Star Citizen Becomes Two Games Next Month

Part of the Roberts Space Industries Roundup we mentioned last night includes word that as of February 14th, Squadron 42 and Star Citizen will become two separate packages (thanks Cutter). At that time Squadron 42 will become a standalone game or an optional add on for Star Citizen, a plan that's apparently old news to backers of the space combat game(s). Here's word:
At the December livestream, we announced that Squadron 42 and Star Citizen will be split into two separate packages in the near future. To update on this: the split will occur on February 14th. Squadron 42 will be available as either a stand alone game or an optional addon for Star Citizen rather than be included by default. If you want to lock in both games for the lowest possible price, consider pledging before this deadline. You can learn more about Squadron 42, our thrilling single-player adventure, here.
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48.
 
RE: Nobody ever reads the subject...TRUMP FOR PRES 2016!
Jan 31, 2016, 12:17
Rigs
 
48.
RE: Nobody ever reads the subject...TRUMP FOR PRES 2016! Jan 31, 2016, 12:17
Jan 31, 2016, 12:17
 Rigs
 
CJ_Parker wrote on Jan 31, 2016, 10:17:
So they need to rename episode 3 Squadron 43 or 44 or 45 or Squadron Rip-Off or whatever the fuck they fancy but they better deliver Squadron 42 in its entirety free to all backers who pledged before it became known to be an episodic game.

Also, we were promised 50 missions WITHOUT the expansion alone. So they first need to deliver a 50 mission campaign (it is very unlikely that the first two episodes will include that many missions) and then a reasonably sized expansion after that and ONLY THEN are they even allowed to BEGIN considering the milkage of their backers who pledged early enough to get Squadron 42 *and* the expansion for free.

Ok, hold up right there for a second!

Let me first state that I have really no opinion either way on SC anymore. I sold my OB account (with a 'Golden Showe-..I mean Ticket', for whatever that was worth) just a few weeks ago for a whole measly $25. I've played during the 'free' weeks and really, while total time I've spent was about two hours, I wasn't impressed by any means. My system isn't even close to top-of-the-line so just walking around in the 'Social Module' was an exercise in frustration. (Every ten seconds things grind to a halt while textures stream from my poor overworked hard drive). Whether they make the next Freespace/Xwing/TieFighter or it all comes crashing down, I don't really care either way. This game looked impressive in 2012, bit it's now 2016 and we have very little to show for it.

That all being said, I have to say that when I see someone saying they were 'promised' this or 'they have to do that'...um, no. You seem to forget that Kickstarter is not a store. Promises mean nothing for Kickstarted projects. They can have expectations, but like Elite: Dangerous's supposed 'single-player' option, things change. Sure, people get pissed. But they aren't obligated to follow through on the features they listed at the start of the project. Shit happens. SC obviously took a somewhat different path than was originally intended. As a Kickstarted project, they have every right to do that. They don't owe you anything. You took the chance when you backed them. If it didn't come out the way you wanted, then the only thing you can do is tell yourself to be more careful next time. You're not owed refunds, they don't have to change anything to make you happy. If you feel that you're being 'milked' for what they eventually put out, that's just too damn bad. I realize it's harsh but that's the reality of it. These people that put in thousands...tens of thousands of dollars are fucking insane! You know it and I know it. So if they're crazy to put in that much, you're crazy to put in whatever the minimum amount is if you expect the same thing they do! You have almost no recourse if this project doesn't go the way you want. But you should have known that in the beginning.

CJ_Parker wrote on Jan 31, 2016, 11:06:
A two years delay for only a fraction of the content is not giving me any confidence that they can all of a sudden somehow magically start cranking out those levels. Besides, they are going to have to go back, do more mo-cap, schedule the actors etc. etc. etc...

If you think they're going to go back and do more mo-cap with the actors just because what they have 'isn't satisfying enough for what the backers want', you're seriously fooling yourself. They've completed what they plan to do, now they only need to finish it up. There'll be 1000 fanboys lined up to tell you that you should be thankful for what you do get and that it's, of course, the most awesomess thing in the world! Your only choice is to drink the Kool-aide, be disappointed and bitter, or just get out now while you still can and move on (like I did)...


=-Rigs-=

This comment was edited on Jan 31, 2016, 12:29.
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