Star Citizen Becomes Two Games Next Month

Part of the Roberts Space Industries Roundup we mentioned last night includes word that as of February 14th, Squadron 42 and Star Citizen will become two separate packages (thanks Cutter). At that time Squadron 42 will become a standalone game or an optional add on for Star Citizen, a plan that's apparently old news to backers of the space combat game(s). Here's word:
At the December livestream, we announced that Squadron 42 and Star Citizen will be split into two separate packages in the near future. To update on this: the split will occur on February 14th. Squadron 42 will be available as either a stand alone game or an optional addon for Star Citizen rather than be included by default. If you want to lock in both games for the lowest possible price, consider pledging before this deadline. You can learn more about Squadron 42, our thrilling single-player adventure, here.
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CJ_Parker wrote on Jan 31, 2016, 10:17:
Also, we were promised 50 missions WITHOUT the expansion alone. So they first need to deliver a 50 mission campaign (it is very unlikely that the first two episodes will include that many missions) and then a reasonably sized expansion after that and ONLY THEN are they even allowed to BEGIN considering the milkage of their backers who pledged early enough to get Squadron 42 *and* the expansion for free.

Designing single player missions for space sims doesn't take very long if you have the right tools. I used to code missions for X-Wing and Tie Fighter that were much more complex than anything the games shipped with (and way beyond what Freespace and Wing Commander ever contained). I probably cranked out and tested 50 missions in the course of 6 months, and that was on top of school and homework every day.

If the tech is done, 50 missions in 11 months is a cakewalk for a real games studio.
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