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Sword Coast Legends Free DLC

The Sword Coast Legends website offers a new "state of the game" message from Dan Tudge, president of developer n-Space (thanks PC Gamer). Noting the game's reception has been "polarizing," the update outlines hopes to depolarize things with plans for several pieces of DLC coming to the RPG, including the addition of preliminary mod support in December. The first piece of DLC is out today as a free download to celebrate Halloween. Here's word:
However, early user impressions for Sword Coast Legends have been polarizing. While many players love it, it is clear that for many, Sword Coast Legends did not meet their expectations. For those who have expressed disappointment in the game, I have just one thing to say: "We hear you." We are a very small, independent development team, and we would not have made it this far without you. We thank you for your continued support. In D&D, the party is everything, and you are the best party to have, by far.

As much and as long as we've labored to launch SCL, this is really just step one, a foundation for an even greater experience we have always intended to improve and expand. Our goal has always been to put Sword Coast Legends into the hands of would-be adventurers and to work with them to improve that experience. We have an aggressive list of content and updates planned for the near-term... one that will be delivered to you at no additional charge, starting TODAY!

Halloween Update: "The Pumpkin Patch": October 30th

  • New "Liars' Night" themed area and placeables in the spirit of Halloween
  • Cemetery DM location with over 35 new placeable objects and new player gear
  • Screen nudge with mouse (toggled option)
  • Players will now be able to move the camera by nudging the edges of the screen. The WASD keys and the middle mouse button will still work the way
  • they currently do.
  • Auto-heal at Adventurer's Camp
  • When entering the adventurer's camp, the party will heal any damage previously taken.
  • DM collect quests will display "x of x found" on the HUD
  • Hotkey added to re-center camera on player
  • Doubled the max length for DM quest conversation text
  • Added the option to lock your cursor to the window
  • Bug fixes

Community Pack 1: Week of November 9th

  • Companion-Specific Skill Trees Unlocked for Players
  • Existing unique companion skill trees will become available to players
  • Nature Set
  • New outdoor area cleared and ready for customization with over 150 new placeable nature objects for DMs.
  • Ability Respec
  • Characters wishing to forget their prior training will be able to do so. All character points will be refunded, allowing players to change builds or reselect their characters' abilities.
  • Player Stash
  • Players will be able to store additional items within their own personal stash.
  • Skill Rolls
  • Players will be able to use ability rolls that take their character's bonuses into account. For instance, characters will be able to specifically make a "Strength" roll and have their Strength modifier automatically added to the roll.
  • Increased Number of Available Monster Abilities
  • Custom creatures will have additional monster abilities available to them.
  • Bug fixes and additional community feedback items as time allows

Community Pack 2: Week of November 30th

  • Address concerns with ninja looting in multi-player games
  • New Playable Sub-race: Drow Elves (including access to Darkness and Faerie Fire abilities)
  • DM-placeable visual effects (fire, smoke, etc.)
  • Revisions and improvements to the rules for death, party wipe, and stabilize, including new options for players that want more challenge
  • Village area and village-related placeable objects for DMs to use in their modules
  • Ability to give ambient text to NPCs on select
  • Ability for DMs to change the randomized interiors of every tile
  • Lock/unlock locations on all quest states (give/update/complete)
  • Bug fixes and additional community feedback items as time allows

Community Pack 3: December

  • Official introduction of mod support, including
  • Tile based level editor
  • Branching dialog editor
  • Adjustable game systems, ex: round timer, loot tables, etc.
  • Community facing development of these features to begin immediately
  • Option to disable monster level scaling in DM campaigns
  • Bug fixes and additional community feedback items as time allows

Rage of Demons: Coming Soon

Return to the Underdark in this all-new adventure taking place as part of D&D's "Rage of Demons" storyline, featuring the legendary outcast drow Drizzt Do'Urden and some of the deadliest enemies ever to terrify Faern.

  • New Rage of Demons tile sets and placeable objects
  • New playable race: Tieflings
  • New creatures available for DMs
  • New Playable class based on community input
  • Allow player-created characters as companions in story mode
  • Enable players to control their characters' movement with the WASD keys
  • Bug fixes and additional community feedback items as time allows

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3. Re: Sword Coast Legends Free DLC Oct 30, 2015, 21:21 Cutter
 
I wrote this in my review of the game....

"The reason for the reviews being so polarized and almost equally split between like and dislike are easy to see when you look at them. The dislikes are from old school players like myself who were hoping for a spiritual successor to NWN. It's what we were promised and what they failed to deliver. The likes invariably seem to come from younger players who are more familiar with ARPGs than CRPGs, unfamiliar with NWN and classic CPRGs, and zero actual PnP experience. From their perspective I could see where this would be a fun game. For those of the old school, not so much."

If they can deliver the Dec. 3rd update as advertised that'll go a long way to placating those of us who feel like we were conned.
 
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