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Star Citizen Procedurally Generated Planets

The Roberts Space Industries website has a new trailer called "From Pupil to Planet" showing off procedurally generated planets in Star Citizen, Cloud Imperium's upcoming space game. The clip features a flyover of a planet and an explanation of the various elements their system will generate.

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79 Replies. 4 pages. Viewing page 1.
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79. Re: Star Citizen Procedurally Generated Planets Dec 22, 2015, 08:00 AmericanWulf
 
Sgt. Rock wrote on Dec 21, 2015, 17:04:
AmericanWulf wrote on Dec 21, 2015, 15:37:
It looks better in real-time when they land on the planet.

How come that video is a lot choppier than the trailer. I'm guessing because that trailer is prerender, even though they're saying it's not.

You can tell it's not pre-rendered by the live demo. It might not be as high in frame rate (choppy looking) because it was from their live stream and I'm not sure they were filming streaming in 60FPS so you could be seeing studding from youtube more than the actual game. Where as the movie was captured from a direct feed and recorded at a higher frame rate.

They were also using a office computer and not a beast of a gaming rig running the demo within the Crysis editor.

This comment was edited on Dec 22, 2015, 08:05.
 
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78. Re: Star Citizen Procedurally Generated Planets Dec 22, 2015, 02:11 Zandog
 
You guys appear to be getting soft lately. Where is the hatred spirit for this game? Where is the fire? When DS was posting I thought someone might burn CR's mansion down and vandalize his Porsche. Now it's gotten quieter and I don't like it.  
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77. Re: Star Citizen Procedurally Generated Planets Dec 21, 2015, 17:27 Razumen
 
Sgt. Rock wrote on Dec 21, 2015, 17:04:
AmericanWulf wrote on Dec 21, 2015, 15:37:
It looks better in real-time when they land on the planet.

How come that video is a lot choppier than the trailer. I'm guessing because that trailer is prerender, even though they're saying it's not.

Besides the fact that the trailer's camera is smoother because it's on a predetermined course, it may have also just been on a faster computer. Doesn't mean it's pre-rendered, there isn't even a noticeable difference in quality in order to even suppose that.
 
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76. Re: Star Citizen Procedurally Generated Planets Dec 21, 2015, 17:04 Sgt. Rock
 
AmericanWulf wrote on Dec 21, 2015, 15:37:
It looks better in real-time when they land on the planet.

How come that video is a lot choppier than the trailer. I'm guessing because that trailer is prerender, even though they're saying it's not.
 
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75. Re: Star Citizen Procedurally Generated Planets Dec 21, 2015, 15:37 AmericanWulf
 
It looks better in real-time when they land on the planet. For those who believe it's just a tech demo or fake generated canned video .. just saying .. https://youtu.be/69ck049Bg_I  
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74. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 13:29 Creston
 
CJ_Parker wrote on Dec 17, 2015, 16:13:
Chris will love you for it and include you in his prayers every night before banging Sandi. Promise.

*** BUY NOW ***
Ultimate Fantasy Pack! $50000.

Includes:

- The Game and everything we'll ever make for it
- All ships now and forever
- Chris will think of you when banging his wife. One time per pack.

 
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73. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 10:16 Razumen
 
yuastnav wrote on Dec 18, 2015, 09:35:
Razumen wrote on Dec 18, 2015, 09:15:
Bub wrote on Dec 18, 2015, 06:33:
Notice how they only hinted that the CGI reel was from ingame, very slick lying craft there.

Proceduraly generated stuff us usually crap-tastic.

Here is how it works:

* have 14 different tile sets
* have 5 different skyboxes
* have 12 different terrain types
* have 8 different fauna types
* have 4 different indigent life forms

Put each set in a different hat, then take one from each and mix, rinse and repeat.

Garbage in, Garbage out. What you get is cookie cutter planets with about as much personality as Dan Quayle.

That's not procedural generation, that's just randomization, you don't really know what you're talking about. There are many games that use PG for great effect.

Well yeah but they are mostly garbage.

You could argue that your universe is procedurally generated since you would need to define all the laws of nature and set some initial condition and then let the universe propagate from that point on. However, it is much, much more complex than anything we were able to make so far.
In my opinion the best looking environments were the ones that were hand-made because you can look at parts of the universe and try to imitate that. If you use an algorithm, on the other hand, it looks quite terrible.


I do not understand how what RSI did so far is impressive. We've seen that all before. Infinity Universe, or whatever it was called, did this like eight years ago or so. Back then it looked awesome. RSI gotta step up their game, hard, if they want to make something awesome.

Algorithms can be used to simulate natural planet development, through plate shifting etc. With the right implementation you can get some really realistic and interesting results. Besides, you can't handcraft an entire universe, much less a galaxy. The best you can ask for is a decent PG algorithm mixed in with handcraft objects here and there.

