development update on the Roberts Space Industries website
has the status of
the Star Marine module and plans to launch a version 2.0.0 alpha of Star
, Cloud Imperium's upcoming space combat game. Here's a bit from this
Brace yourselves for some brand new gameplay elements!
We’ve now got our basic implementation of the refuel, repair and restock systems
in-game so pay attention to your Quantum Fuel Tank reserves and choose your Jump
Points wisely to make sure you don’t get stranded out there! Then when you’re
not busy hurtling around at 0.2c, or fighting pirates in asteroid fields, you
can also experience the first taste of “rules and regulations” in the Universe
with the introduction of our first “Green Zone” that enforces a non-combat area
on all players. This is an important step towards building the bigger picture.
As I’m sure you’re all aware, the FPS team are working hard at getting the basic
movement and gunplay feeling good so that we have a solid foundation to build on
from, just like we did with our IFCS system for ships. The new additions of IFCS
systems have been in test for the past few days so we’re balancing all of that
out with Design and QA. Super Cruise, SCM (Space Combat Manoeuvring) and
Precision Mode will soon be ready for you to hone your space flight skills even
further; and we’ve even given EVA the “IFCS makeover” to harness all the hard
work that went in to that system which will give us a much more natural and
precise version of EVA manoeuvring.