Quinn wrote on Feb 7, 2016, 21:56:
I had it on the second difficulty, but I turned it to the easiest. The annoyences -- all those goddamn misses and overall bad rolls! -- weren't worth it. After turning down the difficulty, I think the hit percentages stayed the same but I could swear that I hit way more often and the overal "Bethesda kinda [LUCK]" seems to no longer be on the enemy's side.
For my play style, the easiest setting feels most balanced... oddly enough.
I really doubt the game cheats with the dice rolls. At least in XCOM 1 it was fair (some guy on reddit actually made thousands of shots in game and calculated the statistics).
In harder difficulties it may seem you miss more because you're forced into tougher situations, and bad misses are more punishing and more memorable. And from a pure mathematical point of view, long strings of bad misses are more common than you'd think, given just how many shots you make over the course of a game.
To counter this, you need to get used to having back up plans, in case that 95% to hit flank shot misses. Grenades in particular are invaluable, as they are 100% guaranteed hit, and should be saved when you absolutely cannot afford to miss a shot.