Fallout 4 Patch Breaks Mod Support

A Steam Community Group Announcement has word that the new version 4.1.2 update for Fallout 4 is now out of beta, and is live in the action/RPG sequel. This apparently breaks mod support for the game, which is not mentioned in the patch notes, so it's not clear if this is intentional. A post on the Nexus Forums outlines a way to work around this for now, though there are also posts noting that some mods will need to be reworked, as they still don't work even if you get them to load. Thanks Duane.
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Re: Fallout 4 Patch Breaks Mod Support
Dec 13, 2015, 10:25
49.
Re: Fallout 4 Patch Breaks Mod Support Dec 13, 2015, 10:25
Dec 13, 2015, 10:25
 
NetHead wrote on Dec 7, 2015, 18:28:

I realise I may have taking this from one thing to a very different subject, though I don't think the links are far fetched (I can easily imaging people going "tinfoil hat time" while pointing at me here, I'd understand). There is no need for Bethesda to make a mod launcher any more capable than what they have in the past with their "Data Files" menu, anyone interested in applying mods will learn what's needed to apply the mods they want, it also comes at a time while mod monetisation has been on their minds which is a motive.

The moment this thing, this "mod manager", comes out linked to Steam and likely only Steam should be considered a flag waving. The mastermind behind it wouldn't be Bethesda but Valve, waving a cut of money infront of devs so they implement it and a cut infront of modders so they hopefully release their work exclusively on Steam. Going down this dark hypothetical road leads nowhere good for anyone but Valve, the sad thing is how many "gamers" would be chanting "Gaben" while running along it throwing money over the side.

Based on my experience with both of these companies (as someone already stated, Horse Armour!) I'd have to agree.
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  Re: Fallout 4 Patch Breaks Mod Support
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