Steam Top 10

The following are the 10 bestselling games on Steam for last week:

  1. Fallout 4
  2. Football Manager 2016
  3. Counter-Strike: Global Offensive
  4. Call of Duty: Black Ops III
  5. Grand Theft Auto V
  6. ARK: Survival Evolved
  7. Assassin's Creed Syndicate
  8. Fallout 4 Season Pass
  9. Space Engineers
  10. Dying Light
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32 Replies. 2 pages. Viewing page 1.
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1.
 
Re: Steam Top 10
Nov 22, 2015, 16:05
1.
Re: Steam Top 10 Nov 22, 2015, 16:05
Nov 22, 2015, 16:05
 
I'm loving Fallout, loving it! (yes, some things could be better, does not stop me form having fun in the world that is their although I would have like to add that raider power amour to my collection of 3 power armour suits, but it was stuck in a wall!)

About 50 hours in, level 29, anit giving two shits about finding my son
2.
 
Re: Steam Top 10
Nov 22, 2015, 16:49
2.
Re: Steam Top 10 Nov 22, 2015, 16:49
Nov 22, 2015, 16:49
 
Kosumo wrote on Nov 22, 2015, 16:05:
About 50 hours in, level 29, anit giving two shits about finding my son

Same. The beginning of the game fails to connect the player to the main 'finding son' quest. I'm sure many players who want a story to connect with will put the game down early. That said, it is a fun open world P.A. game.

Perpetual debt is slavery.
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3.
 
Re: Steam Top 10
Nov 22, 2015, 17:04
3.
Re: Steam Top 10 Nov 22, 2015, 17:04
Nov 22, 2015, 17:04
 
They took a chance with that plot, for sure. FO3 is more relate-able, everyone has a dad, but if you're not a parent IRL it's hard[er] to care about a virtual baby.

I haven't quite finished the game yet on my first playthrough, but I started another guy with whom I'm being more sneaky-sneak than barging in with power armor... Already found several meaty quests I missed the first time, even when the map had been about 75% explored. Fantastic game.
4.
 
Re: Steam Top 10
Nov 22, 2015, 17:18
4.
Re: Steam Top 10 Nov 22, 2015, 17:18
Nov 22, 2015, 17:18
 
Kosumo wrote on Nov 22, 2015, 16:05:
I'm loving Fallout, loving it! (yes, some things could be better, does not stop me form having fun in the world that is their although I would have like to add that raider power amour to my collection of 3 power armour suits, but it was stuck in a wall!)

About 50 hours in, level 29, anit giving two shits about finding my son

Amen!

I'm from the "Commonwealth" area so it's about exploring and seeing if I find any landmarks that I have actually been to.
5.
 
Re: Steam Top 10
Nov 22, 2015, 17:44
Cutter
 
5.
Re: Steam Top 10 Nov 22, 2015, 17:44
Nov 22, 2015, 17:44
 Cutter
 
jacobvandy wrote on Nov 22, 2015, 17:04:
They took a chance with that plot, for sure. FO3 is more relate-able, everyone has a dad, but if you're not a parent IRL it's hard[er] to care about a virtual baby.

I dunno, remember Outlaws? You're the Marshall looking for your daughter. That was a strong motivator.
"Well, he’s not a villain Summer, but he shouldn’t be your hero. He’s more like a demon, or a super fucked up god." - Morty Smith
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6.
 
Re: Steam Top 10
Nov 22, 2015, 17:47
6.
Re: Steam Top 10 Nov 22, 2015, 17:47
Nov 22, 2015, 17:47
 
Well, perhaps, but that's different. It's a more grown-up child with a personality in Outlaws, not a little sack of potatoes in a blanket.
7.
 
Re: Steam Top 10
Nov 22, 2015, 18:09
7.
Re: Steam Top 10 Nov 22, 2015, 18:09
Nov 22, 2015, 18:09
 
jacobvandy wrote on Nov 22, 2015, 17:04:
They took a chance with that plot, for sure. FO3 is more relate-able, everyone has a dad, but if you're not a parent IRL it's hard[er] to care about a virtual baby.

I haven't quite finished the game yet on my first playthrough, but I started another guy with whom I'm being more sneaky-sneak than barging in with power armor... Already found several meaty quests I missed the first time, even when the map had been about 75% explored. Fantastic game.

