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MechWarrior Online on Steam

Piranha Games has launched MechWarrior Online on Steam, offering another way to access this Windows free-to-play online shooter. They mark the occasion with the launch of the Community Warfare ("Faction Play") feature, and say additional large updates are planned for the near future. This post on Steam is a starting point, and they say they will hold a live stream tomorrow to further discuss their plans:

The road to victory in war is a long one: MechWarrior Online developer Piranha Games has been busy unleashing a series of mega updates for MechWarrior Online, adding the long-awaited Community Warfare (“Faction Play”) feature that allows players from around the world to collectively take part in the great Clan Invasion of the Inner Sphere. Today the Faction Play phase of development is now ready for full player participation with additional large updates planned for the near future as the game also goes live on Steam http://store.steampowered.com/app/342200/.

On December 11th, Piranha Games is holding an event at their development headquarters in Vancouver to be livestreamed on Twitch.TV at http://twitch.tv/piranhagames from 5 p.m. until 1 a.m. Pacific, and will feature future development announcements fans will want to tune in for, livestreamed matches and fans from around the globe as 100 of the hardest core MechWarrior fans descend on Vancouver to attend the livestreamed event with the developers of the game.

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15. Re: MechWarrior Online on Steam Dec 11, 2015, 17:37 Primalchrome
 
Task wrote on Dec 11, 2015, 12:08:
So what's the cost on that, the price of a triple A better game like MW2? It's a pipedream.
You are correct. A "AAA" MW title is a pipedream. There will not ever be one because the audience has aged out of supporting a model like that. Why do you think the IP sat for 10 years? Also after seeing how rabid the fan base is...most devs will probably shy away.

Task wrote on Dec 11, 2015, 12:08:
If you're not sure what I'm talking about, then I'll explain if you haven't played much classic BattleTech or custom modes in previous games. Those Mechs you mentioned? You can create similar builds across most of them....
I ran a BT campaign for 5 years starting with the box set and cardboard stand ups. Played in numerous TT Tournaments. Bought the original PHRevenge and MWarrior to run on a Tandy 1000. I've owned and played extensively every MW game produced for PC and Xbox. So...yeah...up until the ruination of the timeline after about 3067, I'm pretty well versed in the game and its lore.

BT in TT could be run with stock builds...but it also provided for full customization in all of the rules post Battletech Compendium. You prefer to run stock variants. Great. Kudos. Most tournaments required that back when it was a widely played game. Some campaigns revolved around that playstyle.

MWO allows for a wide range of customization. Your assertion that a Marauder with 3xAC5 in the RT is the same as a Black Knight with 3xAC5's in the RT is amusing, but only shows that you have neither played the game or done your research. I'll give you 3 things that make different loadouts more or less powerful on different variants/chassis.
- Chassis shape and size. When looking at a mech from the front, are the hitboxes evenly distributed to ALLOW the mech to face-tank while firing away indiscriminately with AC5s? Or do you want to run something like a Centurion and a slower cycling AC so that you can shield with your off torso?
- Weapons slots. What exact location allows for what type of weapon? And are there enough free slots to accomodate a gauss?
- Weapon mount locations. Is the mount low on the RT like a Cataphract, or high like on a Marauder?
- Quirks. Each variant has certain bonuses or negative traits that cause them to be more efficient with particular weapons or tactics.
Beyond the actual location of weapon slots, nothing forces you to run a MAD-5D per the lore config.....but there are certain factors that can incentivize running something somewhat similar. Essentially it allows pilots to run what they wish...while stats nudge them in a lore direction.

So no....mechs are not cookie cutter builds all skinned to look different. Different chassis have different weak points and strengths.

Custom matches allow players to specify game modes, maps, tonnage limits, etc.... I do agree with you in that I wish that there was a "force stock variant build" option....but with the way the inventory/mechbay works, I can see how that might be a bit of a pain in the ass to code.
 
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14. Re: MechWarrior Online on Steam Dec 11, 2015, 12:08 Task
 
Primalchrome wrote on Dec 11, 2015, 11:24:
Sigh. Quite frankly if you read between the lines and listen to the source material, the AI will be a very simple scripted aspect to add missions like escort, seek & destroy, recon, and smaller AI unit action. A couple of months ago they added a fair new player tutorial which was a step in the right direction.

So what's the cost on that, the price of a triple A better game like MW2? It's a pipedream.

