Anno 2205 Released

UbiBlog announces the release of Anno 2205, celebrating the news with a new launch trailer. Here's word on the two editions they offer: "Available at retail and as a digital download, Anno 2205 comes in two editions, standard and Gold. The latter also includes access to two expansion packs, which will be released at a later date and include new technologies and two new regions, Tundra and Orbit. (The expansions will also be available separately, or as part of the Season Pass for owners of the standard edition.)." Here's more:
As a newly minted corporate officer, you’ll spend your time in Anno 2205 building high-tech cities, developing neighborhoods and growing the local industry while keeping tabs on the needs of your citizens. Before long, you’ll be able to build a space elevator and colonize the moon, then brave its unique challenges until you can share resources and technological advancements across your colonies, creating a sprawling, interconnected empire. You can also quickly switch between your settlements using Anno 2205’s session mode, letting you manage them all simultaneously.

Your push to the stars isn’t without conflict, however, and every so often you’ll be tasked with fending off hostiles in real-time naval battles, pitting your heavily armed fleet against enemy ships and installations. Along the way, you’ll also be able to take on optional tasks from business partners and friendly corporations, all of which give you more materials to upgrade and expand your settlements.

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18.
 
Re: Anno 2205 Released
Nov 6, 2015, 16:30
18.
Re: Anno 2205 Released Nov 6, 2015, 16:30
Nov 6, 2015, 16:30
 
Steam tells me I've spent 44 hours playing it so far so it's definitely growing on me . Being able to move and rotate structures to elsewhere in the sector makes things a lot easier for when you have a facepalm moment and underestimate how much space you'll need.
PMB / Shodan
http://futilez.com
Avatar 4537
17.
 
Re: Anno 2205 Released
Nov 4, 2015, 18:27
17.
Re: Anno 2205 Released Nov 4, 2015, 18:27
Nov 4, 2015, 18:27
 
I've been playing this all day today and loving the game. I get much more into it than I ever could into 2070.
The combat sucks but combat always sucked in 2070 as well.
Glad I got the game from GMG.
Steam: SpectralMeat
Avatar 14225
16.
 
Re: Anno 2205 Released
Nov 4, 2015, 16:50
16.
Re: Anno 2205 Released Nov 4, 2015, 16:50
Nov 4, 2015, 16:50
 
PsychoMoggieBagpuss wrote on Nov 4, 2015, 15:43:
Also someone hurry up and find/write a resource calculator like http://anno2070.atspace.eu/ , but for 2205

Well, that's part of what's changed, Bagpuss. You don't really need those calculators anymore since the game is telling you straight up how much of something per minute it creates or consumes. Once you've put down the buildings it will also tell you what your current deficit or surplus will be with what you have. So while the game is simpler, it's really just doing in-game what we were already alt-tabbing to do by reading those charts.
15.
 
Re: Anno 2205 Released
Nov 4, 2015, 15:43
15.
Re: Anno 2205 Released Nov 4, 2015, 15:43
Nov 4, 2015, 15:43
 
Also someone hurry up and find/write a resource calculator like http://anno2070.atspace.eu/ , but for 2205
PMB / Shodan
http://futilez.com
Avatar 4537
14.
 
Re: Anno 2205 Released
Nov 4, 2015, 15:41
14.
Re: Anno 2205 Released Nov 4, 2015, 15:41
Nov 4, 2015, 15:41
 
So I bought this as I (along with quite a few on this messageboard), have sunk a silly amount of time into Anno 2070.
Only had a few hours of it so far, while it's slicker it's not grabbing me as much as 2070 did with the different factions and personalities.
Hopefully it will improve. Don't get me wrong, it's not a bad game, it's just that Anno 2070 with the deep ocean expansion was the proverbial dogs nuts, whereas this one isn't quite there yet.
With these guys I'm sure there will be DLC for this, if they provide an extra faction like they did with Deep Ocean (Tech faction, geniuses and underwater building shit) then it will replace 2070 for me.
PMB / Shodan
http://futilez.com
Avatar 4537
13.
 
Re: Anno 2205 Released
Nov 4, 2015, 08:27
13.
Re: Anno 2205 Released Nov 4, 2015, 08:27
Nov 4, 2015, 08:27
 
Green Man Gaming has a deal for 40% off of Anno 2205 right now, bringing the price down to $35. I was a bit leery considering all the negative reviews on Steam, but my initial thoughts are that it isn't as bad as people are making it out to be. It's a lot easier to see if you have sufficient production of required resources since everything is deficit-based, but then the whole point of earlier games was to micromanage your economy engine such that you were producing each resource at the same rate as you were consuming anyway. So far, the only negative thing I can really say is that it seems like the game might be too easy, but I'm only an hour into the game so I expect it to get much harder once I move into new regions. Tentative thumbs up at this point.
12.
 
