One example: Night Dive is developing a full remake of the original System Shock, going well beyond the basic rerelease that launched a couple months ago. Night Dive has acquired the full rights to the franchise, and Kick says he’s been working with Robert Waters, the game's original concept artist, to reimagine his designs from the early 1990s.
"Seeing the difference between his artistic abilities back then compared to now, and his ablity to reinterpret those ideas, it's just been really exciting for us," Kick says.
Part of the plan for this remake also includes a console version, which would be a first for Night Dive. Kuperman believes much of the company's future growth will come from creating console adaptations for more PC games, along with some ports for mobile devices.
We may even see a System Shock 3 someday, though Night Dive would need a larger publisher to take on the task. Kuperman says the company is "having some conversations" on this front. "To really do another game in that series is going to take resources and time and commitment that we don't have, and it's really not our core business," Kuperman says. (Until now, 2K Games’ Bioshock series has stood in as a spiritual successor.)
Razumen wrote on Nov 13, 2015, 11:22:Wesp5 wrote on Nov 12, 2015, 14:50:Necrophob wrote on Nov 12, 2015, 11:08:
I don't think I could take a modern SS2. The monkeys...
The same here! I think most people wear pink glasses when remembering SS2. I remember breaking weapons which forced me to play half the game using a wrench, endless respawning enemies out of rooms with no way for them to enter, stupid vendor machines making ammo and a confusing level layout resulting in continuous backtracking that did not look one bit like a spaceship! Not speaking of no live NPCs which was a great letdown after Half-Life and a twist, which they copied over from SS1 and then again copied into Bioshock and Bioshock Infinitive later on.
Level design in SS2 was a LOT better than SS1, SS1 was a torrid mess of labyrinthine corridors that made no sense, and were obviously designed to just cram as much into the space available. Getting around SS2 was fine as long as you paid attention to details, as it had actual landmarks and distinguishing features from room to room.
The rest of the issues weren't really issues imho, but features![]()
Wesp5 wrote on Nov 12, 2015, 14:50:Necrophob wrote on Nov 12, 2015, 11:08:
I don't think I could take a modern SS2. The monkeys...
The same here! I think most people wear pink glasses when remembering SS2. I remember breaking weapons which forced me to play half the game using a wrench, endless respawning enemies out of rooms with no way for them to enter, stupid vendor machines making ammo and a confusing level layout resulting in continuous backtracking that did not look one bit like a spaceship! Not speaking of no live NPCs which was a great letdown after Half-Life and a twist, which they copied over from SS1 and then again copied into Bioshock and Bioshock Infinitive later on.
CythrawL wrote on Nov 13, 2015, 08:48:
Well, not to nitpick, but EA technically HAD the IP for System Shock and did nothing with it, so I doubt they will have anything to do with it. And BioWare is also an EA company, hence why they have gone to total shit since Dragon Age: Origins (Which was in development way before EA acquired them)..
Task wrote on Nov 12, 2015, 16:08:
- EA/DICE (turn into a linear action game, while trimming down on lots of features + potential season pass material)
- Bioware ("reimagine" System Shock 3 with modern bioware-RPG mechanics, a color coded ended, potential MMO-style quests, and plenty of romance encounters including Shodan)
Task wrote on Nov 12, 2015, 16:08:
Also, if SS3 really becomes a reality, I truly hope they find the correct dev/publisher group to handle it to ensure the core mechanics stay.
Please let it be none of these
- ZeniMax/Bethseda (will turn it into a watered down, open-world explore a spaceship game with buggy Gamebryo and Dialog Wheel, and hope the mods will fix it)
- Gearbox (will take the IP and do nothing with it, and instead contract it to some chuckleheads while actually working on Borderlands 3)
- Microsoft Studios (turn System Shock into F2P, a console game, or just do nothing...forever)
- EA/DICE (turn into a linear action game, while trimming down on lots of features + potential season pass material)
- Bioware ("reimagine" System Shock 3 with modern bioware-RPG mechanics, a color coded ended, potential MMO-style quests, and plenty of romance encounters including Shodan)
Am I missing any? Sorry, had to do it.![]()
nin wrote on Nov 12, 2015, 14:52:That wasn't possible at the time I played it. I heard they added the option in a later patch, but for me the game had already been spoiled!Wesp5 wrote on Nov 12, 2015, 14:50:I turn both of those off...
