InBlack wrote on Nov 4, 2015, 02:47:Task wrote on Nov 3, 2015, 22:02:
LoL, I doubt they will allow that. You could always load up skunkwerks or megamek's mech creator to do that.
Why would they not allow that? Are they going to be limiting customization?
Task wrote:
Well 24 MG's in BT is 2 Damage so that's x 24 (48 Damage) to one random location.
Task wrote on Nov 4, 2015, 12:07:
Well 24 MG's in BT is 2 Damage so that's x 24 (48 Damage) to one random location. Which is enough to destroy a location instantly for most lights, mediums, and heavies. The most heavily armored base Assault might survive, but its armor would be completely stripped or close to it for that location... and would probably die outright if hitting the Rear Center Torso. Also 1 ton of MG ammo comes with 200 rounds, so that's about 8 shots total if using all MG's at once every turn. Cheese to the max.
jdreyer wrote on Nov 4, 2015, 03:53:This got funded, because it had the official Mechwarrior licence with Steiner and Kurita and (the original) Marauders and shit. And because the devs proved several times, that they can deliver.
ATTENTION ALL DEVELOPERS.
Make a freakin' proper Mechwarrior single player game with campaign AND WE WILL FUND YOU.
InBlack wrote on Nov 4, 2015, 02:47:Task wrote on Nov 3, 2015, 22:02:
LoL, I doubt they will allow that. You could always load up skunkwerks or megamek's mech creator to do that.
Why would they not allow that? Are they going to be limiting customization?
nin wrote on Nov 3, 2015, 22:06:
I'm pleased as punch it did so well, better than I would have guessed.
Can't wait to follow their progress...
(Totally forgot we have some sort of Hong Kong add-on coming up, until they said they were waiting on the folks to finish that before they could move to Battletech.)
Wowbagger_TIP wrote on Nov 4, 2015, 00:19:
Oh yeah, I had completely forgotten about the mini-campaign they were gonna add. I may do a second play-through of HK before that hits. I'm doing a mage in my current play-through (which I'd never done in previous games), so I'd kinda like to try an adept character next time through.
nin wrote on Nov 3, 2015, 22:06:
I'm pleased as punch it did so well, better than I would have guessed.
Can't wait to follow their progress...
(Totally forgot we have some sort of Hong Kong add-on coming up, until they said they were waiting on the folks to finish that before they could move to Battletech.)