jacobvandy wrote on Nov 22, 2015, 17:04:
They took a chance with that plot, for sure. FO3 is more relate-able, everyone has a dad, but if you're not a parent IRL it's hard[er] to care about a virtual baby.
I haven't quite finished the game yet on my first playthrough, but I started another guy with whom I'm being more sneaky-sneak than barging in with power armor... Already found several meaty quests I missed the first time, even when the map had been about 75% explored. Fantastic game.
When games try to make you feel connections through familial ties, it never works. In real-life, familial bonding is established through years of interactions and experience. Telling me some random person is related to me doesn't establish any kind of bond, especially when my interactions with said people are extremely limited (like with the dad in FO3). I haven't beaten the main questline in FO4 but I'm guessing it follows suit.
I liked FNV's approach a lot better. No arbitrarily imposed relationships. Just curiosity as to who tried to kill you and why.
For what it's worth, the writing in FO4 definitely seems improved over FO3. I haven't encountered anything facepalm-worthy yet and there was plenty of that in FO3. So far, everything seems believable and coherent. No towns built around nukes leaking radiation, no caves filled with kids that somehow survived for 200 years by eating fungus, no slaver towns run by guys dressed like pimps, etc.