The Climb Announced

Crytek announces The Climb, an upcoming game that will give a first-hand look at the world of rock climbing game though Oculus Rift virtual reality headsets. They offer this teaser trailer to show how this plays out, featuring beautiful landscapes and disembodied hands (and thankfully none of that double-vision binocular view). More details can be found on the official The Climb website, and here's the announcement:
Feel the unrivaled adrenaline rush of free solo rock climbing and encounter the majesty of nature like never before in The Climb – a new virtual reality game from Crytek coming exclusively to Oculus.

The Climb invites thrill-seekers to experience the ultimate in extreme sports by going beyond the point of no return and scaling deadly cliff faces unaided. The game boasts hyper-realistic climbing locations from around the world, and players will discover the freedom of gaming with the Rift using either an Xbox One controller or Oculus Touch controllers as they soak up their awe-inspiring surroundings.

Oculus Head of Worldwide Studios, Jason Rubin, said: “Crytek is renowned for leveraging their CRYENGINE tech to create beautiful, immersive games. Their early VR demos really captured public imagination, and to see their ideas come to life with Rift is incredible and not to be missed. The Climb is a beautiful combination of art and thrill that’s bringing an entirely new level of adventure gaming to Rift.”

Also commenting on the collaboration, Founder, CEO & President of Crytek, Cevat Yerli, said: “Gaming has always given us the opportunity to place ourselves in otherwise impossible scenarios, and VR technology such as the Rift makes us feel present in those scenarios like never before. The Climb invites players to experience the intensity of one of the world’s most dangerous sports, and they’ll truly feel the thrill of being thousands of meters above the ground with nothing but their skill and a few precarious handholds to rely on.”

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31 Replies. 2 pages. Viewing page 1.
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31.
 
Re: The Climb Announced
Dec 16, 2015, 10:32
31.
Re: The Climb Announced Dec 16, 2015, 10:32
Dec 16, 2015, 10:32
 
bigspender wrote on Dec 15, 2015, 21:16:

EDIT: Looks like someone is onto it already, but it's far from commercial. https://www.youtube.com/watch?v=cnGIz9kkd_E

Kinda crappy but good that they are trying. I wonder if you could combine a climbing treadmill, http://www.hammacher.com/Product/12219
with a some type of technically that actually adjust the handholds as it rotates, and an augmented reality system that actually knows where the handholds are so they aren't just "floating" there.
30.
 
Re: The Climb Announced
Dec 16, 2015, 02:54
30.
Re: The Climb Announced Dec 16, 2015, 02:54
Dec 16, 2015, 02:54
 
DangerDog wrote on Dec 15, 2015, 17:05:
Needs more people throwing potted plants onto your head.

Since this is a Crytek game, those people should be the sinister chinese or the evil north koreans. Or I dunno maybe the insidious tibetans. The setting does look like east Asia, and the bad guys in all of their games are usually the stereotypical "oriental" types...
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29.
 
Re: The Climb Announced
Dec 15, 2015, 21:51
29.
Re: The Climb Announced Dec 15, 2015, 21:51
Dec 15, 2015, 21:51
 
The disembodied hands are weird. I hope they grow some arms.
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28.
 
Re: The Climb Announced
Dec 15, 2015, 21:47
28.
Re: The Climb Announced Dec 15, 2015, 21:47
Dec 15, 2015, 21:47
 
Cutter wrote on Dec 15, 2015, 12:50:
Seriously? This is what they're bringing to the VR table? These are tech demos, not games.

I think we are going to see both, we should see both. I'm sure there are some new 3d games that will make a lot of sense to do and possibly even a game changer.
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27.
 
Re: The Climb Announced
Dec 15, 2015, 21:22
27.
Re: The Climb Announced Dec 15, 2015, 21:22
Dec 15, 2015, 21:22
 
DangerDog wrote on Dec 15, 2015, 17:05:
Needs more people throwing potted plants onto your head.

LOL - picturing 16 vs 16 players hanging off cliffs and throwing pot plants at each other

This comment was edited on Dec 15, 2015, 21:31.
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26.
 
