknown/Enemy Within just plain cheated. It's just that your weapons do less damage and most of the enemies have a ton more health, so you take more shots at them, and thus miss more of them.

All things considered, I'd rather the game cheat in my favor than the aliens.

As for the mission timers, I'm playing on Commander and I don't find them to be that bad. I can still take my time to position my troops properly without taking too many risks. It's really the VIP escort missions that do not give you much room for error, as you constantly have to advance towards a set extraction point.

Yeah, I mean, clearly people are finishing the game with them in place, I just don't like playing that way. It also really doesn't make much sense. You're a guerilla force, and guerilla forces do not just make shit up and throw people away at will.

To me they really don't add anything, but of course that's just me. I'm sure lots of people enjoy the added time pressure / difficulty. I'm just glad we can mod it away if we want to.

 
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55. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 12:21 Yifes
 
Creston wrote on Feb 7, 2016, 23:10:
The player actually gets to hit bonuses on all difficulties except Legendary (Impossible), according to people who have dug through all the ini files.

I think XCOM2 is MUCH fairer with the RNG than the first one was, as Enemy Unknown/Enemy Within just plain cheated. It's just that your weapons do less damage and most of the enemies have a ton more health, so you take more shots at them, and thus miss more of them.

Actually, EU/EW was a lot more fair with the RNG than XCOM2, as like you said, XCOM2 cheats in the player's favor on any difficulty other than Legendary. EU/EW aliens have aim and crit bonuses on higher difficulties though, which is why thin men are so fucking deadly on Impossible.

As for the mission timers, I'm playing on Commander and I don't find them to be that bad. I can still take my time to position my troops properly without taking too many risks. It's really the VIP escort missions that do not give you much room for error, as you constantly have to advance towards a set extraction point.

The hacking missions are especially easy if you bring along a specialist, as they can remotely complete the objective with the Gremlin drones, as long as the objective is within sight range. Worst case, you lob some grenades, destroy some walls and clear LOS to the objective, hacking complete.
 
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54. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 12:08 Yifes
 
eRe4s3r wrote on Feb 8, 2016, 00:51:
Yifes wrote on Feb 7, 2016, 22:20:
eRe4s3r wrote on Feb 7, 2016, 22:14:
Hit chance is only showing you the real value on Classic Anything below that, you get hit bonus, Veteran 10% afaik, easy 25% afaik and oh yeah.. enemies get negative bonus obviously, only on Classic it's "all fair and square" and that is really brutally difficult.

Where did you read that?

XCOM 1 did no such thing and I doubt they would changed it for XCOM 2.

In the game files If you are curious check the mod out that removes this.

That said Veteran is hard enough imo.

Wow you are right. Although only on Legend is it "all fair and square", as you still get bonuses on Commander if you get a streak of bad luck.
 
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53. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 11:06 Creston
 
PHJF wrote on Feb 8, 2016, 10:08:
Yeah, they're brutal. My Grenadiers have Shred solely and alone to deal with these bastards. 2 armor is super OP against assault rifles... And that Lockdown ability is just...

I tried to hack one, but the odds are awful. 50% chance to stun, or 20% chance to takeover (temporarily). Hackers have this nebulous "tech level" and it hasn't been explained to me how to increase it.

No idea. I thought it went up with level, but maybe not. Eraser's suggestions seem pretty likely.

My hack skill for a mech is at 67% to shut them down, which is a pretty decent chance.
 
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52. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 10:54 eRe4s3r
 
PHJF wrote on Feb 8, 2016, 10:08:
Yeah, they're brutal. My Grenadiers have Shred solely and alone to deal with these bastards. 2 armor is super OP against assault rifles... And that Lockdown ability is just...

I tried to hack one, but the odds are awful. 50% chance to stun, or 20% chance to takeover (temporarily). Hackers have this nebulous "tech level" and it hasn't been explained to me how to increase it.

You increase it via Gremlin upgrades and Skulljack + Skullmining equipped And via some rare hack rewards on "hack this" missions
 
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51. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 10:08 PHJF
 
Yeah, they're brutal. My Grenadiers have Shred solely and alone to deal with these bastards. 2 armor is super OP against assault rifles... And that Lockdown ability is just...

