We are excited to announce that Star Citizen Alpha 2.1.0 is now available on the Live server for all players via the Star Citizen launcher. Alpha 2.1 features an array of bug fixes and balance updates aimed at enhancing the Star Citizen experience. Thanks to expert testing from backers on the PTU, we’ve been able to significantly improve the experience and stability of Star Citizen from the December 2.0 release. We’d like to thank everyone in the community who contributed their time and effort to making this patch happen!
In addition to these fixes, Alpha 2.1 features two new flyable ships in Crusader: the MISC Freelancer and the Aegis Vanguard Warden. (Surprise!) The Aegis Sabre is now hangar ready, for those eager to explore their brand new space superiority fighters! There’s more to discover in Crusader as well, including a new type of mission surrounding the Covalex Shipping hub. You can find a complete list of updates, fixes, balance changes and more in the full patch notes.
CJ_Parker wrote on Jan 16, 2016, 09:53:jdreyer wrote on Jan 16, 2016, 02:52:KS wrote on Jan 15, 2016, 18:19:
Here, I wait. I want to know what the gameplay is. Pure PvP?
There's a persistent universe that should play similarly to E:D, but on a smaller scale and with full individual FPS.
A minor correction here since I'm not sure what you mean by "full individual FPS" but FPS will not be enabled fully in the game. There will be FPS-enabled zones like back-alleys or certain contested space stations and so on. FPS will also be enabled in boarding situations.
But that's it. You will be able to go about your business unmolested in regular space ports.
As for PvP in space it is determined by a matchmaking slider. You have the option to control your likelihood of a PvP encounter via that slider from very likely to least likely. The game will then rather randomly throw you into PvP encounters depending on your preference and depending on what area/instance you are in and depending on the people in your surroundings and their preferences or slider settings.
So, yeah, space has non-consensual PvP (which is fucking retarded if you ask me but OK... let Christ Roberts find out the hard way if that is his wish...).
CJ_Parker wrote on Jan 16, 2016, 11:37:CIG has set numerous estimates for release since the original pitch which were made with the best intentions.
Nope. All I want is for them to be fucking HONEST for once and for Christ Roberts to stop spreading bullshit lies like in that Gamescom interview.
There is no way he actually believed what he was saying there unless he really is either completely fucking retarded or is on drugs. Seriously.
CJ_Parker wrote on Jan 16, 2016, 11:37:You can't overhaul the entire engine and the fidelity of the assets in an expansion - that's just nonsense and you know it. There's no way they could have updated the ships to the current quality after-the-fact. I backed a AAA game based on the CryEngine, not a crappy indie game like Wasteland 2 (which I also backed and regret).
Also, I do think that the level of "fidelity" they are aiming for with the initial release is completely unnecessary and overblown. That's what expansions and continual development are for as with most crowdfunded games or MMOs.
There is absolutely no reason to hold everything back for the mythical huge commercial launch with the 100 star systems which we know probably will not happen within the next two/three/more years.
Look at Wasteland 2 Director's Cut or Divinity Original Sin 2 Enhanced Edition or any MMO. Games do not have to be absolutely perfect at release. A lot of the fluff CIG is adding is unnecessarily expanding the dev time for diminishing returns. There is a lot of mostly cosmetic "fidelity-enhancing" work they are doing now that they might as well have scheduled for future (free) add-ons/expansions/patches.
CJ_Parker wrote on Jan 16, 2016, 11:37:
Everyone does and most crowdfunded games have seen delays, no big deal. A great game does not necessarily need to have the maximum feature set at launch (again see WL2 DC or D:OS EE). CIG should have gone through their list of stretch goals and checked out what they promised for launch (like the 100 star systems) and what they promised for later and then schedule stuff accordingly.
CJ_Parker wrote on Jan 16, 2016, 11:37:They're allocating resources to where they're needed. Numerous times we've seen staff working on ships redirected to Squadron 42 to prioritise ships needed for the main game. The stretch goals are NOT a priority. Take the Banu Merchantman, for instance - that was promised back at the $27m market in 2013 but hasn't been worked on because the mechanics weren't in place (cargo, multi-crew ships, 64-bit precision, etc). In the meantime we've had numerous unrelated ships completed and released because they were possible to implement with the existing mechanics (i.e. combat), like the P-52 Merlin, Vanguard, etc. The Sabre is close behind because it uses a lot of the same assets as the Vanguard and the Reliant is close behind, even though other ships pre-date them.
What I am missing is their focus on an actual release. They are drifting along, randomly fulfilling some stretch goals and some features from the initial pitch but there is no real push towards a commercial product (except with S42 this year hopefully but even that remains to be seen). It is lacking a clear vision, a clear direction and "tightness".
harlock wrote on Jan 15, 2016, 23:47:So in five years time there will be several $100m+ games that put Star Citizen to shame? Firstly, that's not going to happen. Secondly, that's great for gamers - I can't wait. Before SC there was zero interest from developers / publishers, with only the shockingly bad X-series of games to choose from - since then we've had Elite Dangerous and we're soon to have EVE: Valkyrie.
thing is - all these people sitting back and watching how it fails, why it fails, and so forth... they are gonna get really smart and creative, then in the next 5 years or so you are gonna have a handful of "star citizen killers" come along and they are just going to eat christ roberts lunch whole.. just gobble the whole thing up while he sits there dreaming about more bullshit he will never be able to pull off
mark my words
theyarecomingforyou wrote on Jan 16, 2016, 11:08:
Do you want them to rush it and deliver an inferior product? I ask because that seems to be exactly what you're saying.