Besides the textures, I think it looks pretty good, the atmospheric effects and lighting seem better than Infinity's, though it's certainly looks like a WIP as they've said.
 
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72. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 09:57 fujiJuice
 
jdreyer wrote on Dec 18, 2015, 04:39:
In the late 90s I produced renders from Bryce 3D that looked so photorealistic that I sent them to my friends and they didn't believe me when I told them they were CG renders, not actual photos. If you meant to disparage what RSI is doing, you're doing it rong.

I guess you are right and that was a poor example. At that time everything I saw on the internet looked like this.

My apologies. I should of just said it looks like shit.

 
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71. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 09:40 fujiJuice
 
Vall Forran wrote on Dec 18, 2015, 01:50:
So, on top of the accusations of feature creep, you want them to hand model every planet now...despite it looking better then any game ever?

Seriously. Evochron? Cool indie game, way better than anything DS did, but look up what that planetary entry looks like. Compare that to SC.

At work today..."Holy shit, I can't believe they can do that in a video game." Industrial Light & Magic saw the same video and were amazed.

Get back to me, if you can pull your head out of your butt.

I never said they had to hand craft the entire planets. I also admit the effect of leaving the planet is cool. My complaint is with the generated landscape. I mean they could do a better job.

It's painfully obvious where the procedural generation kicks in.

I could draw a line along it and this is just a simple rocky surface, at least it was until it left the base. Then it becomes windswept dirt.
 
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70. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 09:35 yuastnav
 
Razumen wrote on Dec 18, 2015, 09:15:
Bub wrote on Dec 18, 2015, 06:33:
Notice how they only hinted that the CGI reel was from ingame, very slick lying craft there.

Proceduraly generated stuff us usually crap-tastic.

Here is how it works:

* have 14 different tile sets
* have 5 different skyboxes
* have 12 different terrain types
* have 8 different fauna types
* have 4 different indigent life forms

Put each set in a different hat, then take one from each and mix, rinse and repeat.

Garbage in, Garbage out. What you get is cookie cutter planets with about as much personality as Dan Quayle.

That's not procedural generation, that's just randomization, you don't really know what you're talking about. There are many games that use PG for great effect.

Well yeah but they are mostly garbage.

You could argue that your universe is procedurally generated since you would need to define all the laws of nature and set some initial condition and then let the universe propagate from that point on. However, it is much, much more complex than anything we were able to make so far.
In my opinion the best looking environments were the ones that were hand-made because you can look at parts of the universe and try to imitate that. If you use an algorithm, on the other hand, it looks quite terrible.


I do not understand how what RSI did so far is impressive. We've seen that all before. Infinity Universe, or whatever it was called, did this like eight years ago or so. Back then it looked awesome. RSI gotta step up their game, hard, if they want to make something awesome.
 
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69. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 09:15 Razumen
 
Bub wrote on Dec 18, 2015, 06:33:
Notice how they only hinted that the CGI reel was from ingame, very slick lying craft there.

Proceduraly generated stuff us usually crap-tastic.

Here is how it works:

* have 14 different tile sets
* have 5 different skyboxes
* have 12 different terrain types
* have 8 different fauna types
* have 4 different indigent life forms

Put each set in a different hat, then take one from each and mix, rinse and repeat.

Garbage in, Garbage out. What you get is cookie cutter planets with about as much personality as Dan Quayle.

That's not procedural generation, that's just randomization, you don't really know what you're talking about. There are many games that use PG for great effect.
 
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68. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 06:33 Bub
 
Notice how they only hinted that the CGI reel was from ingame, very slick lying craft there.

Proceduraly generated stuff us usually crap-tastic.

Here is how it works:

* have 14 different tile sets
* have 5 different skyboxes
* have 12 different terrain types
* have 8 different fauna types
* have 4 different indigent life forms

Put each set in a different hat, then take one from each and mix, rinse and repeat.

Garbage in, Garbage out. What you get is cookie cutter planets with about as much personality as Dan Quayle.

 
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==================================================
Bubb Stubbley
... I miss BBS..
"There is a sucker born every minute." - PT Barnum
==================================================
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67. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 05:43 InBlack
 
Razumen wrote on Dec 17, 2015, 17:14:
Cutter wrote on Dec 17, 2015, 17:05:
Vio wrote on Dec 17, 2015, 16:34:
Sigh, all we wanted was squadron 42 with some freelancer thrown in... but noooo.

According to the fanboys you really didn't. You wanted some MMO/FPS hybrid that ostensibly takes place in space, sorta kinda.

And yet Squadron 42 is still coming, imagine that.

Ive seen more evidence for the second coming of Jesus Christ...
 
