briktal wrote on Jan 19, 2016, 10:10:
SunnyD wrote on Jan 19, 2016, 09:50:
Burrito of Peace wrote on Jan 19, 2016, 09:44:
That only took nine years of development.
Is 'this' what NCSoft was developing when they bought and killed off City of Heroes/Villains to make way for some arpg they were making?
To be fair, it did come out 4 years ago in Korea.
When I worked at NCSoft, this was revealed at a company meeting in 2002 as being "near completion". The original plan was to release version 1.0 in SK and work out the kinks before releasing it in the western market. The problem arose when we were given it to playtest and the Engrish was barely coherent at best. It was just a really, really awkward "game".
We used to call it "Ass and Thighs" internally because all of the videos we were shown had a disturbing tendency to focus on upskirt shots and linger for an uncomfortably long time on the, at the time, ridiculously thick thighs of the female characters. The tit jiggling, too, was nearly a parody of the DOA style as well. Just a really creepy experience all around. The SK overlords got wind of that internal title and weren't exactly pleased. To them, this was their next big thing and all the other titles were secondary to it, Lineage, and Aion.
As for CoH/CoV, the most commonly circulated reason internally was that both the backend and client code was really messy. NC wanted to buyout Cryptic wholly but it ended with Cryptic selling the IP to NCsoft. The people who wanted to stay with NC and CoH/CoV formed under the Paragon name. It lingered on for a bit but as I understand it, that group of people lacked the knowhow and imagination to keep CoH/CoV alive and fix its problems. I know that there was talk for a while of relaunching CoH/CoV on a new engine that used DirectX instead of OpenGL so they could basically redo everything from scratch. The cost of that, the declining revenues of NC in the States (due to the writeoffs of Tabula Rasa, Dungeon Runners, etc), plus their 28 million dollar lawsuit loss pretty much gutted NC stateside. The only "local" product that was generating revenue consistently was Guild Wars but I know the lion's share of that went to ArenaNet. So, with declining resources, NC West had to focus on the income they were getting from the SK side and the money they were getting from the sales of GW2. Lotta layoffs and product killings and cancellations.
Sorry if that was long-winded but the situation was pretty complicated.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.
“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau