Quinn wrote on Feb 7, 2016, 21:56:
Yifes wrote on Feb 7, 2016, 18:52:
Quinn wrote on Feb 7, 2016, 17:44:
This sequel is incredibly unforgiving. First they hold your hand so tightly you're just doing whatever you're told and then without warning they just let you go. I simply got battered with priority missions literally for hours, so much I couldn't even get a breather and just upgrade some weapons and armor or even build facilities. Apart from countries leaving you, XCOM1 was a lot less hardcore and more laid back.
I'm also very annoyed with the breaks between each character's turn. Why the pause of like 4-5 seconds after each fucking miss?
Also, I think it's lame that the enemy always gets a free "getting to cover" turn every time you get within their range. XCOM1 had this too afaik but somehow in that game the enemy didn't butcher your entire squad if you didn't do everything perfectly.
PS: I could swear there's a hidden -10% Aim for the player...
They only hold your hand initially if you enable the tutorial, which is understandable since they're trying to teach you how to play.
For the pause issue after each miss, I think it has to do with poor graphics performance, as it went away for me after I turned down AA, AO and depth of field.
And finally, maybe try dropping the difficulty? Its been a while since Ive played vanilla EU/EW but I get the feeling Xcom2 is a bit tougher.
I had it on the second difficulty, but I turned it to the easiest. The annoyences -- all those goddamn misses and overall bad rolls! -- weren't worth it. After turning down the difficulty, I think the hit percentages stayed the same but I could swear that I hit way more often and the overal "Bethesda kinda [LUCK]" seems to no longer be on the enemy's side.
For my play style, the easiest setting feels most balanced... oddly enough.
Hit chance is only showing you the real value on Classic
Anything below that, you get hit bonus, Veteran 10% afaik, easy 25% afaik and oh yeah.. enemies get negative bonus obviously, only on Classic it's "all fair and square" and that is really