Steamship Ahoy - Fallout 4

Steam News announces that Fallout 4 is now available. They say: "Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming." Here's the rest of the game's official description:
As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
Key Features:

  • Freedom and Liberty!
    Do whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours.
  • You’re S.P.E.C.I.A.L!
    Be whoever you want with the S.P.E.C.I.A.L. character system. From a Power Armored soldier to the charismatic smooth talker, you can choose from hundreds of Perks and develop your own playstyle.
  • Super Deluxe Pixels!
    An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.
  • Violence and V.A.T.S.!
    Intense first or third person combat can also be slowed down with the new dynamic Vault-Tec Assisted Targeting System (V.A.T.S) that lets you choose your attacks and enjoy cinematic carnage.
  • Collect and Build!
    Collect, upgrade, and build thousands of items in the most advanced crafting system ever. Weapons, armor, chemicals, and food are just the beginning - you can even build and manage entire settlements.

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64.
 
Re: Steamship Ahoy - Fallout 4
Nov 10, 2015, 20:07
64.
Re: Steamship Ahoy - Fallout 4 Nov 10, 2015, 20:07
Nov 10, 2015, 20:07
 
Kosumo wrote on Nov 10, 2015, 15:47:
Task wrote on Nov 10, 2015, 14:48:
Prelim reports from reading some users diving into it (I assume they are telling the truth):

- choices/consequences reduced or diminished (less or no checks for completing quests or conversations via charisma, perception, or intelligence)


Can you give some example of the outcome then, what did the choice do? I'm seeing hundreds of reviews repeating that there are few instances of actual consequences and impactless side-questing.

"You go to the location, you kill everything that moves, grab the thing you need (if even) and that's it." Is that not true, or all these negative reviews playing a different game?

Here is RPG Gamers review:

Side quests generally lack any sort of gray area and rarely have any lasting impact on the game. Main quests and faction quests are usually pretty straightforward, leaving players to wonder how many fetch quests or slaughter missions there will be before the next bit of story. There are tons of side quests to fill the void, but most are just combat-focused smash fests instead of complex dialogue-heavy ones.

- Regarding Armor -

I still see it as a problem. Its now something far more common and not something rare to fix up even if that beginning part is sort of a tutorial. Spoiler -> The quest in particular forces you you into a situation where you have to interact with the armor in order to further interact with Preston Gravy, which is part of the main story. You can't interact with the Raiders and are forced to kill them, along with the Deathclaw.

- With companions -

If there was some sort of Hardcore thing, there is no save scumming. Save scumming is a time honored tradition is most other RPG's anyways. So if Bethesda can't figure out of a way to make it less frustrating, then they should work on making that aspect better in their engine (tactical control/tactical view, etc.) rather than taking a lazy approach. I can see why they did it though (lots of people reporting companions still get stuck on the environment in this engine)-> that RPG review up above covers the lackluster companions.
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