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The Park Released

Funcom announces the release of The Park, their new survival/horror game that shares a setting with The Secret World, their horror-themed MMORPG. A new launch trailer helps set the spooky scene, and here's word on why the Norwegian developer's first single-player game in nearly a decade won't be a walk in the park:
A day at the park... a lost teddy bear... a missing child. So begins the story of Lorraine, a mother that must face every parent's worst nightmare when her son goes missing in Atlantic Island Park. While amusement parks should be happy places, the one you visit in 'The Park' is anything but. Freak accidents, grotesque killings and ghostly hauntings have inspired many sensational headlines, and locals worry that the park is far from done claiming innocent lives.

Funcom's first-single player experience in almost ten years, 'The Park', launched on Windows PC today and is now available for purchase on Steam, Humble Store, NVIDIA GeForce NOW Store, GreenManGaming and GamersGate at a 23% promotional discount ($9.99). 'The Park' is a one to two hour adventure focusing on intense storytelling and exploration instead of combat and action. Players must explore the dilapidated amusement park and face panic and paranoia as they progress through a narrative written and created by an award-winning team of storytellers.

"Thanks to similar games in the narrative space, such as 'Gone Home', 'Dear Esther' and 'The Stanley Parable', we are confident that there is a place in the gaming industry for shorter, intense experiences," says Funcom creative director Joel Bylos. "Technically, it explores the limits of what is possible for a team to achieve with a small budget, short deadline and a strong focus."

Known largely for its massive-scale online games, 'The Park' is Funcom's first game built on a relatively small budget and short development cycle. The team's ambition has been to create a short, but intense experience with solid quality production values.

For more information about 'The Park', please visit the official website at


9. Re: The Park Released Oct 27, 2015, 14:04 gravity
Cutter wrote on Oct 27, 2015, 13:45:
I can't stand horror games where your only option is run and hide. Which really amounts to learn the monster's patterns and respond to them. Games like SOMA and Alien would be way better if you could interact with the environment and craft items to fight back with. Trying to avoid the monsters is intense enough but just being a victim the entire time is frustrating and monotonous. It's a shame because the environments in those games are otherwise fantastic.

Alien - There was no pattern (none discernable, at least). That fucker was insanely well designed.

SOMA - I didn't really see a pattern here either, but it was definitely easier to work out how to circumvent them in some way.
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