Re: Anno 2205 Released
Nov 4, 2015, 08:14
12.
Re: Anno 2205 Released Nov 4, 2015, 08:14
Nov 4, 2015, 08:14
 
Slick wrote on Nov 4, 2015, 03:53:
eRe4s3r wrote on Nov 3, 2015, 23:28:
The game is a sandbox by default now, the "story" is just things that guide you. You can literally ignore all combat missions (by just pushing your corporation level up by 1) and build however you want. That said, it seems advisable to maybe do the missions anyway

This works because the sector you pick defines which corporation "guides" you. There are 9 sectors (3 arctic, 3 normal, 3 moon) and getting the last 3 moon sectors to profitable state is .. super, SUPER, end-game.

That said I can see what people mean with stuff missing. The feeling of interacting with AI players is totally gone. It makes the world much less alive. The combat missions on the other hand are a lot more than that, they are nearly puzzles and often have their own mini story. I don't love them, but they are a nice diversion after an hour of building. The main challenge behind the game is definitely electricity and money. (I play on "advanced" or whatever)

I am only barely scratching the end of stage 3 (moon -> Fusion Generator is built but off because of the insane costs of that cycle) so not sure what else is to come, but it's already a fact that without module creation and the ark the complexity went down (at the same time, heat management in the arctic is a TOUGH nut to crack, it'll take you FOREVER to get that profitable, and even longer for Moon (where every "route" of wares to or from costs a flat 3000 credits. And you may be swimming in money for a time in this, but the Moon makes you realize that +100k profits is really nothing ^^

So far I enjoy it greatly. I mean I am playing it and I want to play it.. I am going to remain skeptical of the season pass though... it was part of the key I purchased apparently (no way to tell in uPlay anyway)

The best part of Anno 2205? Moving buildings around at no cost this improves the game immensely.

excellent synopsis.

and i didn't know you could move buildings around after "plopping", what is the command to do so? I don't even know how to rotate buildings... My ADD cities are pretty messy, i was considering restarting, but If i can rotate and re-plop buildings, that will save me.

*and for what it's worth, I apologize for digging into you for your "snarky comment" on the Justin Trudeau thread a couple weeks back, I wasn't feeling the sarcasm at the time. And was in hyper Canada defensive mode, hockeysticks half drawn from their tubesock sheaths

The command to move stuff is M (or the little hand icon to the bottom left) and rotate with middle mouse button. You can even move modules as long as they are all connected to the building. D is bulldoze btw. Which you will need more than move (because roads..)

After a bit more playing I can safely say.. don't build hospitals on the moon when they unlock, seriously. Fusion generator seems to be absolutely vital for the 150k investor goal as well. I got mine now running and beaming energy up everywhere.. but to give you an idea about profit vs cost margins on "medium" difficulty (which seems REALLY hard on the moon)

(Numbers are not 100% accurate) at Corporate level 34 (it's the first time I am truly profitable ever since I went to the Moon) the way to there was .. often periods where I was -3k in the red followed by periods where I was 2k+
Arctic: Costs 48k Profit 29k
Temperate: Costs 98k Profit 219k
Moon: Costs 81k Profit 27k
(Trade routes: A lofty 20k costs on top)

With a few export trade-routes I can barely manage 21k~ profits (it actually varies depending on world market prices) now and I am stage 4 (so fusion generator +3 modules built and energy beaming on 3 start "areas" basically. About 71k investors.. of 150k which is the end-goal. 130k~ people altogether.

No idea how to ever get the arctic or moon profitable. Energy is only existing because of the moon though (the entire fusion/gravity/helium cycle costs 60k+ maintenance alone) but energy is a hard barrier. Without the moon you *will* run out of space to produce electricity. The energy saving and credits reduction modules are absolutely vital. As it makes a HUGE difference whether you have to build a new fusion generator module or just a few energy saving modules... the latter don't cost maintenance.

Well.. last but not least. The heat mechanic makes making the arctic profitable tricky.... so tricky in fact, that I am not entirely sure how to do that. Since the needs for the arctic peeps are.. very peculiar if you have to share them with your investors. Generally speaking, ignore needs on moon/arctic if you have to decide about something on temperate. Temperate makes you money, moon and arctic.. not so much. At least not at the beginning.. also not in the middle

One thing I am absolutely and totally missing is module creation (I mean like in Anno 2070, global boosts or stuff like that). Also the in-sector missions (which are basically huge side-missions) are quite fun and require TONS of things you wouldn't normally have laying about on that particular island.

