Double Fine announces two more games following
of plans for Psychonauts
2, joking that "once you get started announcing games, it's very hard to stop."
One is Psychonauts in the Rhombus of Ruin
, a PlayStation VR game coming
to PS4 next year, with no mention of a PC edition at this time. The other is a
remaster of Full Throttle
, a modernization of another game Tim Schafer
designed in his days at LucasArts. Here's word:
Psychonauts in the
Rhombus of Ruin was announced yesterday at the PlayStation Experience as a
PlayStation VR game coming to PS4 next year! It tells the story of what happens
immediately after the end of Psychonauts which was always left on a
At the end of Psychonauts [spoilers you guys!] Raz is recognized as a great
PSI-Cadet and is asked to join his tutors as a fully fledged Psychonaut! But
just as Raz is about to go home from camp with his father, news arrives that the
Grand Head of the Psychonauts (and Lili’s father) Truman Zanotto, has been
kidnapped. The team, Raz and Lili included, fly off in the Psychonauts jet to
Just to be clear, Psychonauts in the Rhombus of Ruin is 100% separate from the
Fig campaign for
Psychonauts 2 -- separate mission, separate funding! It's a totally separate
game that will bridge the story gap between the original Psychonauts and
Psychonauts 2, and we're really excited about it!
With the smell of burning asphalt hanging staunchly in the air we’re proud to
announce that we’ll be remastering Tim Schafer’s classic LucasArts adventure
game Full Throttle!
Following speedily in the still-smoking-tyre-tracks of the
Grim Fandango and
Day of the Tentacle Remastered
editions, Full Throttle Remastered will complete the trilogy of Tim’s games from
LucasArts that we’ve been given the chance to restore. Just like those games, we
will make a Remaster with the quality, care and attention to detail that can
only come from involving the original creators.
Full Throttle Remastered will feature all new artwork, with high resolution
backgrounds and animation, with each frame being repainted by hand. We’ll be
aiming to restore the sound and music to a higher quality, and we’ll also fill
the game with special features like concept artwork, commentary tracks and as
many other things as we can think of.