Primalchrome wrote on Dec 11, 2015, 11:24:
What the devil are you babbling about? Every mech in the game is from the Battletech IP. As a matter of fact it is the first game to bring back the Unseen (Marauder, Warhammer, Archer, etc...).

If you're not sure what I'm talking about, then I'll explain if you haven't played much classic BattleTech or custom modes in previous games. Those Mechs you mentioned? You can create similar builds across most of them, in fact people do and it makes everything rather redundant/boring. They increase the engine size to absurd amounts, to ensure their Mech is the same Nascar speed as everything else, mount 'best' min/max builds, etc.

BattleTech is at it's finest and richest, with far more variety and differences between Mechs, with stricter customization rules to maximize the inherent pro/cons and challenge of specific builds as they were made in the lore and boardgame. The server (random matchmaker) does not allow the player to play anything else but 'customization arms race' to turn their thing that looks like something from BattleTech, into a complete Solaris-esque bastardization of it. It does not let the players setup the rules beforehand. You are forced to do so if you want to kill and grind out your crap faster; the game is built for grind in that way (with underlying, core mechanical balance issues still unchanged to this very day). A stock Marauder, for instance, should be able to run just fine technically if this MWO game had better balance/mechanics for the bare-bones heat/targeting system balancing they have in place and a specific way for a player to use it in a non-custom mode.

Anyways, it LOOKS like a Marauder, but the other 'Mech you're facing installed similar stuff as you reducing the uniqueness inherent to actual BattleTech. Like-wise its no longer a Marauder if you slap on 3 AC'5s or all medium lasers. Its a facsimile and you're able to simply change out the flaws of a Mech with little consequence. This is also an issue for free players that really don't want to buy anything, they have to grind out their Mech while hoping they can make enough c-bills to not get eviscerated by custom builds (as such they'll have to use a "trial" mech, also with an easier non-battletech build).

Previous games had multiple modes, governed by players themselves to stay either within the confines of more Classic BattleTech or go with more wild Non-Battletech type things. Basically everything has been watered down for grind and an overall more Arcade experience. The specific Mechs that look the same as they are in BattleTech are purely for Nostalgia and Virtual PokeMech collecting.

This comment was edited on Dec 11, 2015, 12:18.
 
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MekPak Variants Mod - BattleTech Beta
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13. Re: MechWarrior Online on Steam Dec 11, 2015, 11:27 Peter M. Smith
 
Midnight wrote on Dec 11, 2015, 07:46:
Battletech

*ahem*

BattleTech. The title uses power caps.

^_^
 
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12. Re: MechWarrior Online on Steam Dec 11, 2015, 11:24 Primalchrome
 
Task wrote on Dec 11, 2015, 09:03:
That rumor was just that, a rumor. PGI in no way has capability or money with this game to make an SP equivalent of the high-quality of MW2/3/4.
Sigh. Everyone rumormongering with false info or assumptions. Yes, there is a SP aspect in the works as of very recently. They want to add in an AI to add more variety to missions and allow them to add in SP content as well. In NO way have they indicated that it will be a high quality SP campaign at a AAA level. Quite frankly if you read between the lines and listen to the source material, the AI will be a very simple scripted aspect to add missions like escort, seek & destroy, recon, and smaller AI unit action. A couple of months ago they added a fair new player tutorial which was a step in the right direction.
Task wrote on Dec 11, 2015, 09:03:
against random Uber (Non-Battletech) Mechs,
What the devil are you babbling about? Every mech in the game is from the Battletech IP. As a matter of fact it is the first game to bring back the Unseen (Marauder, Warhammer, Archer, etc...).
 
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11. Re: MechWarrior Online on Steam Dec 11, 2015, 09:03 Task
 
That rumor was just that, a rumor. PGI in no way has capability or money with this game to make an SP equivalent of the high-quality of MW2/3/4. I honestly don't see this game lasting a couple more years, MW is way too niche to be a f2p (pop is low). I would give this game more than a mixed review if it had more actual content - instead of the bare-bones random matchmaker, playing against random people, against random Uber (Non-Battletech) Mechs, that doesn't let you choose map, play-style, era, etc.  
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MekPak Variants Mod - BattleTech Beta
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10. Re: MechWarrior Online on Steam Dec 11, 2015, 07:46 Midnight
 
InBlack wrote on Dec 11, 2015, 02:07:
jdreyer wrote on Dec 11, 2015, 01:20:
There's a rumor they're making an SP portion for this. Anyone have any inside info?

