LittleMe wrote on Nov 24, 2015, 12:09:
I wanted to like this game, but try as I might... Isn't the main mechanic defending mining equipment while waves of enemies attack?
Thumping was pretty much the only thing to do back in the day, yeah, but in the past couple years they've added a ton of other content. New zones with some pretty epic cooperative events, story quests, randomly-generated hub quests, instanced raid-like missions... But Paco is more or less correct, they've completely redesigned character progression so many times that veteran players were alienated and new players were utterly confused.
The game had so much potential, but mismanagement and office drama crippled development, and by the time they sort of got their shit together, it was too late, they missed their opportunity.