Fallout 4 Preload Plans

Bethesda Softworks tweets that those who preorder Fallout 4 will have at least "a few days" to preload the game files before the RPG sequel officially leaves the vault (thanks VG247). They say:
We can confirm that #Fallout4 will have pre-loading on Xbox One, PS4, and PC so you have a few days to download the game before 11/10
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30 Replies. 2 pages. Viewing page 1.
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30.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 17:16
30.
Re: Fallout 4 Preload Plans Oct 27, 2015, 17:16
Oct 27, 2015, 17:16
 
Hopefully can run over 80fps without the physics freaking out.
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29.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 13:53
Kxmode
 
29.
Re: Fallout 4 Preload Plans Oct 27, 2015, 13:53
Oct 27, 2015, 13:53
 Kxmode
 
Kosumo wrote on Oct 26, 2015, 21:26:
Kxmode wrote on Oct 26, 2015, 20:51:
I'll have to wait to buy closer to release. I dropped $1,400 on a car payment internet pew pew space ship that ended any kind of play eating money for October. I'm hell bent on being debt free an elite Star Citizen (with no pubes). Priorities Christ Roberts and the Cult of White Knights first.

Fixed that for you Allthumbsup

LOL. Oh you.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
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28.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 13:02
28.
Re: Fallout 4 Preload Plans Oct 27, 2015, 13:02
Oct 27, 2015, 13:02
 
Kosumo wrote on Oct 27, 2015, 04:01:
A Fallout 4 size game I would think would cost $45 - $70 million to make plus marketing* (just a guess, what do other think?)

I think I read somewhere that Skyrim cost them in the vicinity of 80-90 million to make. I'd guess that FO4 costs more, but on the flipside, they appear to be reusing a LOT of textures from FO3, and most of the engine changes etc were all done for Skyrim. (then again, FO4 is now 64 bit only, which probably required some substantial work.)

All in all, I think you're on the very low end. I'd be surprised if it cost less than Skyrim, and then all the marketing etc will probably jack the price up to 200 million.

But they'll make that back in a week. All the nerds at my work talk about nothing else.
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27.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 11:22
27.
Re: Fallout 4 Preload Plans Oct 27, 2015, 11:22
Oct 27, 2015, 11:22
 
Looking for that 30-32$ mark.....most games on GMG will post super low prices RIGHT before release.
26.
 
No subject
Oct 27, 2015, 07:35
26.
No subject Oct 27, 2015, 07:35
Oct 27, 2015, 07:35
 
Jerykk wrote on Oct 26, 2015, 23:30:
Not sure what you're expecting. When was the last time a BGS game didn't get raving reviews and tons of GotY awards?

There's always a first time. Every time I see the trailers I get more twitchy that it's going to be a steaming pile of shit because the console users want an interactive movie instead of a game.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
25.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 05:07
25.
Re: Fallout 4 Preload Plans Oct 27, 2015, 05:07
Oct 27, 2015, 05:07
 
harlock wrote on Oct 26, 2015, 20:45:
Creston wrote on Oct 26, 2015, 20:27:
harlock wrote on Oct 26, 2015, 19:21:
i have near zero interest in this.. which is a shame considering its in the Fallout series and i fucking loved that damn game when it came out.. it was like "WOW NEW RPG GAMES ARE GOING TO BE SO AWESOME NOW!!!"

yeh, so it didnt quite work out like that... as always, money ruins everything

I don't think that's really true. Not all RPGs have turned out the way of the old Fallout, but there's plenty of really good RPGs still. Witcher 3 is an obvious one that comes to mind.

And the sad reality is that Fallout 1 and 2 sold very poorly. Other than a Kickstarter, we'd have never seen a sequel to it in their vein.

of course nothing is black and white.. i knew witcher would come up and yeh thats a great game, num 3 was amazing - but honestly i consider those games in their own category since you are role-playing a deeply established character

my main point is the technical level of achievement in F2 has really not been surpassed, and only a few games come close - and again, its not perfect - but there is a particular blend of many many choices all interacting together, in terms of (especially) dialog, characterization, play style, and the open endedness of it all

it really was a high water mark, ive played them again recently and this is no nostalgic bullshit - those games had a shitload of work poured into them - and they were made for nerds, not brosters and console kiddies, so there was no dumbing down, no hand holding, and no fear of presenting the player with a lot of complexity or difficulty

and actually another one of these high water marks that has never been surpassed is Jagged Alliance 2... same deal, play it today and you will understand

of course if you cant deal with "shitty graphics" or whatever then none of this makes sense anyways... and honestly im not interested in a debate, im not looking to convince anyone of anything... make up your own minds, fucking live it up while you can

I agree with this 100%. Not buying F4 at release, but will check word of mouth etc. etc. but I have kind of a bad feeling about this one. I just wish Bethesda had outsourced development of all of their Fallouts to Obsidian after New Vegas. They should stick with Elder Scrolls...
I have a nifty blue line!
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24.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 04:01
24.
Re: Fallout 4 Preload Plans Oct 27, 2015, 04:01
Oct 27, 2015, 04:01
 
I see what you are say, Bethesda is after a product that sells/returns $100 - $300 million (4.5 - 15 million sales in first 2 years, if it's on the level of Skyrim, it would have a very very long tail), where as an original Style Fallout game is in the $20 - $60 million return. (.8 - 3 million sales in first 2 years)

A Fallout 4 size game I would think would cost $45 - $70 million to make plus marketing* (just a guess, what do other think?)

