Star Citizen Nears $100M

Cloud Imperium Games follows yesterday's release of Alpha 2.0 of Star Citizen with an official announcement about the new version that includes news that the game is approaching the $100 million mark in crowdfunding. As of this writing the stretch goals page for the space combat and exploration game show it has raised $99,949,120, so they're just a couple of $25K ships from their next plateau. There's also a new Monthly Studio Report on the Roberts Space Industries website with the latest on the game itself. Back to the new announcement, it has a renewed emphasis on their crowdfunding success, something they seem to have downplayed lately. Word is:
Fans of Star Citizen continue to support the game in record numbers. There are now more than one-million “citizens.” There are more than 32-thousand fan-created organizations, the largest of which numbers more than 11-thousand people. Many players are active participants in forums, fan events, live streams, social media, and other events designed to give backers direct access to the dev team creating the game.

“We are forever grateful for our backers and fans,” said Roberts. “They been there from the beginning when we launched Star Citizen’s funding campaign three years ago. And they’ve helped create the most passionate and loyal community in our industry. They are helping us every step along the way in creating the best damn space sim ever.”

Star Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game’s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http://robertsspaceindustries.com/pledge.
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Re: Star Citizen Nears $100M
Dec 16, 2015, 13:15
83.
Re: Star Citizen Nears $100M Dec 16, 2015, 13:15
Dec 16, 2015, 13:15
 
jdreyer wrote on Dec 15, 2015, 04:19:
... However, I don't think RSI will ever be able to deliver what they promised: 100 fully realized systems, and 100-player instances. They'll run out of money before then.

If an MMO or whatever you may call StarCitizen stops development after 2016 then yes you could say it was a failure and everyone who backed it were suckers .. bla bla bla, but to say "they will run out of money" is just an ignorant thing to say. And by that I mean, we (the general public) don't have a clue about CIGs finances and to pretend we do is just speculation. The public has no idea beyond the backer money ticker on their web site of what back door deals CIG has with private contributors, or space whales as I've seen thrown around, which CR has already said he has money coming in from other un-named sources.

I just think its funny when DS puts out his analyses of what he thinks will happen it's always so vague and contrived that anyone with a crystal ball can spout out as "truths" and if they don't come true then they just changes their tune to something else and then says .. see , this came true so I was right all along!. It's all contrived BS that he and everyone like him is trying to shout as loud as they can to say , see I was right ... personally I think its pure jealousy because he can't do what other developers have so his only fall back is to smear them down to his level ... but in the long term they are proven quite wrong with CIGs recent releases.

oh and since it must mean something here, I have no stake in StarCitizen but some of these "truths" and "facts" are just dumbfounded, because no one but the top employees know anything about their actual financial situation(s), good or bad, and no one will until they close up shop or deliver a product 1, 2, or even 3 years from now.

Oh and another thing I see floating around is that SC has been in DEV for 5 years, another falsehood. For them to deliver what they have in 3 short years of game development is quite impressive from a developer standpoint being a developer myself (not in game design).

This comment was edited on Dec 16, 2015, 13:25.
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