PHJF wrote on Feb 7, 2016, 23:56:
The problem with grenades is that most enemies pods seem to be three enemies who, when spotted, immediately spread out. I have a tough time getting the nade to hit more than one guy, and doing three damage to one unit isn't worth using an action. Whereas you could fine-tune grenade impacts in EU, now grenades have a much more rigid path.
Don't think of it as doing 3 damage to a unit. Think of it as
- A guaranteed
way to kill an alien at 3 health, even if it's in full cover.
- A way to remove cover from an alien with much more than 3 health remaining, so the rest of your squad gets easy flanking shots.
It's rare when you can hit multiple enemies with a single grenade, but if there's a sectoid in full cover, my first action is a grenade that busts his cover and does him 3 damage, so a flank shot with an assault rifle has a great chance of killing him.
So sure, the first action "only" did 3 damage, but if all goes well, that's a dead sectoid in 2 actions. That's really not too shabby.
I love using grenades for enemies that aggro while inside a building. Because typically they'll take full cover behind several walls, and since there's a sectoid, they can make my life miserable, while I'd have to run someone in there to try to kill them.
OR, alternatively, one of my grenadiers simply blows out the wall they're hiding behind, and I get 4 (or 5) free shots at enemies in the open, usually flanked.
To each their own, of course, but once I learned how to use grenades properly, the combat starting becoming much, much easier, especially on classic and impossible. (though impossible is a bitch, because every unit then has 4 health minimum, ie, a grenade won't kill it. Fuckers.)