Try Star Citizen for Free

The Roberts Space Industries website announces the opportunity for everyone to check out progress on Star Citizen during a free fly event for the next week in the space combat game:
On the fence about Star Citizen? Why not give it a try and see what we’re building! For the next week, we’re enable Free Fly access to all accounts… which means that anyone can jump in to Star Citizen Alpha 2.1.2 today! The Free Fly event gives everyone access to three unique parts of the Star Citizen experience:

  • Star Citizen Alpha 2.1.2 – Also known as Crusader or the “mini-PU,” this is the nucleus of the world we’re building! Featuring multiple space stations and environments, scripted missions, places to explore and more, Alpha 2.1.2 is your first look at a much larger universe!
  • Arena Commander – Arena Commander is a ‘game within a game’ that we’ve used to develop our flight mechanics and ship combat balance. Take on human opponents or an AI swarm in single seat fighter.
  • Social Module – Interact with other players while you explore our first landing zone, ArcCorp! The Social Module is intended as a starting point for our world building,

You can register for an account here to get started. If you already have an account from a previous Free Fly, you’re all set! Just log in via the Star Citizen launcher. This is the first Free Fly that includes Crusader, so there’s more to explore than ever before. Free Fly accounts will have access to the Hornet F7C military fighter, the Aurora LN starter and the Mustang Delta interceptor.

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25.
 
Re: Try Star Citizen for Free
Jan 30, 2016, 06:43
25.
Re: Try Star Citizen for Free Jan 30, 2016, 06:43
Jan 30, 2016, 06:43
 
Can you say "We need new bodies to drain dry?"

I knew you could.

You see, they've lost all the people who got tired of the lies, design changes versus kickstarter promises, and the repeated delays. I know that I am extremely happy I got 85% of my money back (Yes, they charged me a restocking fee on a virtual unfinished product when I asked for my refund early on. Although my main gripe was the decision to move from the promised dogfighting in space type flight model to full on physics.)

They've also drained most of the whales to the dregs, you can only spend so much for virtual ships after all. I am positive that they will still have the rabid defenders on their side, though; even if you consider the moves they've made since last year to bring in more money, like extremely expensive new ships and splitting the games (want to bet now that the FPS portion gets split also?).

Depending on how much new cash flow this move brings in, I suspect that we see the repeat of Freelancer by the end of 2016 or start of 2017. Chris sells RSI to a major player, stays on until the bare minimum of promised content is complete, and then ditches making games again for a few years.
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