Razumen wrote on Nov 13, 2015, 11:22:
Wesp5 wrote on Nov 12, 2015, 14:50:
Necrophob wrote on Nov 12, 2015, 11:08:
I don't think I could take a modern SS2. The monkeys...
The same here! I think most people wear pink glasses when remembering SS2. I remember breaking weapons which forced me to play half the game using a wrench, endless respawning enemies out of rooms with no way for them to enter, stupid vendor machines making ammo and a confusing level layout resulting in continuous backtracking that did not look one bit like a spaceship! Not speaking of no live NPCs which was a great letdown after Half-Life and a twist, which they copied over from SS1 and then again copied into Bioshock and Bioshock Infinitive later on.
Level design in SS2 was a LOT better than SS1, SS1 was a torrid mess of labyrinthine corridors that made no sense, and were obviously designed to just cram as much into the space available. Getting around SS2 was fine as long as you paid attention to details, as it had actual landmarks and distinguishing features from room to room.
The rest of the issues weren't really issues imho, but features
I thought the level design was great and you could actually instantly recognize which level you were on from just looking at the design which is rather rare in games these days.
I loved the free roaming approach to things and that the enemies actually had different AI's, tactics and personalities.
These days you have "areas" which AI's are stuck in and very limited paths to follow. (Probably down to the engine as much as design lazyness, but no studio should accept this shit)
I think that I replayed a big portion of it last year at the hardest difficulty for "fun" and still loved it as much as I did on my first playthrough.
The midwives, assassins, monkeys, ghosts etc. Each of them managed to scare the crap out of me the first time I encountered them. (Damn you stealthy cyborgs)
And those damn hybrids always sneaking up on me when I'm trying to combine my chemicals quietly - "Run", *boom dead*, "I'm sorry"
What a truly fantastic game and it really has something I miss these days - personality.
I'll just leave this here for those rose tinted nostalgia glasses to kick in:https://www.youtube.com/watch?v=kvrdtlyUXPg