Guild Wars 64-Bit Client Beta

A 64-bit Client Beta FAQ on the Guild Wars 2 Forums has details on testing that's now underway on a 64-bit client for ArenaNet's MMORPG sequel (thanks PCGamesN). This covers a lot of basics, as well as details on how to check this out without a full reinstall and how this can peacefully coexist with the 32-bit client. Here are some relevant details:
Does the 64-bit client only benefit players with more than 4 GB of system memory?
No. It is true that the 32-bit client in theory can access up to 4 GB of memory. In practice however this is almost never the case, due to gaps in the address space that slowly build up over time (known as fragmentation). Most players crashing today due to being “out of memory” are actually only using between 3 and 3.5 GB of their system memory.

In addition to this, modern operating systems use something known as “virtual memory” to extend the available memory beyond what the system has physically. The 64-bit client will allow you to benefit from the increased address space by making gaps largely irrelevant, and will allow the client to use more memory than it could otherwise rather than crashing.

Are there any performance differences between the 64-bit and 32-bit client?
There may be some very slight differences in favor of either client depending on your computer’s configuration. In the vast majority of cases it should be negligible.

Why is the 64-bit client using more memory than the 32-bit client?
Due to the technical differences between the two platforms the memory usage will never be directly comparable.

Is there a 64-bit Mac client?
Unfortunately, a 64-bit Mac client is not available at this time. We are hoping to be able to provide one in the future, but have no timeline to provide it.
View : : :
5.
 
Re: Guild Wars 64-Bit Client Beta
Nov 6, 2015, 12:05
SXO
5.
Re: Guild Wars 64-Bit Client Beta Nov 6, 2015, 12:05
Nov 6, 2015, 12:05
SXO
 
Does anyone feel like it's a crying shame games were still being designed for 32-bit this many years later? We've had 64-bit CPU's since 2003. I understand why you would make 32-bit clients for games for maybe 4 years after the fact (5 tops), but after 2008, if you were making a game exclusively for PC, and you made a 32-bit client, you're a damn moron. And they say it's consoles that's holding back game development when in fact it's all the luddites.
Date
Subject
Author
1.
Nov 5, 2015Nov 5 2015
2.
Nov 5, 2015Nov 5 2015
3.
Nov 5, 2015Nov 5 2015
4.
Nov 6, 2015Nov 6 2015
 5.
Nov 6, 2015Nov 6 2015
Re: Guild Wars 64-Bit Client Beta