Can you say "We need new bodies to drain dry?"
I knew you could.
You see, they've lost all the people who got tired of the lies, design changes versus kickstarter promises, and the repeated delays. I know that I am extremely happy I got 85% of my money back (Yes, they charged me a restocking fee on a virtual unfinished product when I asked for my refund early on. Although my main gripe was the decision to move from the promised dogfighting in space type flight model to full on physics.)
They've also drained most of the whales to the dregs, you can only spend so much for virtual ships after all. I am positive that they will still have the rabid defenders on their side, though; even if you consider the moves they've made since last year to bring in more money, like extremely expensive new ships and splitting the games (want to bet now that the FPS portion gets split also?).
Depending on how much new cash flow this move brings in, I suspect that we see the repeat of Freelancer by the end of 2016 or start of 2017. Chris sells RSI to a major player, stays on until the bare minimum of promised content is complete, and then ditches making games again for a few years.