jimnms wrote on Nov 4, 2015, 02:52:NamecaF wrote on Nov 4, 2015, 01:02:
Maybe the Vault has cryo-chambers?
That's basically what they hinted at in the E3 presentation. FO4 takes place after the events of FO3.
Wowbagger_TIP wrote on Nov 3, 2015, 23:51:Just the one (Chernobyl).jimnms wrote on Nov 3, 2015, 18:50:
Looking at the screen shots and the leaked videos, like Fallout 3, this doesn't look like something you'd see 200 years after a nuclear apocalypse. It looks more like 20 years.
How many nuclear apocalypses have you lived through?![]()
NamecaF wrote on Nov 4, 2015, 01:02:Creston wrote on Nov 3, 2015, 21:35:
Wouldn't that make sense? The game starts with you playing your character before the war, so it couldn't really then shift 200 years and you're still the same guy/girl.
Maybe the Vault has cryo-chambers?
Creston wrote on Nov 3, 2015, 21:35:jimnms wrote on Nov 3, 2015, 18:50:
Looking at the screen shots and the leaked videos, like Fallout 3, this doesn't look like something you'd see 200 years after a nuclear apocalypse. It looks more like 20 years.
Wouldn't that make sense? The game starts with you playing your character before the war, so it couldn't really then shift 200 years and you're still the same guy/girl.
jimnms wrote on Nov 3, 2015, 18:50:
Looking at the screen shots and the leaked videos, like Fallout 3, this doesn't look like something you'd see 200 years after a nuclear apocalypse. It looks more like 20 years.
jimnms wrote on Nov 3, 2015, 18:50:
Looking at the screen shots and the leaked videos, like Fallout 3, this doesn't look like something you'd see 200 years after a nuclear apocalypse. It looks more like 20 years.
ItBurn wrote on Nov 3, 2015, 18:37:
Hmmm, no. I'd rather play shooters with a real life fake gun and having to aim with my hands. If they find something that's easier to use than a mouse, then I want to use that. The problem with gamepads is that it's a pain to aim. It's harder than real life and harder than with other technologies that already exist. It's not about me being resistant to change...
Orogogus wrote on Nov 3, 2015, 18:32:ItBurn wrote on Nov 3, 2015, 15:11:
Well, I refuse to play shooters with a gamepad, so I guess it's game breaking for me, but I realize I'm a minority :p. I can't understand why people accept aiming with a gamepad. It's painful, the mouse is so much better.
I think this conversation comes and goes every several months, but I think part of it is that aiming more easily isn't necessarily better.
At some point it's probably easier to aim a mouse cursor than it is to aim a real gun, is that a problem? For some games it might be. A developer can put in droppage and wind and recoil and breathing sway and so on, but at the end of the day a mouse is probably still giving you much better aim than you would have in real life. It's probably the best aiming device with current technology.
In forty years are you going to be waving your fist at gamers with retina-tracking controls or neural interfaces, bitching about the good old days when games required real skill? It's probably the same thing.
ItBurn wrote on Nov 3, 2015, 15:11:
Well, I refuse to play shooters with a gamepad, so I guess it's game breaking for me, but I realize I'm a minority :p. I can't understand why people accept aiming with a gamepad. It's painful, the mouse is so much better.
Creston wrote on Nov 3, 2015, 18:08:
Anyone who plays a Bethesda game for its graphics really should know better.
ItBurn wrote on Nov 3, 2015, 15:11:
I have nightmares about more and more PC gamers using the gamepad, to a point where developers of FPS games stop supporting the mouse... It's already somewhat happening in some games...
descender wrote on Nov 3, 2015, 15:05:
Maybe I am overestimating your ability to control an FPS with a gamepad. I wouldn't consider my gamepad "skills" to be terribly practiced, I almost always use a KB/M... but I suppose the accuracy does help more-so than I am considering. FO3/NV are not really balanced for allowing people to shoot via mouse and it shows. It does eliminate rather large chunks of the difficulty when you can just headshot/headshot/headshot something while it takes 30+ seconds to find a path to you. I was considerably more afraid of cazadors than deathclaws during my hardcore playthrough because of the pathing issues.
My original point was that it is not a game-breaking level of control difference (like say playing Q3 with a gamepad... lol) to blindly label FO4 as a "bad port" just because ABXY buttons show up in a screenshot.
descender wrote on Nov 3, 2015, 15:05:
My original point was that it is not a game-breaking level of control difference (like say playing Q3 with a gamepad... lol) to blindly label FO4 as a "bad port" just because ABXY buttons show up in a screenshot.
descender wrote on Nov 3, 2015, 13:47:
I love how thrown off people are by the A B X Y buttons on the screen, as if there was any advantage to playing FO3/NV with a mouse+KB over a gamepad. It's not a twitch shooter, who gives a shit? You all really have to start getting over this one, just because a mouse works better for competitive FPS doesn't make gamepad support indicative of a "bad port" problem.
descender wrote on Nov 3, 2015, 14:44:
Thanks for explaining to me why a mouse is more accurate than a gamepad... Sigh. Now go back and try to actually understand the point I was making.
The gameplay in FO3/NV is far too slow for it to matter, even if you don't use VATS. The accuracy and speed advantage of a mouse is completely wasted on this type of game. So, no... there is not a "major advantage" to using a mouse at all. Especially if you don't just charge into every combat situation with blinders on.
Can you aim a little bit faster? Sure...
Does it matter? Not unless you control your gamepad with your toes.