Diablo III Patch 2.4.0 Plans

The Diablo III website has a preview of a newly announced version 2.4.0 patch for Diablo III that Blizzard will soon release on the PTR for testing in the action/RPG sequel. The admittedly lengthy preliminary patch notes outline a new zone, expanded areas, revamped set items. new Set Dungeons and Empowered Rifts, new legendary items, a revised buff UI, season journey revisions, and in an amazing breakthrough, more stash space for all your stuff. They outline even more changes, and say there are other things coming they haven't even gotten to yet, but the usual warning apply that such preliminary patch notes are subject to change.
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Re: Diablo III Patch 2.4.0 Plans
Nov 9, 2015, 09:39
19.
Re: Diablo III Patch 2.4.0 Plans Nov 9, 2015, 09:39
Nov 9, 2015, 09:39
 
Krovven wrote on Nov 9, 2015, 02:18:
There's a difference between learning the game and finding you don't like a skill much, or you find one that is just more fun to use. A new player should not get "screwed" at all while they are learning the game. Majority of people don't want to spend X number of hours getting to level 35-40+ with whatever skill and tree selections to match, only to find, it's not that fun, or not that powerful.

The Witch Arc guide actually says to level up using Fire skills Firestorm and Fire Totem (I think), even though you are dropping all your points into Lightning to use Arc later. How fucked up is that when other elemental skills are more powerful than your "endgame build" even though you are putting points into a different damage element? After getting to the point of using Arc and supporting it with the other gems...I still preferred Firestorm and it still killed faster than Arc did generally...what if I had put the focus on Fire element dmg instead?

I've still got a long way to get at the end game...but if I'm running into that issue now, do I want to spend another 20hrs to find out I prefer something different entirely?

There are some serious design issues and playability issues that are a problem and why I'll stick with D3 most of the time when choosing between the two.
I guess that was kind of my point. D3 lets you level each class once, and then respec them into the various builds at will. PoE has a much more complex skill system, and you can create far more unique characters with it. The downside being that each one is actually a unique character that you can only change so much. They're very different types of game.

As for the Arc leveling stuff, Flame Totem and Firestorm are great leveling skills, but Arc is more of a late-blooming skill since it works best with certain support gems and items. I've seen some really great Arc builds that kill stuff pretty fast. I'd have to see your actual build to know for sure, but I suspect that you either hadn't gotten to the point where Arc is more effective, or didn't have the right supports or gear for it. Flame Totem is a pretty good endgame build too. I played one for part of last league. But it's just a very different style of play, and still isn't super-powerful in high level maps.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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