The Witness website offers a
new video from
The
Witness, calling this a "long screenshot" from the upcoming Braid follow-up. The
video is accompanied by a blog post discussing the sound effects and story from
the open-world puzzle game. In the post Jonathan Blow also discusses the absence
of music in the game, explaining this is a very important design decision: "The
Witness is a game about being perceptive: noticing subtleties in the puzzles you
find, noticing details in the world around you. If we slather on a layer of
music that is just arbitrarily playing, and not really coming from the world,
then we’re adding a layer of stuff that works against the game. It’d be like a
layer of insulation that you have to hear through in order to be more present in
the world."