I remember breaking weapons which forced me to play half the game using a wrench, endless respawning enemies out of rooms with no way for them to enter
SlimRam wrote on Nov 12, 2015, 18:08:bigspender wrote on Nov 12, 2015, 16:45:SlimRam wrote on Nov 12, 2015, 15:54:
SS2 was one of the first (and few) games that actually scared me a little. I always played it in the dark and the voices directly behind me, with headphones on, freaked my shit...I LOVED IT!![]()
Agreed! The "Join US!!" being said in a weird detuned voice from the parasited zombies. And then the "I'm sorry..." occassionaly as they realise they aren't in control of their own bodies.
creep as! That game made me sweat and raised my heart rate that's for sure. And it wasn't done it a cheap way. There was just a general sense of dread and hopelessness.
Hehe YUP! I remember telling my co-worker, who was into PC games a little, that I had never felt so alone, isolated and afraid in a game before and he just shook his head and said,"No way am I playing that!"![]()
bigspender wrote on Nov 12, 2015, 16:45:SlimRam wrote on Nov 12, 2015, 15:54:
SS2 was one of the first (and few) games that actually scared me a little. I always played it in the dark and the voices directly behind me, with headphones on, freaked my shit...I LOVED IT!![]()
Agreed! The "Join US!!" being said in a weird detuned voice from the parasited zombies. And then the "I'm sorry..." occassionaly as they realise they aren't in control of their own bodies.
creep as! That game made me sweat and raised my heart rate that's for sure. And it wasn't done it a cheap way. There was just a general sense of dread and hopelessness.
Nucas wrote on Nov 12, 2015, 16:46:Task wrote on Nov 12, 2015, 16:08:and of course the power of imagination npc interaction (one npc says to another "stop fidgeting while i get these bandages on you!" meanwhile, both npcs are standing there, looking at each other, motionless)
- ZeniMax/Bethseda (will turn it into a watered down, open-world explore a spaceship game with buggy Gamebryo and Dialog Wheel, and hope the mods will fix it)
Task wrote on Nov 12, 2015, 16:08:
Also, if SS3 really becomes a reality, I truly hope they find the correct dev/publisher group to handle it to ensure the core mechanics stay.
Please let it be none of these
- ZeniMax/Bethseda (will turn it into a watered down, open-world explore a spaceship game with buggy Gamebryo and Dialog Wheel, and hope the mods will fix it)
- Gearbox (will take the IP and do nothing with it, and instead contract it to some chuckleheads while actually working on Borderlands 3)
- Microsoft Studios (turn System Shock into F2P, a console game, or just do nothing...forever)
- EA/DICE (turn into a linear action game, while trimming down on lots of features + potential season pass material)
- Bioware ("reimagine" System Shock 3 with modern bioware-RPG mechanics, a color coded ended, potential MMO-style quests, and plenty of romance encounters including Shodan)
Am I missing any? Sorry, had to do it.![]()
Task wrote on Nov 12, 2015, 16:08:
Also, if SS3 really becomes a reality, I truly hope they find the correct dev/publisher group to handle it to ensure the core mechanics stay.
Please let it be none of these
- ZeniMax/Bethseda (will turn it into a watered down, open-world explore a spaceship game with buggy Gamebryo and Dialog Wheel, and hope the mods will fix it)
- Gearbox (will take the IP and do nothing with it, and instead contract it to some chuckleheads while actually working on Borderlands 3)
- Microsoft Studios (turn System Shock into F2P, a console game, or just do nothing...forever)
- EA/DICE (turn into a linear action game, while trimming down on lots of features + potential season pass material)
- Bioware ("reimagine" System Shock 3 with modern bioware-RPG mechanics, a color coded ended, potential MMO-style quests, and plenty of romance encounters including Shodan)
Am I missing any? Sorry, had to do it.![]()
Task wrote on Nov 12, 2015, 16:08:and of course the power of imagination npc interaction (one npc says to another "stop fidgeting while i get these bandages on you!" meanwhile, both npcs are standing there, looking at each other, motionless)
- ZeniMax/Bethseda (will turn it into a watered down, open-world explore a spaceship game with buggy Gamebryo and Dialog Wheel, and hope the mods will fix it)
SlimRam wrote on Nov 12, 2015, 15:54:
SS2 was one of the first (and few) games that actually scared me a little. I always played it in the dark and the voices directly behind me, with headphones on, freaked my shit...I LOVED IT!![]()