Where as I'd think you could make a original style Fallout for $7.5 - $20 million (guessing again, anyone else want a guess?)

So to me it make sense to do them both but I get where you coming from. (the point of Bethesda, go big or go home) It comes down to weather they believe it adds value to the franchise overall. (It would for some, it's like the free mobile game that they release for Fallout 4 - marketing)

Still, Jerykk, would you like to see/play a Fallout game back in that style?

*Marketing money can be unlimited, It is just whatever the publisher is confident/silly enough to pay. It's like doubling down on a bet.
23.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 02:58
23.
Re: Fallout 4 Preload Plans Oct 27, 2015, 02:58
Oct 27, 2015, 02:58
 
Kosumo wrote on Oct 26, 2015, 23:34:
Creston wrote on Oct 26, 2015, 22:53:
I think there's still a market for games like that, but it'll have to come through smaller projects like Kickstarters. No publisher really seems to want to cough up the cash for something like them.

Firaxs/Take 2 with X-COM:Enemy Unknown and the up coming sequal show that there are larger publishers willing to invest money it to that style of game.

Bethesda just was not know for that style of game so made it more in the style that they where known for. (Also, maybe it was a better fit for console gamers as sad as that sounds - I know Fallout: Botherhood of Steel, came out on consoles, did any of the others?)

I still agree with what you said in general. I'm sure that the Fallout universe is a long long way form dying out now. (how long was the gap between the last Fallout game before Fallout 3 and Fallout 3?)

I'd be keen to see a Firaxs Fallout game (isometric) with Chris Avolle (you guys know who I mean) as a spin off.

I don't think XCOM sold very well on consoles, which is why XCOM 2 is PC-exclusive. Bethesda isn't looking to make games that "only" sell 1 or 2 million copies. They want to sell at least 10 million and a game like the original Fallout isn't going to do that.
Avatar 20715
22.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 01:34
22.
Re: Fallout 4 Preload Plans Oct 27, 2015, 01:34
Oct 27, 2015, 01:34
 
Equally loved Alpha Protocol... but it could have done with more polish and less boss battles And without the embassy mission
Avatar 54727
21.
 
Re: Fallout 4 Preload Plans
Oct 27, 2015, 00:25
21.
Re: Fallout 4 Preload Plans Oct 27, 2015, 00:25
Oct 27, 2015, 00:25
 
Creston wrote on Oct 26, 2015, 22:53:
I liked JA2. I think Alpha Protocol, despite having pretty bad gameplay sections, did a great job at really tying things together as well. But neither one of those sold well either. :\

I was just going to mention Alpha Protocol. Yeah, there was some weirdness with the mouse control in the hacking parts and a few other missteps, but I finished that game 3 times. In a row. I **NEVER** do that. I'm like the others here that never finished Skyrim or Oblivion. I only finished FO:NV once, and I think that's mainly because I was home sick for a few days.

If they'd managed to work a few bugs out before release instead of in patches later, I think Alpha Protocol would have done a lot better in sales. It's really a great game and I'd love to see another one like it.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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20.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 23:34
20.
Re: Fallout 4 Preload Plans Oct 26, 2015, 23:34
Oct 26, 2015, 23:34
 
Creston wrote on Oct 26, 2015, 22:53:
I think there's still a market for games like that, but it'll have to come through smaller projects like Kickstarters. No publisher really seems to want to cough up the cash for something like them.

Firaxs/Take 2 with X-COM:Enemy Unknown and the up coming sequal show that there are larger publishers willing to invest money it to that style of game.

Bethesda just was not know for that style of game so made it more in the style that they where known for. (Also, maybe it was a better fit for console gamers as sad as that sounds - I know Fallout: Botherhood of Steel, came out on consoles, did any of the others?)

I still agree with what you said in general. I'm sure that the Fallout universe is a long long way form dying out now. (how long was the gap between the last Fallout game before Fallout 3 and Fallout 3?)

I'd be keen to see a Firaxs Fallout game (isometric) with Chris Avolle (you guys know who I mean) as a spin off.
19.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 23:30
19.
Re: Fallout 4 Preload Plans Oct 26, 2015, 23:30
Oct 26, 2015, 23:30
 
Mashiki Amiketo wrote on Oct 26, 2015, 23:19:
Pineapple Ferguson wrote on Oct 26, 2015, 22:23:
This game is sure to have some amazing day one review scores!