I'd rather have a great game I can play for years than a rushed game that meets an arbitrary estimate made early in development.
CJ_Parker wrote on Jan 15, 2016, 19:49:Cut the bullshit. CIG is to blame for outsourcing the FPS development to a studio with no credibility and for not ensuring that they were on track. They should have taken it in-house much sooner, though I suspect the issue related to legal contracts. And there's plenty of other areas I'm highly critical of CIG, like announcing delays when they're patently obvious (the S42 reveal had a new release date just a month or two before it was due). I've spoken to Erin Roberts in person about Illfonic and the impression I got was that they were happy to be rid of them and take development in-house. Some of the monthly reports allude to issues with Illfonic's implementation of mechanics, like EVA.
This is nonsense and you putting your own spin on it because CIG can not do wrong in your eyes. Several staff from CIG have stated repeatedly in AtV (and other media) that they were very happy with the work done by Illfonic. Travis Day himself said back in the day that his on-site stay at Illfonic had nothing to do with quality issues but that it was business as usual.
CJ_Parker wrote on Jan 15, 2016, 19:49:CIG didn't say that Star Citizen would launch at the end of 2016, only that the PU should be functional by then. It's already playable now in a basic form and should be fleshed out considerably over the coming year. Also, I pointed out that CIG has already stated that star systems are going to be added discreetly over time because they don't want players to go around and discover them all immediately, particularly if there are balance issues or exploits (i.e. one of two people can discover where all the star systems are an unlock them immediately).
LOL what a bunch of fabricated bullshit as always from you. They promised 100 systems AT LAUNCH (look it up ... $6m "Star Citizen will launch with 100 star systems").
Chris Roberts said in this video from Gamescom 2015 "... and then towards the end of 2016 we're hoping to have the full persistent universe working and functioning".
You know, full persistent universe as in 100 star systems and all promised ships and every single gameplay system by the end of this year. What else is the FULL persistent universe? Let me hear what spin you're going to put on this one. Should be good for a laugh...
jdreyer wrote on Jan 16, 2016, 02:52:KS wrote on Jan 15, 2016, 18:19:
Here, I wait. I want to know what the gameplay is. Pure PvP?
There's a persistent universe that should play similarly to E:D, but on a smaller scale and with full individual FPS.
KS wrote on Jan 15, 2016, 18:19:
Here, I wait. I want to know what the gameplay is. Pure PvP?
KS wrote on Jan 15, 2016, 18:19:
Here, I wait. I want to know what the gameplay is. Pure PvP?
loomy wrote on Jan 15, 2016, 17:42:Thanks, then I'll most likely be holding off this year, especially if the price goes up. I refuse to buy a ship or pay for anything over what the base game offers.BIGtrouble77 wrote on Jan 15, 2016, 16:32:
is there a game worth buying yet?
NO. There are a few quests and that's it. More than people know, because they talk without playing it. I've spent a few hours playing. But it's not a whole game yet. It is like a DayZ alpha type of situation where everyone has their fun running around in the wild west.
That said, if anyone wanted a deal, they needed to buy the sale packages that just went by. The price of the game is probably going to double now.
theyarecomingforyou wrote on Jan 15, 2016, 15:28:
It was delayed. CIG outsourced development to Illfonic, a company that had little experience - that resulted in serious delays and substandard work. Last year CIG took development in-house and started to rework it. However, it's possible to try FPS combat now by flying to the security outpost and grabbing one of the weapons. A full fledged Star Marine release will come later.
theyarecomingforyou wrote on Jan 15, 2016, 15:28:
Nonsense. No firm release date has been given to the PU, plus it was never stated that all systems would be immediately accessible - in fact a large part of the gameplay is discovering new systems, which will be added over time without warning.
If you're going to troll at least try to be creative.
loomy wrote on Jan 15, 2016, 17:42:BIGtrouble77 wrote on Jan 15, 2016, 16:32:
is there a game worth buying yet?
NO. There are a few quests and that's it. More than people know, because they talk without playing it. I've spent a few hours playing. But it's not a whole game yet. It is like a DayZ alpha type of situation where everyone has their fun running around in the wild west.
That said, if anyone wanted a deal, they needed to buy the sale packages that just went by. The price of the game is probably going to double now.
BIGtrouble77 wrote on Jan 15, 2016, 16:32:
is there a game worth buying yet?
BIGtrouble77 wrote on Jan 15, 2016, 16:32:
I'm definitely buying this game at some point, but is there a game worth buying yet? I'm still enjoying Elite Horizons immensely, but I want to get into SC when there's something of substance. It's hard to tell as these threads get polluted so quickly.
{PH}88fingers wrote on Jan 15, 2016, 14:05:
I hear this is much improved from 2.0
I haven't given any of these a try yet, going to wait a bit longer for more content so I can't comment but the feedback seems good