Elite: Dangerous Sells 1.4M

Frontier Developments announces Elite: Dangerous has sold 1.4 million copies just over a year since launch of the space combat sequel. The announcement has more on the success of this release:
Frontier Developments plc (AIM: FDEV) today announced it has sold 1.4 million units of Elite Dangerous across PC, Mac and Xbox One.

Elite Dangerous launched for PC in December 2014 following a successful crowdfunding campaign. Mac and Xbox One releases followed in May and October of 2015, and regular gameplay updates were released throughout the year.

Elite Dangerous has been a flagship title for virtual reality since its first alpha test in December 2013, and in December 2015 Elite Dangerous became the first triple A game to offer full native SteamVR support.

“We have an amazing player community,” Frontier CEO David Braben said. “The average play time among our 1.4 million players is 60 hours – that’s a massive 84 million player hours and counting.

With the community’s feedback, we’re constantly making Elite Dangerous better than ever. We have incredible long-term ambition and we will continue to deliver on those ambitions. We will detail more exciting developments for Horizons very soon.”

Today Elite Dangerous is heading into its second year with the Elite Dangerous: Horizons season pass granting access to major gameplay expansions including Planetary Landings, ship-launched fighters, Multicrew cooperative play and more.

Elite Dangerous: Horizons is available for all existing Elite Dangerous players for £29.99 ($44.99, €40.49, 2,992 Rubles) at FrontierStore.net and on Steam. New players can purchase Elite Dangerous: Horizons with full access to Elite Dangerous for £39.99 ($59.99, €49.99, 3,990 Rubles).
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Re: Elite: Dangerous Sells 1.4M
Jan 14, 2016, 11:04
7.
Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 11:04
Jan 14, 2016, 11:04
 
wonkawonka wrote on Jan 14, 2016, 10:53:
I also played it a lot at launch but got burned by it. I expected a lot deeper non-MP stuff and it's just not there. I have no time to allocate to complex MP play, I just want to be able to do interesting SP missions and go through a story.
I'll wait until the content is there, assuming that by then the learning curve hasn't gotten so long and steep that it's become essentially useless for the time-challenged player.

I'm pretty much right there with you. I was disappointed in the target drone, non persistent NPCs, zero depth economy (which seemed odd considering a large part of the play can be space trucking), mission design, non-reactive universe. Loved the feeling of "flying" a spaceship though. They nailed that IMO. Haven't played since a few months into launch. Hopefully it's getting some much needed depth because I WANT to love it. Certainly wasn't the game they advertised at release though.

Can any current players comment? Has the game come alive (NPCs, missions, economy?) since a few months into launch.
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