When games try to make you feel connections through familial ties, it never works. In real-life, familial bonding is established through years of interactions and experience. Telling me some random person is related to me doesn't establish any kind of bond, especially when my interactions with said people are extremely limited (like with the dad in FO3). I haven't beaten the main questline in FO4 but I'm guessing it follows suit.

I liked FNV's approach a lot better. No arbitrarily imposed relationships. Just curiosity as to who tried to kill you and why.

For what it's worth, the writing in FO4 definitely seems improved over FO3. I haven't encountered anything facepalm-worthy yet and there was plenty of that in FO3. So far, everything seems believable and coherent. No towns built around nukes leaking radiation, no caves filled with kids that somehow survived for 200 years by eating fungus, no slaver towns run by guys dressed like pimps, etc.
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Re: Steam Top 10
Nov 22, 2015, 19:06
8.
Re: Steam Top 10 Nov 22, 2015, 19:06
Nov 22, 2015, 19:06
 
It doesn't help when the baby looked like a turd wrapped in a blanket.

I went through the main campaign. Finished it at level 41 and I'm replaying it because going through with the Brotherhood really made me feel like an asshole. lol
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9.
 
Re: Steam Top 10
Nov 22, 2015, 20:43
9.
Re: Steam Top 10 Nov 22, 2015, 20:43
Nov 22, 2015, 20:43
 
I don't know why Bethesda insists on some personal plot point as though anyone cares. The fantasy of the post-apocalypse is not to go finding your family members. The fantasy is to get away from your previous life. To start over. Cast off shackles. Making us go looking for family members is antithetical to the post-apocalypse. We should just be wanderers in this new world. That doesn't mean you can't have a strong plot, and it doesn't mean you can't form bonds with characters. But it does mean you shouldn't drag those elements with you from the old world. The entire point of the genre is to start afresh.
10.
 
Re: Steam Top 10
Nov 22, 2015, 21:04
10.
Re: Steam Top 10 Nov 22, 2015, 21:04
Nov 22, 2015, 21:04
 
I wonder if a single FO4 player has actually gone "Oh no, I have to find my kid!"

I just sigh when I think back to Todd Howard sitting there, talking about how you'd get to know your character BEFORE the war, so you'd feel much closer to him/her and the family, and it would resonate more, and then you start playing the game and the whole pre-war stuff is literally over in five minutes.

They should just take a page from the modders' playbook and give you a "choose your own start" deal. Do you want to be a raider? A mayor? A BoS guy? And just go from there.

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11.
 
Re: Steam Top 10
Nov 22, 2015, 21:16
11.
Re: Steam Top 10 Nov 22, 2015, 21:16
Nov 22, 2015, 21:16
 
Creston wrote on Nov 22, 2015, 21:04:
I wonder if a single FO4 player has actually gone "Oh no, I have to find my kid!"

I just sigh when I think back to Todd Howard sitting there, talking about how you'd get to know your character BEFORE the war, so you'd feel much closer to him/her and the family, and it would resonate more, and then you start playing the game and the whole pre-war stuff is literally over in five minutes.

They should just take a page from the modders' playbook and give you a "choose your own start" deal. Do you want to be a raider? A mayor? A BoS guy? And just go from there.

eh, I knew the journey would be HUNDREDS of hours, so I wasn't in a hurry to find the kid. It will happen, and I have my theories on who he is, but yet the timeline doesn't seem to match up on everything......oh well. I will have a hell of a fun time in my explorations to find said family member.....
12.
 
Re: Steam Top 10
Nov 22, 2015, 22:47
12.
Re: Steam Top 10 Nov 22, 2015, 22:47
Nov 22, 2015, 22:47
 
Creston wrote on Nov 22, 2015, 21:04:
I just sigh when I think back to Todd Howard sitting there, talking about how you'd get to know your character BEFORE the war, so you'd feel much closer to him/her and the family, and it would resonate more, and then you start playing the game and the whole pre-war stuff is literally over in five minutes.

avoid politicians also
13.
 
Re: Steam Top 10
Nov 22, 2015, 23:27
13.
Re: Steam Top 10 Nov 22, 2015, 23:27
Nov 22, 2015, 23:27
 
The problem with connecting the story to the player is they throw WAY to much shit at you before they 'set the hook' of going after your son.

Soon as your out of the vault you go home, then settles then base building THEN all different direction without really pointing you in a direction of your son like in the previous games.

