PHJF wrote on Jan 6, 2016, 13:23:
This is what happens when you play games not made for vr in a vr device. why are people shocked theyre getting nauseous when they have a mouse moving their head in one direction, a keyboard moving their body in another direction and a display telling them theyre going in another direction? Barf city.
No man, that's not how it works, and no iteration of the current Oculus hardware addresses this (nor do any of the games).
You're not even thinking about your assertion. Basically, unless the Oculus literally supports someone WALKING FORWARD, it's going to throw you off.
Those rollercoaster demos were effing DESIGNED for the Rift, and you're blaming the software? They were the biggest offenders.
Basically, unless you're saying that the Star Trek version of "The Holodeck" is the Oculus + it's software, you're missing the entirety of the point.
The only titles, I repeat, ONLY titles that fit your assertion on what's 'acceptable' for the Rift are demos/games that involve sitting completely stationary, and looking around/leaning very slightly.
That's completely not what it will be used for, and not what people are expecting.