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Star Citizen Star Cast Revealed

The Roberts Space Industries website has a replay of the CitizenCon 2015 Livestream. This includes a look at progress on various aspects of Star Citizen, offering loads of cinematic and gameplay footage from the space combat game. At around the 1:13:00 mark there's an update on Squadron 42, revealing some of the famous actors who will lend their voices and images to the game, including a couple of standbys from the FMV installments in the Wing Commander series. The cast includes Gary Oldman, Mark Hamill, Gillian Anderson, Mark Strong, John Rhys-Davies, Jack Huston, Ben Mendelsohn, Andy Serkis, Harry Treadway, and more. For much more on the game, the September Monthly Studio Report is now online, including reassurances for backers concerned about their studio reorganizations, and there's a separate Star Marine Status Update with even more on that module.

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246. Re: Star Citizen Star Cast Revealed Oct 18, 2015, 08:56 theyarecomingforyou
 
jdreyer wrote on Oct 16, 2015, 17:08:
theyarecomingforyou wrote on Oct 16, 2015, 08:48:
Kxmode wrote on Oct 14, 2015, 02:09:
Gary Oldman sends his appreciation to Star Citizens.
I hadn't seen that. It's reassuring to hear that he wants to come back, which presumably means he isn't one of the characters killed off.

He could be killed off, and return in flashbacks.
Flashbacks? Urgh, don't make me cry! Anxious
 
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245. Re: Star Citizen Star Cast Revealed Oct 16, 2015, 17:08 jdreyer
 
theyarecomingforyou wrote on Oct 16, 2015, 08:48:
Kxmode wrote on Oct 14, 2015, 02:09:
Gary Oldman sends his appreciation to Star Citizens.
I hadn't seen that. It's reassuring to hear that he wants to come back, which presumably means he isn't one of the characters killed off.

He could be killed off, and return in flashbacks.
 
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244. Re: Star Citizen Star Cast Revealed Oct 16, 2015, 08:48 theyarecomingforyou
 
Kxmode wrote on Oct 14, 2015, 02:09:
Gary Oldman sends his appreciation to Star Citizens.
I hadn't seen that. It's reassuring to hear that he wants to come back, which presumably means he isn't one of the characters killed off.
 
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243. Re: Star Citizen Star Cast Revealed Oct 14, 2015, 02:09 Kxmode
 

Gary Oldman sends his appreciation to Star Citizens.
 
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William Shakespeare's "Star Wars" Act I, Scene 1: Aboard the rebel ship. / Enter C-3PO and R2-D2. / C-3PO: "Now is the summer of our happiness / Made winter by this sudden, fierce attack!" / R2-D2 — Beep beep, Beep, beep, meep, squeak, beep, whee!
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242. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 23:14 Dacron
 
RedEye9 wrote on Oct 13, 2015, 22:00:
Flatline wrote on Oct 13, 2015, 20:03:

TIL: Chris Roberts looks like he's getting chunky developing Star Citizen.

Needs more white "weight loss" powder. New stretch goal.

You'd think that. But when I had a 300lb friend who was full blown addicted and selling/stealing to go up his nose without losing any weight I got seriously confused. Miracle weight loss? He was still 300lbs and railed every day... Was i just lied to the whole time?!
 
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241. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 22:00 RedEye9
 
Flatline wrote on Oct 13, 2015, 20:03:

TIL: Chris Roberts looks like he's getting chunky developing Star Citizen.

Needs more white "weight loss" powder. New stretch goal.
 
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240. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 21:57 jdreyer
 
@ Peeeling, I see what you're going for, but all those drones dozens or hundreds of extra units to a game that appears to handle netcode very poorly already. It would be overwhelmed.  
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239. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 20:03 Flatline
 
Tumbler wrote on Oct 13, 2015, 16:45:
That's a really good point, but how is crowdfunding benefiting backers? Based on the project's health I would say crowdfunding hasn't benefited backers.

This is before crowdfunding: Star Citizen Pitch Video

This is with crowdfunding:

I think Angels Fall First is an excellent example of a game like star citizen built on a smaller budget.

If they'd shut down the crowdfunding side of things at the end of 2012 I'm guessing we'd be seeing a game that looks like Angels Fall First. The game they're showing instead I think is a big plus to backers and the crowdfunding dollars are the reason that can happen.

TIL: Chris Roberts looks like he's getting chunky developing Star Citizen.
 
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238. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 18:19 Peeeling
 
Flatline wrote on Oct 13, 2015, 12:04:
Homeworld is an rts and not a space combat system. In fact, it seems like your entire post is suggesting that SC should be an RTS. I'm not particularly interested in that idea.

Sorry if I gave that impression. I was imagining more of a hybrid, where you are able to deploy defensive and offensive units, control them remotely AND pilot the ship or engage in FPS. This helps tremendously with several issues I'll get to in a moment.

The idea that "star wars is cool" doesn't work doesn't understand the origins of Star Wars ship combat. It was based on WW2 dogfighting. And that *is* fun. It's been fun for 20+ years. And the memory and idea of it was still fun when I backed SC when it was claiming to be a slightly more advanced WW2 style flight control model.

Don't worry, I understand completelyabout that.

