Oculus Touch Controllers Delayed

The Oculus Rift Blog announces the release date for Oculus Touch controllers has slipped, and they will not ship as planned alongside the release of the Oculus Rift headsets (thanks HARDOCP). While the VR headsets remain on schedule for release this quarter, they now say the controllers will come in the second half of the year:
On the path to perfecting Touch, we’ve decided that we need more time before release, and we’ll now be shipping Touch in the second half of 2016. Pre-orders will open a few months prior to launch.

Rift remains on schedule to ship in Q1 with pre-orders launching very soon.

On Touch hardware, we’ve made significant advances in ergonomics, and we’re implementing many changes that make Touch even more comfortable, reliable, and natural. We’re also implementing changes that improve hand pose recognition.

We’re also outputting larger numbers of pre-production runs, which means we can get a lot more Touch hardware in the hands of developers who need it.

There will be a huge amount of ground-breaking new content launching alongside Touch. We shared a handful of early previews at Oculus Connect 2 in September, but we can’t wait to show you what’s coming next.

The feedback on Touch has been incredibly positive, and we know this new timeline will produce an even better product, one that will set the bar for VR input. We appreciate your patience and promise Touch will be worth the wait.
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Re: Oculus Touch Controllers Delayed
Jan 2, 2016, 05:07
9.
Re: Oculus Touch Controllers Delayed Jan 2, 2016, 05:07
Jan 2, 2016, 05:07
 
DangerDog wrote on Jan 1, 2016, 15:29:
This isn't the touch hardware we're looking for.

VR needs something like Google's Project Soli radar hand tracking.

that's decades away. would you not prefer to have hand and finger tracking in a year?
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