I tried to hack one, but the odds are awful. 50% chance to stun, or 20% chance to takeover (temporarily). Hackers have this nebulous "tech level" and it hasn't been explained to me how to increase it.
 
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50. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 09:56 Creston
 
PHJF wrote on Feb 8, 2016, 09:50:
Sectoids are a non issue, they seem to prioritize reanimation in my game, which is essentially just them wasting a turn. I think a sectoid has only actually fired on my squad once in ten missions. I had a ranger get panicked, run up to full cover, shotgun a trooper in the face, then get fired on by a turret which missed him.

Oh, I didn't even know they could fire.
The panic is the worst ability they throw on you. I don't like it when my squad members suddenly run out of their multiple covered firing zones into God knows where, sitting there to get murdered. Even worse is that the sectoids can apparently do this from literally anywhere, I don't think they even need line of sight. I hate them far more than most other units I've found so far. I can deal with damage, I have enough heals, and the recovery time is a worry for later. I cannot deal (or rather, I hate dealing) with troops who suddenly no longer do what I tell them to.

MEC troopers, on the other hand... they seem to like running right past my front units to lob grenades across the map onto my rooftop-mounted snipers.

Yeah, they're brutal. My Grenadiers have Shred solely and alone to deal with these bastards. 2 armor is super OP against assault rifles... And that Lockdown ability is just...

This comment was edited on Feb 8, 2016, 10:01.
 
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49. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 09:52 Creston
 
Maniac wrote on Feb 8, 2016, 03:55:
For me after I got got the magnetic weapons the game started to crash quite often. Before it (and I did a restart after ca 5-6h) there was not issues. I deleted my game profile (kept savegames), but still problems continue. Annoying as hell. Only thing I changed was initial squad size from 4 to 6 (so total of 8 in the end) and enabled the mods that came with launch.

I read some people saying the game crashed for them with that mod that allowed you to take 8 people, so I'd disable that and start a new game and see if that fixes the issue.
 
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48. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 09:50 PHJF
 
Sectoids are a non issue, they seem to prioritize reanimation in my game, which is essentially just them wasting a turn. I think a sectoid has only actually fired on my squad once in ten missions. I had a ranger get panicked, run up to full cover, shotgun a trooper in the face, then get fired on by a turret which missed him.

MEC troopers, on the other hand... they seem to like running right past my front units to lob grenades across the map onto my rooftop-mounted snipers.
 
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47. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 09:18 Task
 
Sounds like XCOM2 is pretty brutal from you what Bluers are saying. I'm almost too scared to try once my physical copy arrives. I imagine though a handful of people will figure out the best strategies even on higher difficulties with Ironman. Over the weekend I was watching some vids from the best EU/EW player that beat the game on the highest difficulty, with ironman, and managed to do it without anyone dying. Some of it can be luck wit hit percentages, but there are definitely best methods to the madness of these games. Personally I think Xenonauts is delightfully more difficult than XCOM EU/EW, being that it is far more like the original XCOM.  
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46. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 08:35 Slashman
 
eRe4s3r wrote on Feb 8, 2016, 00:51:

In the game files If you are curious check the mod out that removes this.

That said Veteran is hard enough imo.

Yeah that anal probing on Veteran is plenty thorough. I don't even want to imagine what it would be like with flat numbers. I mean it sure as hell doesn't feel like I'm getting a bonus.

Ironman is literally bringing me to my knees. I had a timed escort mission last night that I did fairly well on up until I got greedy and attempted a hack on a tower, failed it and brought in an enemy squad right on top of my guys. Squad wipe.

Then did a data retrieval mission, met a mech for the first time, set it up perfectly for a melee kill with my ranger and accidentally sent him to the wrong place. Squad wipe.

Not sure if I should even continue now (4 promoted dudes in hospital)...but my pride won't let me quit until game over. Or at least that's what I'm telling myself...
 
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45. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 06:32 1badmf
 
still early in, but gotta say i'm doing pretty well. playing on commander unmodded and i haven't lost a dude yet. couple in the infirmary but a small price for perfect missions. only savescum a little. did a rescue mission in one try last night - gotta say, i think commander is the fairest difficulty for me =D  
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