And what's missing? Well, sandbox in the sense of random maps, that is definitely missing. Some more AI interaction (there is basically none). Dynamic events (for some reason this doesn't exist at all) no disasters (fire/sickness/crime) etc. Imo if you liked Anno 2070 then you should see this as a totally different game. The gameplay and focus is.. different. But it's still Anno...
Avatar 54727
11.
 
Re: Anno 2205 Released
Nov 4, 2015, 05:27
11.
Re: Anno 2205 Released Nov 4, 2015, 05:27
Nov 4, 2015, 05:27
 
I loved 2070 and was looking forward to 2205... until I read the steam reviews. It seems they have taken away much. I really liked the charm of 2070 with the AI, the ark, the factions, the voting etc.

I'm not sure whether I'm going to enjoy 2205, so I guess I'll buy it on a sale, which is a shame.
Now we donce.
10.
 
Re: Anno 2205 Released
Nov 4, 2015, 03:53
Slick
 
10.
Re: Anno 2205 Released Nov 4, 2015, 03:53
Nov 4, 2015, 03:53
 Slick
 
eRe4s3r wrote on Nov 3, 2015, 23:28:
The game is a sandbox by default now, the "story" is just things that guide you. You can literally ignore all combat missions (by just pushing your corporation level up by 1) and build however you want. That said, it seems advisable to maybe do the missions anyway

This works because the sector you pick defines which corporation "guides" you. There are 9 sectors (3 arctic, 3 normal, 3 moon) and getting the last 3 moon sectors to profitable state is .. super, SUPER, end-game.

That said I can see what people mean with stuff missing. The feeling of interacting with AI players is totally gone. It makes the world much less alive. The combat missions on the other hand are a lot more than that, they are nearly puzzles and often have their own mini story. I don't love them, but they are a nice diversion after an hour of building. The main challenge behind the game is definitely electricity and money. (I play on "advanced" or whatever)

I am only barely scratching the end of stage 3 (moon -> Fusion Generator is built but off because of the insane costs of that cycle) so not sure what else is to come, but it's already a fact that without module creation and the ark the complexity went down (at the same time, heat management in the arctic is a TOUGH nut to crack, it'll take you FOREVER to get that profitable, and even longer for Moon (where every "route" of wares to or from costs a flat 3000 credits. And you may be swimming in money for a time in this, but the Moon makes you realize that +100k profits is really nothing ^^

So far I enjoy it greatly. I mean I am playing it and I want to play it.. I am going to remain skeptical of the season pass though... it was part of the key I purchased apparently (no way to tell in uPlay anyway)

The best part of Anno 2205? Moving buildings around at no cost this improves the game immensely.

excellent synopsis.

and i didn't know you could move buildings around after "plopping", what is the command to do so? I don't even know how to rotate buildings... My ADD cities are pretty messy, i was considering restarting, but If i can rotate and re-plop buildings, that will save me.

*and for what it's worth, I apologize for digging into you for your "snarky comment" on the Justin Trudeau thread a couple weeks back, I wasn't feeling the sarcasm at the time. And was in hyper Canada defensive mode, hockeysticks half drawn from their tubesock sheaths

This comment was edited on Nov 4, 2015, 03:59.
Avatar 57545
9.
 
No subject
Nov 4, 2015, 03:01
9.
No subject Nov 4, 2015, 03:01
Nov 4, 2015, 03:01
 
Slashman wrote on Nov 3, 2015, 21:17:
Word from Steam reviews is that this offers less than the previous Anno. It is story only. Has much more 'streamlined' gameplay and no longer has factions.

Anno games are kind-of city builders but not in the traditional Sim City sense. They deal with resource management and harvesting. Environmental impacts, military conflict and trade. The previous one also had a sandbox mode as well as a story mode.


Biggest things I enjoyed from 2070 was having the factions, being able to use all three employee types, and setting up functioning production queues. I must have nearly 400 hours in 2070, the story mode is great in it and so is the sandbox mode. No sandbox mode though is a insta no-buy for me though, that's what kept me playing again. Even after I'd completed all the scenarios that are randomly timed. Plus I really liked the "everyone who plays, gets to vote on council and policies."
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
8.
 
Re: Anno 2205 Released
Nov 4, 2015, 00:14
8.
Re: Anno 2205 Released Nov 4, 2015, 00:14
Nov 4, 2015, 00:14
 
Cutter wrote on Nov 3, 2015, 21:21:
And where's the dystopian future that will actually come to pass instead of this fiction of a kinder, gentler world?

Mad Max is 60% off at DLGamer!
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
Avatar 9540
7.
 