They should have sent you to Diamond city 1st (just today I finally went by the entrance which auto triggered it opening), then back to Sanct. THEN basebuilding.
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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14.
 
Re: Steam Top 10
Nov 23, 2015, 01:33
14.
Re: Steam Top 10 Nov 23, 2015, 01:33
Nov 23, 2015, 01:33
 
I guess my experience is unique (at least in this thread)... While, as stated, the drive to find Shaun and follow the story is minimal at the beginning, when it should have a stronger pull, I had to force myself to stay away from that quest line after it 'really got started'...

And yes, I was yelling at Kellog to return my son! : )
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15.
 
Re: Steam Top 10
Nov 23, 2015, 02:29
15.
Re: Steam Top 10 Nov 23, 2015, 02:29
Nov 23, 2015, 02:29
 
Are these metrics based on sales or activations?
Its not the cough that carries you off but the coffin they carry you off in.
16.
 
Re: Steam Top 10
Nov 23, 2015, 02:32
16.
Re: Steam Top 10 Nov 23, 2015, 02:32
Nov 23, 2015, 02:32
 
All I can think about is that the baby in the beginning looks like a demon straight from hell. My "attachment" to that was "nuke it from orbit" level

Doesn't incite any immersion
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17.
 
Re: Steam Top 10
Nov 23, 2015, 02:44
17.
Re: Steam Top 10 Nov 23, 2015, 02:44
Nov 23, 2015, 02:44
 
Alamar wrote on Nov 23, 2015, 01:33:
I guess my experience is unique (at least in this thread)... While, as stated, the drive to find Shaun and follow the story is minimal at the beginning, when it should have a stronger pull, I had to force myself to stay away from that quest line after it 'really got started'...

And yes, I was yelling at Kellog to return my son! : )

Did not even talk to him. Opened the door to his room and it was the only time I've ever used a fatman in Fallout (tons of mini nukes in this one too, I'm at ~35 or so in my inventory, I think New Vegas has 25 or so in the entire game). No talking. Just boom.
Currently setting a record for most edited posts, 1 reply at a time.
18.
 
Re: Steam Top 10
Nov 23, 2015, 03:37
18.
Re: Steam Top 10 Nov 23, 2015, 03:37
Nov 23, 2015, 03:37
 
Armengar wrote on Nov 23, 2015, 02:29:
Are these metrics based on sales or activations?

For the thousandth time, this list is ranking weekly Steam revenue.

(No offense, just seems that question is asked every other week.)
19.
 
Re: Steam Top 10
Nov 23, 2015, 04:50
19.
Re: Steam Top 10 Nov 23, 2015, 04:50
Nov 23, 2015, 04:50
 
Creston wrote on Nov 22, 2015, 21:04:
I wonder if a single FO4 player has actually gone "Oh no, I have to find my kid!"

I just sigh when I think back to Todd Howard sitting there, talking about how you'd get to know your character BEFORE the war, so you'd feel much closer to him/her and the family, and it would resonate more, and then you start playing the game and the whole pre-war stuff is literally over in five minutes.

I think the game would have had a better emotional impact had you spent more time before the bombs fell. Almost like even going on a shopping trip or something or even a full day of "Normal" life things, getting up the next day and then it happens.

BUT in doing so, people would complain that its not fast enough and the people that hate when games are badly paced would be up in arms.

Me however? would have made much more of an impact having the in-game family. And more attachment to the world that is now gone.
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20.
 
Re: Steam Top 10
Nov 23, 2015, 05:55
20.
Re: Steam Top 10 Nov 23, 2015, 05:55
Nov 23, 2015, 05:55
 
Having fun with the game finally after getting through the boring parts early on and getting to grips with my initially gimped STR based character, but it's definitely not free-form in the way that Fallout New Vegas was. I fucking HATE it that I can't be the bad guy and that there is very little choice anywhere in the game. Basically you can choose to finish any given quest, or not. So far Ive only seen one optional side quest addition that, you guessed it, had really no outcome on the quest itself. It's a fun action/exploration game, and Im enjoying the crafting parts way more than I thought I would although the base building is cringe worthy and I haven't touched it. There is very little 'role' playing in the classic sense of the word, the game is more like GTA or Far Cry and it's not a bad game (apart from the horrendous first few hours) but it's definitely not a role playing game.
I have a nifty blue line!
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