Heroes of the Storm Matchmaking Changes

A post from Battle.net community manager Spyrian outlines the latest changes Blizzard has implemented to matchmaking in Heroes of the Storm. This is intended to address complaints that pre-made teams were sometime being matched against groups of five strangers, leading to imbalances in communication and build coordination between the teams. As of the most recent changes, this will no longer happen, as they have "greatly reduced" cases where one team has a party with three participants to prevent solo players from be matched against four or five-player parties and duo-queues from be matched against five-player parties. Here are more details:
As part of our ongoing improvements for the Heroes of the Storm matchmaking system, we’ve just implemented a new change that will affect what types of parties you may get matched against while playing Quick Match. Starting today, we’ve greatly reduced the possibility that you’ll be matched against a party that has three more members than the largest party on your own team.
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Let’s expand on what that means. Take a look at a few common party sizes below, and what you can expect to see in Quick Match after today:

  • Solo players: Cannot be matched against four or five-player parties.
  • Duo players*: Cannot be matched against five-player parties.
  • Three-player parties: Can match against any party size.

It is important to note that the matchmaker will still prioritize match quality over party size, and may pull in parties outside of these ranges if the resulting game is the most suitable match available. This means that it’s still possible to play against a party that’s larger than your own, but this will only occur in rare cases.

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14.
 
Re: Heroes of the Storm Matchmaking Changes
Jan 15, 2016, 18:05
14.
Re: Heroes of the Storm Matchmaking Changes Jan 15, 2016, 18:05
Jan 15, 2016, 18:05
 
A large skill barrier to entry is probably not in their best interests if they want people to purchase the game upfront. Everyone already knows why they do or do not like to play MOBA games and DOTA or LoL basically accommodate most desires for hardcore MOBA... What Blizzard needed to create was an excuse for the people who have already stopped playing the more popular ones to return to theirs... and they nailed it.

A year ago yesterday HotS just started closed beta so... give it a minute. When LoL released, HoN was already immensely popular and LoL was laughed at as casual for not having the deny mechanic. Look how clinging to those hardcore mechanics worked out for HoN... I'd say Blizzard is doing exactly what they need to do to enter a saturated marketplace.

This comment was edited on Jan 15, 2016, 18:22.
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   Re: Heroes of the Storm Matchmaking Changes