Star Citizen Status Update

A development update on the Roberts Space Industries website has the status of the Star Marine module and plans to launch a version 2.0.0 alpha of Star Citizen, Cloud Imperium's upcoming space combat game. Here's a bit from this progress report:
Brace yourselves for some brand new gameplay elements! We’ve now got our basic implementation of the refuel, repair and restock systems in-game so pay attention to your Quantum Fuel Tank reserves and choose your Jump Points wisely to make sure you don’t get stranded out there! Then when you’re not busy hurtling around at 0.2c, or fighting pirates in asteroid fields, you can also experience the first taste of “rules and regulations” in the Universe with the introduction of our first “Green Zone” that enforces a non-combat area on all players. This is an important step towards building the bigger picture.

As I’m sure you’re all aware, the FPS team are working hard at getting the basic movement and gunplay feeling good so that we have a solid foundation to build on from, just like we did with our IFCS system for ships. The new additions of IFCS systems have been in test for the past few days so we’re balancing all of that out with Design and QA. Super Cruise, SCM (Space Combat Manoeuvring) and Precision Mode will soon be ready for you to hone your space flight skills even further; and we’ve even given EVA the “IFCS makeover” to harness all the hard work that went in to that system which will give us a much more natural and precise version of EVA manoeuvring.
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Re: Star Citizen Status Update
Oct 19, 2015, 12:36
Zor
34.
Re: Star Citizen Status Update Oct 19, 2015, 12:36
Oct 19, 2015, 12:36
Zor
 
BIGtrouble77 wrote on Oct 19, 2015, 11:46:
CJ_Parker wrote on Oct 19, 2015, 11:32:
We're talking about a single map in CryEngine. An engine specifically made for FPS gameplay. And they can't hack a simple single level in any projected and scheduled amount of time? Does that give you confidence in this game's leadership? If so then more power to you, Sir...

One thing that set them back quite a bit was the way they decided to implement animations. Roberts wanted all of the character animations to be the same where every other game has separate animations for the first person view character vs the rest of the characters. Turns out this is not practical or possible with existing technology. So they ultimately had to redo all of the animations. That's a pretty big time sink for a lot of people.

And this is something that constantly makes me cringe. I really wish they hadn't bothered, at this point. IMO most players would never have noticed if they hadn't done this and would forgive them if they knew what the differences would otherwise look like. I think it would have been fine and have provided smoother gameplay if they didn't do this. At this point I just hope they can clean it up and really make it do what they want.
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