PHJF wrote on Feb 8, 2016, 09:50:
Sectoids are a non issue, they seem to prioritize reanimation in my game, which is essentially just them wasting a turn. I think a sectoid has only actually fired on my squad once in ten missions. I had a ranger get panicked, run up to full cover, shotgun a trooper in the face, then get fired on by a turret which missed him.
Oh, I didn't even know they
could fire.
The panic is the worst ability they throw on you. I don't like it when my squad members suddenly run out of their multiple covered firing zones into God knows where, sitting there to get murdered. Even worse is that the sectoids can apparently do this from literally anywhere, I don't think they even need line of sight. I hate them far more than most other units I've found so far. I can deal with damage, I have enough heals, and the recovery time is a worry for later. I cannot deal (or rather, I hate dealing) with troops who suddenly no longer do what I tell them to.
MEC troopers, on the other hand... they seem to like running right past my front units to lob grenades across the map onto my rooftop-mounted snipers.
Yeah, they're brutal. My Grenadiers have Shred solely and alone to deal with these bastards. 2 armor is super OP against assault rifles... And that Lockdown ability is just...
This comment was edited on Feb 8, 2016, 10:01.