Re: The Climb Announced
Dec 15, 2015, 21:16
26.
Re: The Climb Announced Dec 15, 2015, 21:16
Dec 15, 2015, 21:16
 
MindStalker3 wrote on Dec 15, 2015, 10:25:
As a climber I'm kinda offended that this doesn't seem to use your feet at all. Feet are arguably more important than hands in climbing. I know it would be very difficult to make a good foot interface though. I could picture this game actually being interesting if it had real challenging routes in which you use your feet and hands. Climbing is puzzle solving, and there are nearly infinite combinations possible. Such a game could actually be a decent trainer for new situations.

What about if some rock climbing centers map out their artificial rock obstacles, and then match that with a 3D rendered world like in the this teaser. You pop on your VR helmet, position sensors on your feet and hands.

Now when you climb at your local climbing center, you wouldn't be climbing in a warehouse, you'd be at the top of a mountain



The best part would be that you still use your hands and feet to feel out the real world, while you see that object completely differently (although same shape and position) in the virtual world. It would be immersion level 100.




Well I would pay to experience that, and a fun way to get some exercise


EDIT: Looks like someone is onto it already, but it's far from commercial. https://www.youtube.com/watch?v=cnGIz9kkd_E

This comment was edited on Dec 15, 2015, 21:29.
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"Money doesn't exist in the 24th century, the acquisition of wealth is no longer the driving force in our lives. We work to better ourselves and the rest of humanity." - Jean-Luc Picard
25.
 
Re: The Climb Announced
Dec 15, 2015, 19:06
25.
Re: The Climb Announced Dec 15, 2015, 19:06
Dec 15, 2015, 19:06
 
Are they paying their employees this time around?
24.
 
Re: The Climb Announced
Dec 15, 2015, 18:49
24.
Re: The Climb Announced Dec 15, 2015, 18:49
Dec 15, 2015, 18:49
 
Cutter wrote on Dec 15, 2015, 12:50:
Seriously? This is what they're bringing to the VR table? These are tech demos, not games.

Yes, and your criticism would be?

Launch titles for a console are rarely more than tech demos. And for a fairly new technology category even moreso. And from Crytek who have been failing really bad on bigger stuff, it makes so much sense to focus on doing one small thing really well.

If they can execute this well enough it will be a great game to show off the "system" as it were.

There's more info in this interview: https://www.youtube.com/watch?v=WvYFsWSc9gU

It seems like they wanted to do something more fully featured but realized that having to innovate too many different types of gameplay at once without vetting them was going to be a surefire way to never release anything.
23.
 
Re: The Climb Announced
Dec 15, 2015, 17:39
Quboid
 
23.
Re: The Climb Announced Dec 15, 2015, 17:39
Dec 15, 2015, 17:39
 Quboid
 
It could be an interesting little puzzle game. It's not going to sell any headsets but compared to the stuff that was around a year ago, this is promising.

Drinking games and VR sound like a baaaaad mix, probably a mix that ends up over your keyboard, desk, and carpet.

jdreyer wrote on Dec 15, 2015, 12:08:
Agent.X7 wrote on Dec 15, 2015, 11:44:
Just watching it again though. God, can you imagine in a few years UNcharted, AC, Tomb Raider in VR? Doing the Eagle dives from AC would make your heart jump up into your throat, lol.

You seem to be willfully forgetting that the raison d'etre of Tomb Raider is 3rd person.

You mean raison derrière?
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22.
 
Re: The Climb Announced
Dec 15, 2015, 17:19
22.
Re: The Climb Announced Dec 15, 2015, 17:19
Dec 15, 2015, 17:19
 
MajorD wrote on Dec 15, 2015, 11:38:
ViRGE wrote on Dec 15, 2015, 09:38:
Climbing up a rock face in VR is going to look absolutely breathtaking the first time you do it. But after the novelty wears off it doesn't seem like there's going to be any reason to play it again.

I totally agree with this. Unless you and some friends make a drinking game out of it, then that would be entertaining for a while.
Drinking while VRing sounds like a terrible idea. If the booze doesn't make you queasy, the heights will.
21.
 
Re: The Climb Announced
Dec 15, 2015, 17:05
21.
Re: The Climb Announced Dec 15, 2015, 17:05
Dec 15, 2015, 17:05
 
Needs more people throwing potted plants onto your head.
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20.
 
Re: The Climb Announced
Dec 15, 2015, 16:56
20.
Re: The Climb Announced Dec 15, 2015, 16:56
Dec 15, 2015, 16:56
 
Would be interested in a Shadow of the Colossus DLC or mod!
19.
 
