WaltC wrote on Dec 24, 2015, 15:47:
This isn't to knock other OSes at all--just to comment on the fact that it is also difficult for me to understand why game companies even bother to pay for OS X/Linux ports of their games, or why OS X/Linux "gamers" (I feel those are oxymorons) are willing to wait months and years on second-rate game ports that often never come at all.
It is a long project. As more developers support Linux and OS X gaming it becomes a more viable option. Microsoft was jealously eye-balling the walled garden approach of iOS for some time before Windows 10 and it spooked a lot of people. GabeN realized his company's fate was ultimately tied to the whims of Microsoft. What would happen if Microsoft decided to lock them out? A lot of other developers noticed the same thing. When Windows 10 hit, yes it was as draconian as people feared (possibly in part due to the change in leadership at Microsoft), but it still made them all realize they were vulnerable.
There is a big push to have games be on multiple operating systems right now. That way developers can hedge their bets. This is more about trying to create an ecosystem where gaming is no longer a Windows exclusive activity on the computer. Valve has actually done a very good job at bringing gaming back to Apple computers. It isn't as good as windows, but you can actually be a gamer on an OSX device now.