Sgt. Rock wrote on Dec 21, 2015, 17:04:AmericanWulf wrote on Dec 21, 2015, 15:37:
It looks better in real-time when they land on the planet.
How come that video is a lot choppier than the trailer. I'm guessing because that trailer is prerender, even though they're saying it's not.
Sgt. Rock wrote on Dec 21, 2015, 17:04:AmericanWulf wrote on Dec 21, 2015, 15:37:
It looks better in real-time when they land on the planet.
How come that video is a lot choppier than the trailer. I'm guessing because that trailer is prerender, even though they're saying it's not.
CJ_Parker wrote on Dec 17, 2015, 16:13:
Chris will love you for it and include you in his prayers every night before banging Sandi. Promise.
yuastnav wrote on Dec 18, 2015, 09:35:Razumen wrote on Dec 18, 2015, 09:15:Bub wrote on Dec 18, 2015, 06:33:
Notice how they only hinted that the CGI reel was from ingame, very slick lying craft there.
Proceduraly generated stuff us usually crap-tastic.
Here is how it works:
* have 14 different tile sets
* have 5 different skyboxes
* have 12 different terrain types
* have 8 different fauna types
* have 4 different indigent life forms
Put each set in a different hat, then take one from each and mix, rinse and repeat.
Garbage in, Garbage out. What you get is cookie cutter planets with about as much personality as Dan Quayle.
That's not procedural generation, that's just randomization, you don't really know what you're talking about. There are many games that use PG for great effect.
Well yeah but they are mostly garbage.
You could argue that your universe is procedurally generated since you would need to define all the laws of nature and set some initial condition and then let the universe propagate from that point on. However, it is much, much more complex than anything we were able to make so far.
In my opinion the best looking environments were the ones that were hand-made because you can look at parts of the universe and try to imitate that. If you use an algorithm, on the other hand, it looks quite terrible.
I do not understand how what RSI did so far is impressive. We've seen that all before. Infinity Universe, or whatever it was called, did this like eight years ago or so. Back then it looked awesome. RSI gotta step up their game, hard, if they want to make something awesome.
jdreyer wrote on Dec 18, 2015, 04:39:
In the late 90s I produced renders from Bryce 3D that looked so photorealistic that I sent them to my friends and they didn't believe me when I told them they were CG renders, not actual photos. If you meant to disparage what RSI is doing, you're doing it rong.
Vall Forran wrote on Dec 18, 2015, 01:50:
So, on top of the accusations of feature creep, you want them to hand model every planet now...despite it looking better then any game ever?
Seriously. Evochron? Cool indie game, way better than anything DS did, but look up what that planetary entry looks like. Compare that to SC.
At work today..."Holy shit, I can't believe they can do that in a video game." Industrial Light & Magic saw the same video and were amazed.
Get back to me, if you can pull your head out of your butt.
Razumen wrote on Dec 18, 2015, 09:15:Bub wrote on Dec 18, 2015, 06:33:
Notice how they only hinted that the CGI reel was from ingame, very slick lying craft there.
Proceduraly generated stuff us usually crap-tastic.
Here is how it works:
* have 14 different tile sets
* have 5 different skyboxes
* have 12 different terrain types
* have 8 different fauna types
* have 4 different indigent life forms
Put each set in a different hat, then take one from each and mix, rinse and repeat.
Garbage in, Garbage out. What you get is cookie cutter planets with about as much personality as Dan Quayle.
That's not procedural generation, that's just randomization, you don't really know what you're talking about. There are many games that use PG for great effect.
Bub wrote on Dec 18, 2015, 06:33:
Notice how they only hinted that the CGI reel was from ingame, very slick lying craft there.
Proceduraly generated stuff us usually crap-tastic.
Here is how it works:
* have 14 different tile sets
* have 5 different skyboxes
* have 12 different terrain types
* have 8 different fauna types
* have 4 different indigent life forms
Put each set in a different hat, then take one from each and mix, rinse and repeat.
Garbage in, Garbage out. What you get is cookie cutter planets with about as much personality as Dan Quayle.
Razumen wrote on Dec 17, 2015, 17:14:Cutter wrote on Dec 17, 2015, 17:05:Vio wrote on Dec 17, 2015, 16:34:
Sigh, all we wanted was squadron 42 with some freelancer thrown in... but noooo.
According to the fanboys you really didn't. You wanted some MMO/FPS hybrid that ostensibly takes place in space, sorta kinda.
And yet Squadron 42 is still coming, imagine that.
fujiJuice wrote on Dec 17, 2015, 23:08:
Once it leaves the area of the installation, the environment begins to look like something made with Bryce from the late 90's.
If they could continue with the original level of detail, they might have something.
fujiJuice wrote on Dec 17, 2015, 23:08:
Once it leaves the area of the installation, the environment begins to look like something made with Bryce from the late 90's.
If they could continue with the original level of detail, they might have something.
RedEye9 wrote on Dec 17, 2015, 16:39:Cutter wrote on Dec 17, 2015, 15:28:AngelicPenguin wrote on Dec 17, 2015, 13:00:Cutter wrote on Dec 17, 2015, 12:50:
Who cares? All people wanted
I shudder at the thought of you speaking for everyone.
Too bad. Life would be so much better if I were God.
Some things can't be unread. Need to wirebrush my brain.
Razumen wrote on Dec 17, 2015, 22:40:
No, he said they are HOPING to have the full PU working by the end of 2016. That's is a far cry from saying that it WILL be fully done, and not anywhere close to a guarantee. Anyone at least partially familiar with game development knows that every hopeful release date should be taken with a lot of salt, especially for big titles.
CJ_Parker wrote on Dec 17, 2015, 21:46:Razumen wrote on Dec 17, 2015, 16:27:
Also, I believe he's said Squadron 42 will be out by 2016, afaik they're being more cautious now about the release date for the persistent universe.
Nope. Just a few weeks back at Gamescom in August Chris Roberts said that the FULL persistent universe will be "working and functioning" by the end of 2016.
So thanks a lot for the opportunity to post my favorite "Lies from Christ Roberts Superstar" video. You can listen to his exact words right here.
Full PU, i.e. 100 star systems, everything. Working and functioning by the end of 2016.
OK, Chris... only 99.5 star systems to go and a few dozen complex gameplay systems. Sure. No problem. You guys have been tripping these past three years. Speedy Gonzales is chicken shit compared to you guys. You'll probably pull this off even if everyone only works half-time from now on. Of course. Go for it.