Re: The Climb Announced
Dec 15, 2015, 16:37
19.
Re: The Climb Announced Dec 15, 2015, 16:37
Dec 15, 2015, 16:37
 
MindStalker3 wrote on Dec 15, 2015, 10:25:
As a climber I'm kinda offended that this doesn't seem to use your feet at all. Feet are arguably more important than hands in climbing. I know it would be very difficult to make a good foot interface though. I could picture this game actually being interesting if it had real challenging routes in which you use your feet and hands. Climbing is puzzle solving, and there are nearly infinite combinations possible. Such a game could actually be a decent trainer for new situations.

I absolutely agree. This should be approached as a puzzle game. The right combination of equipment, route selection, hand and foot placement...

It'd be a niche game but I could see an indie game that uses some abstraction and maybe a 3rd person view for planning your hand and foot placements and then a first person view for when you execute them, might be a fun game to play. Base it on all the different types of climbing and real-world challenges and you'd have a puzzler that I'd be kind of down to play. VR while impressive wouldn't necessarily be required.

Edit: To make it more sim/puzzle based you'd implement physics, and then build a climber. Grip strength, upper body and arm strength, lower body strength, stamina, etc... Then just let it all react real time.
18.
 
Re: The Climb Announced
Dec 15, 2015, 16:07
18.
Re: The Climb Announced Dec 15, 2015, 16:07
Dec 15, 2015, 16:07
 
This is a new medium to play games with. this is not your standard monitor playing with a keyboard and mouse.. its a fully realized 3D world that you INTERACT with and just like the games that explored 3D Video cards back in the day.. we are gonna start with the quake like games before we run and fly around the boards like todays games..
dont expect to much to soon. we gotta learn to just get around these worlds first. and this game is just a step that other games will build on.
17.
 
Re: The Climb Announced
Dec 15, 2015, 14:26
17.
Re: The Climb Announced Dec 15, 2015, 14:26
Dec 15, 2015, 14:26
 
jdreyer wrote on Dec 15, 2015, 12:08:
Agent.X7 wrote on Dec 15, 2015, 11:44:
Just watching it again though. God, can you imagine in a few years UNcharted, AC, Tomb Raider in VR? Doing the Eagle dives from AC would make your heart jump up into your throat, lol.

You seem to be willfully forgetting that the raison d'etre of Tomb Raider is 3rd person.

Wow. Beatnik
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16.
 
Re: The Climb Announced
Dec 15, 2015, 13:28
Slick
 
16.
Re: The Climb Announced Dec 15, 2015, 13:28
Dec 15, 2015, 13:28
 Slick
 
brilliant implementation of VR, especially with teh hand controls.

it's hard to think up games where you're pretty much stationary (no real movement controls, WSAD-style), other than the obvious driving/flying genres.

this seems perfectly suited. And with this engine it seems like a good fit.

Depending on how many routes are included, and how much it costs, if it's done right with the hand controls this could be an easy day-one purchase.
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15.
 
Re: The Climb Announced
Dec 15, 2015, 12:50
Cutter
 
15.
Re: The Climb Announced Dec 15, 2015, 12:50
Dec 15, 2015, 12:50
 Cutter
 
Seriously? This is what they're bringing to the VR table? These are tech demos, not games.
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14.
 
Re: The Climb Announced
Dec 15, 2015, 12:37
14.
Re: The Climb Announced Dec 15, 2015, 12:37
Dec 15, 2015, 12:37
 
Worries me when the game trailer itself doesnt look like the game is running at a solid 60 fps.
13.
 
Re: The Climb Announced
Dec 15, 2015, 12:15
Verno
 
13.
Re: The Climb Announced Dec 15, 2015, 12:15
Dec 15, 2015, 12:15
 Verno
 
Awesome, I'm an avid climber and would love to see some interesting use of VR tech. Replay would be fine, you take different routes that offer challenges. Also looking forward to the first VR induced heart attack when someone misses a hold.
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12.
 
Re: The Climb Announced
Dec 15, 2015, 12:09
12.
Re: The Climb Announced Dec 15, 2015, 12:09
Dec 15, 2015, 12:09
 
Creston wrote on Dec 15, 2015, 11:50:
I'm terrified of heights, so this will not be a game for me.

It sounds cool though.


Not sure what the issue is. Just wear diapers.
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31 Replies. 2 pages. Viewing page 1.
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