Godus Wars for Windows, OS X, and Linux is now available
in early access
on Steam, replacing the
original version of Godus, the casual strategy game from Peter Molyneux and
22cans, their game that first gained notoriety for
renegging on Kickstarter
promises. The new game is a free update for all purchasers of the original.
This comes after a long period of silence from the usually communicative
developer following a
contentious interview with RPS published
about a year ago, and
Eurogamer interviews Peter about his reaction at the time to being called a
"pathological liar" and feeling he had lost people's trust. He tells them he was
tempted to retire, something that popped up in a weird Twitter incident
the other day, but he explains his ultimate
decision to return to the Godus project to try to make things right. There's an
update from Peter in
a Godus Wars announcement who explains the realization that this project
needed to pivot more strongly towards PCs by becoming more of an RTS game:
"We said this simple thing - “Why don't we change Godus into a RTS style
game with God-game capabilities and landscape modification, a RTS game with a
huge amount of variation and power, the ability to approach each battle in a
different way?”
"We sat down and said if we’re going to make an RTS game in Godus and do it
right - What are we going to have to do? Yes, we could create battles on Godus
landscape and yes the landscape modification could be wonderful, you could
create your own landscapes, turrets and use followers strategically - but there
were a few things that really got in way. "
"One of those examples, which our Godus PC community had been crying out about
for a long time, was the nature that you collected your belief - that didn't
really fit within a RTS game. Our aim was to make each battle an intensive 20
minutes - not 2 hours or 10 hours but 20 minutes. So we did the logical thing,
we make the collection of belief completely automatic - so the player could
concentrate on the troops."