New Star Citizen Alpha

The Roberts Space Industries website announces a new version 2.1 alpha of Star Citizen is now available for backers of Cloud Imperium's space combat game. Word is this is more stable than the previous alpha, and adds a couple of new ships:
We are excited to announce that Star Citizen Alpha 2.1.0 is now available on the Live server for all players via the Star Citizen launcher. Alpha 2.1 features an array of bug fixes and balance updates aimed at enhancing the Star Citizen experience. Thanks to expert testing from backers on the PTU, we’ve been able to significantly improve the experience and stability of Star Citizen from the December 2.0 release. We’d like to thank everyone in the community who contributed their time and effort to making this patch happen!

In addition to these fixes, Alpha 2.1 features two new flyable ships in Crusader: the MISC Freelancer and the Aegis Vanguard Warden. (Surprise!) The Aegis Sabre is now hangar ready, for those eager to explore their brand new space superiority fighters! There’s more to discover in Crusader as well, including a new type of mission surrounding the Covalex Shipping hub. You can find a complete list of updates, fixes, balance changes and more in the full patch notes.
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32.
 
Re: New Star Citizen Alpha
Jan 16, 2016, 10:30
32.
Re: New Star Citizen Alpha Jan 16, 2016, 10:30
Jan 16, 2016, 10:30
 
Just game wise the 2.1 is quite a bit more stable than 2.0 I managed to fly with a friend for couple of hours and CTD happened around 3h mark.

Still random bugs like ship repairing sometimes killing you, occasional ejections.

No slowdowns anymore due to AI pirate spawning (or whatever the issue was before).

I did my share of hopping onto other player ships to copilot, turret them, but nothing much to do there atm.


Turrets are still pretty unusable. While pilot can see pirates easily on overview in turrets you just see green targets. on some ships you can cycle and see in status window who you are targeting. in some ships it does not work.

Super Hornet turret is still super slow to turn, so completely unusable.

Doing the Covalex "glowing pad hunt" mission together shows the other guy twitching around in EVA mode.

Arena Commander supposedly took a dive for the worst with people crashing quite often.

So in summary: PU is better, but nothing to get much invested in yet. probably will take another few hour look when 2.2 hits live.

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