Diablo III Patch 2.4.0 Plans

The Diablo III website has a preview of a newly announced version 2.4.0 patch for Diablo III that Blizzard will soon release on the PTR for testing in the action/RPG sequel. The admittedly lengthy preliminary patch notes outline a new zone, expanded areas, revamped set items. new Set Dungeons and Empowered Rifts, new legendary items, a revised buff UI, season journey revisions, and in an amazing breakthrough, more stash space for all your stuff. They outline even more changes, and say there are other things coming they haven't even gotten to yet, but the usual warning apply that such preliminary patch notes are subject to change.
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Re: Diablo III Patch 2.4.0 Plans
Nov 9, 2015, 02:18
18.
Re: Diablo III Patch 2.4.0 Plans Nov 9, 2015, 02:18
Nov 9, 2015, 02:18
 
Wowbagger_TIP wrote on Nov 8, 2015, 23:54:
Mr. Tact wrote on Nov 8, 2015, 18:10:
Krovven wrote on Nov 7, 2015, 22:42:
Enjoying the Witch a bit more, but it really sucks when you find a skill you really like, but the only way you can change to that build is by restarting a new character or buying a large amount of passive refund points.
Yes, this is one of the main issues with PoE as far as I am concerned.

I haven't seen it as a very big deal. You get 6 respec points from missions in each difficulty level (Normal/Cruel/Merciless), so that's 18 there, and by that time you've probably collected a dozen or so regret orbs too. If your build is so screwed that that's not enough, then you probably should start over and try to learn a little more about what makes a good build.

You don't have to min-max to get into the endgame content. You just have to make a reasonably solid build. That won't get you into the highest level content, but it will help you learn the game, and you'll be doing the low to medium level maps.

If you want to just grind out a character without having to learn much or make any real decisions about it, then you'd probably be happier with D3. That's why it's nice that there are games that cater to different types of gamers.

There's a difference between learning the game and finding you don't like a skill much, or you find one that is just more fun to use. A new player should not get "screwed" at all while they are learning the game. Majority of people don't want to spend X number of hours getting to level 35-40+ with whatever skill and tree selections to match, only to find, it's not that fun, or not that powerful.

The Witch Arc guide actually says to level up using Fire skills Firestorm and Fire Totem (I think), even though you are dropping all your points into Lightning to use Arc later. How fucked up is that when other elemental skills are more powerful than your "endgame build" even though you are putting points into a different damage element? After getting to the point of using Arc and supporting it with the other gems...I still preferred Firestorm and it still killed faster than Arc did generally...what if I had put the focus on Fire element dmg instead?

I've still got a long way to get at the end game...but if I'm running into that issue now, do I want to spend another 20hrs to find out I prefer something different entirely?

There are some serious design issues and playability issues that are a problem and why I'll stick with D3 most of the time when choosing between the two.

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