I'll be waiting to see what comes up on opencritic, especially with the BS going on with metacritic these days.

Not sure what you're expecting. When was the last time a BGS game didn't get raving reviews and tons of GotY awards?
Avatar 20715
18.
 
No subject
Oct 26, 2015, 23:19
18.
No subject Oct 26, 2015, 23:19
Oct 26, 2015, 23:19
 
Pineapple Ferguson wrote on Oct 26, 2015, 22:23:
This game is sure to have some amazing day one review scores!

I'll be waiting to see what comes up on opencritic, especially with the BS going on with metacritic these days.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
17.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 23:17
17.
Re: Fallout 4 Preload Plans Oct 26, 2015, 23:17
Oct 26, 2015, 23:17
 
Pre-ordered at Greenman for $46, they gave me a custom voucher for 23% off. Their standard coupon was 22% off, whoop de doo.

This will probably be the last single player game I'll pick up for the rest of the year, nothing else coming out that interests me.
Avatar 58057
16.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 23:04
16.
Re: Fallout 4 Preload Plans Oct 26, 2015, 23:04
Oct 26, 2015, 23:04
 
no its true that Kickstarter is an avenue and thats a new thing - so yeh thats interesting

but it did take a long fucking time...................................................
15.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 23:00
JTW
15.
Re: Fallout 4 Preload Plans Oct 26, 2015, 23:00
Oct 26, 2015, 23:00
JTW
 
Hey, that's great. More bandwidth for me.
14.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 22:53
14.
Re: Fallout 4 Preload Plans Oct 26, 2015, 22:53
Oct 26, 2015, 22:53
 
harlock wrote on Oct 26, 2015, 20:45:
of course nothing is black and white.. i knew witcher would come up and yeh thats a great game, num 3 was amazing - but honestly i consider those games in their own category since you are role-playing a deeply established character

my main point is the technical level of achievement in F2 has really not been surpassed, and only a few games come close - and again, its not perfect - but there is a particular blend of many many choices all interacting together, in terms of (especially) dialog, characterization, play style, and the open endedness of it all

it really was a high water mark, ive played them again recently and this is no nostalgic bullshit - those games had a shitload of work poured into them - and they were made for nerds, not brosters and console kiddies, so there was no dumbing down, no hand holding, and no fear of presenting the player with a lot of complexity or difficulty

and actually another one of these high water marks that has never been surpassed is Jagged Alliance 2... same deal, play it today and you will understand

of course if you cant deal with "shitty graphics" or whatever then none of this makes sense anyways... and honestly im not interested in a debate, im not looking to convince anyone of anything... make up your own minds, fucking live it up while you can

Nah, it's nothing to do with shitty graphics. At the time they came out, Fallout actually looked pretty damn great, and they were great RPGs. But even back then, sadly, they just didn't really draw much of an audience. No idea if it was because they were too hardcore/difficult, or the isometric viewpoint just didn't resonate with people, or what.

I liked JA2. I think Alpha Protocol, despite having pretty bad gameplay sections, did a great job at really tying things together as well. But neither one of those sold well either. :\


I think there's still a market for games like that, but it'll have to come through smaller projects like Kickstarters. No publisher really seems to want to cough up the cash for something like them.

So with all that said, I don't blame Bethesda for turning Fallout into what it is now, and I'm kinda glad they did, because it's led to some excellent games. But yeah, it's more of an RPG-lite now than anything really at the top of the RPG genre.



This comment was edited on Oct 26, 2015, 23:24.
Avatar 15604
13.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 22:23
13.
Re: Fallout 4 Preload Plans Oct 26, 2015, 22:23
Oct 26, 2015, 22:23
 
This game is sure to have some amazing day one review scores!
Avatar 15151
12.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 22:12
12.
Re: Fallout 4 Preload Plans Oct 26, 2015, 22:12
Oct 26, 2015, 22:12
 
Undocumented Alien wrote on Oct 26, 2015, 22:01:
I never finished Oblivion, Fallout 3, Fallout:NV, or Skyrim... why would I get this?

I didn't either. Instead I roamed the wasteland killing anything and everything. Looted everything not nailed down. Drank out of vending machines and toilets. In the end I put over 100 hours in to each of these games but never came close to finishing the main quest. So yeah, I preordered. The citizens of Fallout 4 won't likely see me saving them though.
Avatar 6700
11.
 
Re: Fallout 4 Preload Plans
Oct 26, 2015, 22:01
11.
Re: Fallout 4 Preload Plans Oct 26, 2015, 22:01
Oct 26, 2015, 22:01
 
Ugh... I never finished Oblivion, Fallout 3, Fallout:NV, or Skyrim... why would I get this?

I just can't help it, I like these games but I just lose interest over time (they never seem to end), and F4 is in Bah'ston, now I have to play it just for that!

Hope I can push through and MAYBE finish this one...

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