wonkawonka wrote on Jan 14, 2016, 10:53:
I also played it a lot at launch but got burned by it. I expected a lot deeper non-MP stuff and it's just not there. I have no time to allocate to complex MP play, I just want to be able to do interesting SP missions and go through a story.
I'll wait until the content is there, assuming that by then the learning curve hasn't gotten so long and steep that it's become essentially useless for the time-challenged player.
I'm pretty much right there with you. I was disappointed in the target drone, non persistent NPCs, zero depth economy (which seemed odd considering a large part of the play can be space trucking), mission design, non-reactive universe. Loved the feeling of "flying" a spaceship though. They nailed that IMO. Haven't played since a few months into launch. Hopefully it's getting some much needed depth because I WANT to love it. Certainly wasn't the game they advertised at release though.
Can any current players comment? Has the game come alive (NPCs, missions, economy?) since a few months into launch.