Re: Anno 2205 Released
Nov 3, 2015, 23:28
7.
Re: Anno 2205 Released Nov 3, 2015, 23:28
Nov 3, 2015, 23:28
 
The game is a sandbox by default now, the "story" is just things that guide you. You can literally ignore all combat missions (by just pushing your corporation level up by 1) and build however you want. That said, it seems advisable to maybe do the missions anyway

This works because the sector you pick defines which corporation "guides" you. There are 9 sectors (3 arctic, 3 normal, 3 moon) and getting the last 3 moon sectors to profitable state is .. super, SUPER, end-game.

That said I can see what people mean with stuff missing. The feeling of interacting with AI players is totally gone. It makes the world much less alive. The combat missions on the other hand are a lot more than that, they are nearly puzzles and often have their own mini story. I don't love them, but they are a nice diversion after an hour of building. The main challenge behind the game is definitely electricity and money. (I play on "advanced" or whatever)

I am only barely scratching the end of stage 3 (moon -> Fusion Generator is built but off because of the insane costs of that cycle) so not sure what else is to come, but it's already a fact that without module creation and the ark the complexity went down (at the same time, heat management in the arctic is a TOUGH nut to crack, it'll take you FOREVER to get that profitable, and even longer for Moon (where every "route" of wares to or from costs a flat 3000 credits. And you may be swimming in money for a time in this, but the Moon makes you realize that +100k profits is really nothing ^^

So far I enjoy it greatly. I mean I am playing it and I want to play it.. I am going to remain skeptical of the season pass though... it was part of the key I purchased apparently (no way to tell in uPlay anyway)

The best part of Anno 2205? Moving buildings around at no cost this improves the game immensely.
Avatar 54727
6.
 
Re: Anno 2205 Released
Nov 3, 2015, 21:48
6.
Re: Anno 2205 Released Nov 3, 2015, 21:48
Nov 3, 2015, 21:48
 
I absolutely loved 2070, but if this has no sandbox my interest wanes massively. The story missions weren't bad in 2070, they just weren't as cool (to me) as the almost infinitely adjustable sandbox.

The only thing I really disliked in 2070 was just how ridiculously DLC heavy it was. I bought some kind of "game of the century" edition which came with large chunks of the DLC, added the expansion in with it (and still didn't actually include everything they released) and it did make me wonder how barren the original game must have been building-content wise.

I'll probably pick this up when there's a Somewhat Complete version next year.
Avatar 15604
5.
 
Re: Anno 2205 Released
Nov 3, 2015, 21:29
Slick
 
5.
Re: Anno 2205 Released Nov 3, 2015, 21:29
Nov 3, 2015, 21:29
 Slick
 
much more streamlined, no more transport trucks/ships, as long as it's connected to a road, all transactions are instantaneous. it's kinda nice, but takes away from the charm a bit.

It's also moving along a lot quicker than the last one, I'm already in the Arctic region. Can't wait to get to the moon.
Avatar 57545
4.
 
Re: Anno 2205 Released
Nov 3, 2015, 21:21
4.
Re: Anno 2205 Released Nov 3, 2015, 21:21
Nov 3, 2015, 21:21
 
And where's the dystopian future that will actually come to pass instead of this fiction of a kinder, gentler world?
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
3.
 
Re: Anno 2205 Released
Nov 3, 2015, 21:17
3.
Re: Anno 2205 Released Nov 3, 2015, 21:17
Nov 3, 2015, 21:17
 
Alamar wrote on Nov 3, 2015, 20:38:
I know just about nothing about this series, and that video doesn't help other than 'It appears to be an RTS'...

Is the previous Anno any good?

Word from Steam reviews is that this offers less than the previous Anno. It is story only. Has much more 'streamlined' gameplay and no longer has factions.

Anno games are kind-of city builders but not in the traditional Sim City sense. They deal with resource management and harvesting. Environmental impacts, military conflict and trade. The previous one also had a sandbox mode as well as a story mode.

2.
 
Re: Anno 2205 Released
Nov 3, 2015, 20:38
2.
Re: Anno 2205 Released Nov 3, 2015, 20:38
Nov 3, 2015, 20:38
 
I know just about nothing about this series, and that video doesn't help other than 'It appears to be an RTS'...

Is the previous Anno any good?
Avatar 22996
1.
 
Re: Anno 2205 Released
Nov 3, 2015, 20:11
1.
Re: Anno 2205 Released Nov 3, 2015, 20:11
Nov 3, 2015, 20:11
 
Anyone interested in this GMG has it on sale for $34
It is the Uplay version not Steam.
The Steam version also uses Uplay, so no way around that.
Steam: SpectralMeat
Avatar 14225
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