That rumor is wrong. There is another Mechwarrior game in the making but it's got nothing to do with Piranha (thank god), it's the turn based Mechcommander game, can't remember what it's called exactly, that got kickstarted a couple of months ago.

Battletech

Kickstarted by Hairbrained Schemes who recently made Shadowrun Returns, Dragonfall and Hong Kong. The studio is headed by Jordan Weisman who co-created the original Battletech wargame for FASA, so I'm quite optimistic about it
 
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9. Re: MechWarrior Online on Steam Dec 11, 2015, 06:13 Ozmodan
 
Really crappy game and the item shop really soaks people who use it.  
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8. Re: MechWarrior Online on Steam Dec 11, 2015, 03:42 KilrathiAce
 
Piranha is just trying to squeeze more money out of suckers with this move.  
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7. Re: MechWarrior Online on Steam Dec 11, 2015, 02:07 InBlack
 
jdreyer wrote on Dec 11, 2015, 01:20:
There's a rumor they're making an SP portion for this. Anyone have any inside info?

That rumor is wrong. There is another Mechwarrior game in the making but it's got nothing to do with Piranha (thank god), it's the turn based Mechcommander game, can't remember what it's called exactly, that got kickstarted a couple of months ago.
 
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I have a nifty blue line!
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6. Re: MechWarrior Online on Steam Dec 11, 2015, 01:20 jdreyer
 
There's a rumor they're making an SP portion for this. Anyone have any inside info?  
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Stay a while, and listen.
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5. Re: MechWarrior Online on Steam Dec 11, 2015, 00:50 Rossafur
 
Hmm, they had the Community Warfare like a year ago now I think, but it seemed everyone abandoned it pretty quickly and all you could find again were the regular TM DM matchmaking queues... Haven't played in about as long now.  
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4. Re: Endless Space 2 Announced Dec 10, 2015, 23:40 Wowbagger_TIP
 
Bitterbug wrote on Dec 10, 2015, 23:26:
I was really excited to play this but lost a lot of that excitement when I did. The mech driving part felt fun, but playing with people was meh.
I only found one map fun to play on, and the others were too open. The strategy was "everyone zerg this guy, then we'll zerg that guy" and so on.
Maybe it's changed since but I wanted more out of the experience.

Along with the ridiculous prices for mechs, the almost complete lack of any tactics more complex than what Bitterbug describes is why I lost interest. Still hope that someone does a good MW game again some day.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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3. Re: Endless Space 2 Announced Dec 10, 2015, 23:26 Bitterbug
 
I was really excited to play this but lost a lot of that excitement when I did. The mech driving part felt fun, but playing with people was meh.
I only found one map fun to play on, and the others were too open. The strategy was "everyone zerg this guy, then we'll zerg that guy" and so on.
Maybe it's changed since but I wanted more out of the experience.
 
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2. Re: MechWarrior Online on Steam Dec 10, 2015, 21:43 NetHead
 

I remember playing this when it first become open beta or something like that. Had a great time, it had it's problems but also had potential and had lots of promises about the future from the devs.

Didn't play it for all that long though, and virtually everything I heard didn't seem to be good judging by their community. I mostly remember things ranging from failed promises (some major), some pay-to-win stuff, some coolant moaning, and the devs crying about being banned on reddit for doing things that they ban people on their own forms for. Even got the impression their handling of MechWarrior led to some crowdfunding game of theirs basically falling flat.

Also remember someone mentioning that if they released it on Steam they could end up with a load of bad reviews, which could end up being bad overall because I think Steam would only allow it there if Valve gets a cut from anyone purchasing something via the Steam version (don't know for a fact, don't care enough to check). Though if that's a case it could end up with bad reviews (deterring new players) while also having existing users moving over and going through Steam, meaning they might end up making less money. Who knows.

I may have enjoyed the game back in, guessing, about 2012 but doubt I'll ever get into it again. And from all the things I've read over the years, as a customer/gamer I won't be pinning my hopes on them or their promises etc
 
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1. Re: MechWarrior Online on Steam Dec 10, 2015, 20:50 NewMaxx
 
Intelligent step for them, I wish the franchise the best, but frankly (as I've stated in other MWO threads on here) I think they kinda botched things through initial poor community relations and later through design decisions that make it seem monetization takes precedence. (and none of the "you can do fine playing free!" and "they exist to make money!" retorts, please; there's a vast amount of gradients when it comes to F2P)  
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