It’s difficult to measure the impact on gameplay when too much changes at once. The Winter Update came with some really huge changes to gameplay, including a new weapon, an adjustment to pistols, and the rifle change. Since we likely changed too much too quickly, in today’s update we’re rolling back both the rifle and pistol adjustments to their pre-Winter Update state.
We failed to anticipate the reaction of the community to changes in such heavy-use weapons, and we clearly need to re-evaluate our process for making and communicating about changes in that space. We still think there’s value in trying to find a better balance for pistols and more skillful ways to use rifles, so we hope to tackle rifles and pistols again in the future.
We’re constantly reading community feedback and while we don’t often respond directly, understanding the community is one of the most important parts of working on CS:GO. Mistakes happen, but when they do, we’re committed to making sure they get fixed.
theglaze wrote on Dec 17, 2015, 00:18:Nucas wrote on Dec 16, 2015, 19:59:
i'm trying to think of any time, ever, that a "fan community" hasn't been pissed about something they're used to changing.
or really just any human, anywhere. at any time.
Change is scary! Example:
Valve-run servers are now the most widely accepted way to play the game, and every time the map ends an automatic vote pops up for players to vote on the next map. Guess what maps wins +50% of the time?
de_dust2
Even if the current map is dust2, it usually wins the vote again despite a majority of users wishing to play another map.
So dust2 loads again, about +60% of the server clears out, and 1 to 4 mins later the server is full again. And when the map ends, another vote comes up. Guess what map wins +50% of the time?
de_dust2
60% of the server clears out. People join again because in casual modes a player CANNOT de-select any particular map. And the de_dust2 train with a minority vote keeps choo-chooing along...
I understand the natural human instinct to avoid change, especially when learning a new game. But map voting occurs hundreds (thousands?) of times a minute across all Valve servers, and it's obvious to anyone who stays in a server, the community DOESN'T know what's best for itself.
And apparently the programmers administering CSGO don't know either.
Nucas wrote on Dec 16, 2015, 19:59:
i'm trying to think of any time, ever, that a "fan community" hasn't been pissed about something they're used to changing.
or really just any human, anywhere. at any time.
loomy wrote on Dec 16, 2015, 19:03:edaciousx wrote on Dec 16, 2015, 17:52:
I mean, what do you want from them? To not try to make the game better?
yes. these are not the people who made cs. these are not the people who made cs a success. cs gameplay has matured into a very static state over almost 20 years of real world usage. behind no closed doors should changes be made. this was like changing the rules of chess. cs is that significant to electronic gaming.
edaciousx wrote on Dec 16, 2015, 17:52:theglaze wrote on Dec 16, 2015, 14:28:
Well it certainly confirms the haphazard approach Valve takes to CSGO tweaks: a bunch of middle-rung Nova skilled programmers relying on data crunching to guide code changes that manipulate fundamentals to the game, all without fully thinking through the actual impact to gameplay and player experience.CSGO Blog wrote:
For one thing, increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing.
Morons..
Kind of harsh words. at least they changed it back and admitted they made a mistake. I mean, what do you want from them? To not try to make the game better?
edaciousx wrote on Dec 16, 2015, 17:52:
I mean, what do you want from them? To not try to make the game better?
theglaze wrote on Dec 16, 2015, 14:28:
Well it certainly confirms the haphazard approach Valve takes to CSGO tweaks: a bunch of middle-rung Nova skilled programmers relying on data crunching to guide code changes that manipulate fundamentals to the game, all without fully thinking through the actual impact to gameplay and player experience.CSGO Blog wrote:
For one thing, increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing.
Morons..
CSGO Blog wrote:
For one thing, increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing.