9M Played Star Wars Battlefront Beta

EA and DICE celebrate the success of their Star Wars Battlefront open beta, announcing that more than nine million players participated, making this the largest beta in EA history:
“Impressive. Most Impressive.” Yesterday, the Star Wars™ Battlefront™ beta surpassed a major milestone: more than nine million players logged in and played. That makes this the single largest beta in the history of EA. We could not be happier that so many of you wanted to come in to get a small taste of what our passionate team has been working on.

Ever since we revealed Star Wars Battlefront back in April, we knew the beta would be a huge test for our game. After all, the beta has been one of the most talked about topics around the game over the last six months, and it was exciting (and a little nerve racking if I’m being completely honest) to open it up to the world.

And like Han Solo at the end of A New Hope, we’re glad you showed up. Even more importantly than just showing up, you’ve been spending a lot of time playing, having a great time and leaving us some invaluable feedback, as we continue to tune and balance the game until launch on November 17, 2015 in North America, and November 19, 2015 in Europe.

On behalf of the team at DICE, and everyone at EA, thank you for playing. We hope you enjoyed what you played in the beta, which is just a small part of the overall experience. There’s a lot more to the game, including all of our multiplayer modes and mission types.

Thank you, and may the Force be with you, always.
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14.
 
Visuals, fun. Everything else, ehh.
Oct 13, 2015, 14:14
14.
Visuals, fun. Everything else, ehh. Oct 13, 2015, 14:14
Oct 13, 2015, 14:14
 
The environments and visuals, plus sound design, are all spot on. You feel like you're playing something truly Star Wars-y.

Unfortunately everything drops off after that. The spawn system has you constantly being picked off from every angle, no place is safe. The accuracy allows players to blast you (not the sniper rifle, just the default blaster) from way too far away. It's really hard to feel like you're gaining or holding ground when all this comes together.

The card system is OK, but I liked "classes" better. The power-ups are acceptable. The vehicles aren't very fun, especially the AT-ATs on rails and most of the fighters.

Overall most matches boil down to: who has the high ground, and are they going to snipe you with their blaster? And every time that answer is "yes, prepare for a reaming."
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