Diablo III Patch 2.4.0 Plans

The Diablo III website has a preview of a newly announced version 2.4.0 patch for Diablo III that Blizzard will soon release on the PTR for testing in the action/RPG sequel. The admittedly lengthy preliminary patch notes outline a new zone, expanded areas, revamped set items. new Set Dungeons and Empowered Rifts, new legendary items, a revised buff UI, season journey revisions, and in an amazing breakthrough, more stash space for all your stuff. They outline even more changes, and say there are other things coming they haven't even gotten to yet, but the usual warning apply that such preliminary patch notes are subject to change.
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Re: Diablo III Patch 2.4.0 Plans
Nov 9, 2015, 21:45
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Re: Diablo III Patch 2.4.0 Plans Nov 9, 2015, 21:45
Nov 9, 2015, 21:45
 
Mr. Tact wrote on Nov 9, 2015, 14:09:
Okay, let me ask this. Do you believe it would negatively impact PoE if players were allowed to re-spec their characters whenever they wanted to?
Yeah, I think it would be detrimental to the game. If you only have to level a character once, then the early game ceases to matter anymore. Heck, why even bother having classes... or early levels. Make everyone start at lvl100 and play only endgame maps. I just think it wouldn't be as interesting if there is no investment in building a specific type of character. I understand that that's just my opinion, but that's why there are different types of games to suit different players.

I do think they could do more to make the leveling process more interesting and less repetitive. I'd like to see them remove Cruel difficulty altogether, and add some more optional content along the way. Most optional content currently has little to no reward associated with it, so it gets skipped. Basically I want the leveling process to be fun and interesting rather than just a chore obstacle to pass to get to the endgame. I think they've been moving in that direction though.

They did do a lot in the most recent Awakening expansion to streamline leveling in terms of removing some annoying areas and improving the flow through the various zones. They added gems to vendors and made linked gear more common earlier on so that you can actually use the gems you get. They added some other QoL changes too.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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