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I have a nifty blue line!
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66. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 04:39 jdreyer
 
fujiJuice wrote on Dec 17, 2015, 23:08:
Once it leaves the area of the installation, the environment begins to look like something made with Bryce from the late 90's.

If they could continue with the original level of detail, they might have something.

In the late 90s I produced renders from Bryce 3D that looked so photorealistic that I sent them to my friends and they didn't believe me when I told them they were CG renders, not actual photos. If you meant to disparage what RSI is doing, you're doing it rong.
 
Avatar 22024
 
The land in Minecraft is flat, Minecraft simulates the Earth, ergo the Earth is flat.
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65. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 02:17 Kxmode
 
Wait a secondary! Procedurally generated planets? Chris NEVER mentioned anything about procedurally generated content. He always said everything would be "hand crafted in high fidelity".

Edit: Checked out the Funding page. Appears $41,000,000 stretch goal was Procedural Generation R&D Team.

"This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality."

Not a backer but that's pretty amazing. That it appears to run very smoothly too is surprising.

This comment was edited on Dec 18, 2015, 02:28.
 
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William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 Beep beep, Beep, beep, meep, squeak, beep, whee!
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64. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 01:50 Vall Forran
 
fujiJuice wrote on Dec 17, 2015, 23:08:
Once it leaves the area of the installation, the environment begins to look like something made with Bryce from the late 90's.

If they could continue with the original level of detail, they might have something.

So, on top of the accusations of feature creep, you want them to hand model every planet now...despite it looking better then any game ever?

Seriously. Evochron? Cool indie game, way better than anything DS did, but look up what that planetary entry looks like. Compare that to SC.

At work today..."Holy shit, I can't believe they can do that in a video game." Industrial Light & Magic saw the same video and were amazed.

Get back to me, if you can pull your head out of your butt.
 
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63. Re: Star Citizen Procedurally Generated Planets Dec 18, 2015, 01:49 TheVocalMinority
 
RedEye9 wrote on Dec 17, 2015, 16:39:
Cutter wrote on Dec 17, 2015, 15:28:
AngelicPenguin wrote on Dec 17, 2015, 13:00:
Cutter wrote on Dec 17, 2015, 12:50:
Who cares? All people wanted

I shudder at the thought of you speaking for everyone.

Too bad. Life would be so much better if I were God.

Some things can't be unread. Need to wirebrush my brain.

LOL as soon as I saw Cutter's comment I immediately had a mental image of various Blue's News readers around the world having their heads explode when they read it.

This comment was edited on Dec 18, 2015, 02:06.
 
"How easily we let ourselves be taken in by partisan labels" - Solzhenitsyn
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62. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 23:08 fujiJuice
 
Once it leaves the area of the installation, the environment begins to look like something made with Bryce from the late 90's.

If they could continue with the original level of detail, they might have something.
 
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61. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 22:58 Slashman
 
Razumen wrote on Dec 17, 2015, 22:40:
No, he said they are HOPING to have the full PU working by the end of 2016. That's is a far cry from saying that it WILL be fully done, and not anywhere close to a guarantee. Anyone at least partially familiar with game development knows that every hopeful release date should be taken with a lot of salt, especially for big titles.

OK wait what? Every hopeful release date? If you can't semi-accurately predict when a project you're in charge of will be completed, you've got some issues. This isn't the first or second delay here. It's the we've lost count of the number of times we've been wrong' delay.

Now I really have no investment in SC at this point but that's really not filling me with confidence. When you're at the point where you start giving release date estimates, you should have things nailed down to a certain extent. Otherwise you don't give estimates or make promises.
 
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60. Re: Star Citizen Procedurally Generated Planets Dec 17, 2015, 22:40 Razumen
 
CJ_Parker wrote on Dec 17, 2015, 21:46:
Razumen wrote on Dec 17, 2015, 16:27:
Also, I believe he's said Squadron 42 will be out by 2016, afaik they're being more cautious now about the release date for the persistent universe.

Nope. Just a few weeks back at Gamescom in August Chris Roberts said that the FULL persistent universe will be "working and functioning" by the end of 2016.

So thanks a lot for the opportunity to post my favorite "Lies from Christ Roberts Superstar" video. You can listen to his exact words right here.

Full PU, i.e. 100 star systems, everything. Working and functioning by the end of 2016.

OK, Chris... only 99.5 star systems to go and a few dozen complex gameplay systems. Sure. No problem. You guys have been tripping these past three years. Speedy Gonzales is chicken shit compared to you guys. You'll probably pull this off even if everyone only works half-time from now on. Of course. Go for it.

No, he said they are HOPING to have the full PU working by the end of 2016. That's is a far cry from saying that it WILL be fully done, and not anywhere close to a guarantee. Anyone at least partially familiar with game development knows that every hopeful release date should be taken with a lot of salt, especially for big titles.
 
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