The WW2 dogfighting model is fun up to a point (I have my doubts as to how well it has aged). But it imposes some limitations. Ships have to be slow. Distances have to be small. Weapons have to be artificially bad. It doesn't scale well: large battles are exciting - if chaotic - duels desperately dull. Unless you introduce large environmental features, it gets samey very quickly. Heck, look at the combat in the video posted just below: what was I just saying about jousting in space and shooting HUD elements and pixel-sized ships?

That's all OK in a controlled single-player game, less so in an open world multiplayer experience approximating genuine interstellar distances.

Introducing some RTS-style elements helps in a number of ways. By occupying and controlling significant volumes of space, drone units give the battle shape. They can have varied behaviour (eg fast but slow to turn, static with a large area of effect) that makes knowing (scanning?) your opponent and choosing when and how to deploy and target your drones crucial.

The kind of small drones smaller craft would deploy also serve to tether you to the battle, because of their limited fuel and ammunition: you want to curve back and recapture them so your ship can reload, refuel and deploy them again. Booking it for the nearest nebula could mean abandoning valuable equipment that your opponent could salvage. Bigger ships could support bigger, more powerful, longer range drones that could control much larger areas of space.

Yes, I'd envisage being able to bring up a tactical view (maybe on an in-ship screen) and do some RTS style micromanagement, especially when piloting the larger and more unwieldy vessels. But I would definitely explore ways to quick-target and deploy drone units without leaving the cockpit view when flying a smaller more agile craft with its own on-board weapons.

This comment was edited on Oct 13, 2015, 18:42.
 
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237. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 16:45 Tumbler
 
That's a really good point, but how is crowdfunding benefiting backers? Based on the project's health I would say crowdfunding hasn't benefited backers.

This is before crowdfunding: Star Citizen Pitch Video

This is with crowdfunding:

I think Angels Fall First is an excellent example of a game like star citizen built on a smaller budget.

If they'd shut down the crowdfunding side of things at the end of 2012 I'm guessing we'd be seeing a game that looks like Angels Fall First. The game they're showing instead I think is a big plus to backers and the crowdfunding dollars are the reason that can happen.
 
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236. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 13:07 AngelicPenguin
 
Flatline wrote on Oct 13, 2015, 12:04:
The idea that "star wars is cool" doesn't work doesn't understand the origins of Star Wars ship combat. It was based on WW2 dogfighting. And that *is* fun. It's been fun for 20+ years. And the memory and idea of it was still fun when I backed SC when it was claiming to be a slightly more advanced WW2 style flight control model.


Agreed - this is all I really want to play. A really nice looking modern version of Freespace 2. That had the epic space battles that I really enjoy.

The thing is - that doesn't seem particularly hard and with what I've seen from the videos it looks like they could make that game with what they have now.

So I'm honestly not sure what a lot of the doom and gloom is about, at least for those that just want a really good single player game.
 
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235. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 12:04 Flatline
 
Peeeling wrote on Oct 13, 2015, 09:56:
The point about the combat is particularly relevant.

Making space combat fun is deceptively difficult. Depending on your flight model you end up either in a space-based medieval joust or a zero-g Quake with no map, shooting at bits of HUD because the actual ships are just glittery pixels. It turns out that "Star Wars was super cool!" is not a design.

That's not to say it's impossible. Homeworld, for instance, was a great game.

Homeworld is an rts and not a space combat system. In fact, it seems like your entire post is suggesting that SC should be an RTS. I'm not particularly interested in that idea.

The idea that "star wars is cool" doesn't work doesn't understand the origins of Star Wars ship combat. It was based on WW2 dogfighting. And that *is* fun. It's been fun for 20+ years. And the memory and idea of it was still fun when I backed SC when it was claiming to be a slightly more advanced WW2 style flight control model.

Now it's... something really weird. But Kosumo was right- they went right to the chrome instead of refining gaming systems to make them fun. And that's created some really weird and vestigal gameplay decisions.
 
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234. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 11:57 Kxmode
 
theyarecomingforyou wrote on Oct 13, 2015, 06:46:
We don't know the terms. For instance, Turbulent may have developed it for a lower price on the basis that they could licence it to other developers - that would BENEFIT backers. Even if that wasn't the case, backers funded a system needed for the game.

That's a really good point, but how is crowdfunding benefiting backers? Based on the project's health I would say crowdfunding hasn't benefited backers.

theyarecomingforyou wrote on Oct 13, 2015, 06:46:
You haven't demonstrate harm to backers

As far as I'm concerned CIG reached their funding goals when they hit 20 million. By blazing a trail beyond 20 million, the amount Chris repeatedly said he needed to make his dream game, he harmed those backers who backed for the Kickstarter version of the game. People like me who decided after broken promises and missed deadlines that we had enough and asked for a refund. You might be perfectly fine with the feature creep but I wasn't. Many others weren't. To me the crowdfunding platform wasn't absolutely necessary to the project. If anything it damaged it.

I don't know if the game will come out. It might. I hope. There's no hard evidence provided by Derek or Lizzy's article to say that it won't. At this point everything is hearsay. I pulled my money from the project in protest, but this doesn't mean I don't want to play Star Citizen if it is finished and released.

You shouldn't keep calling me a member of the "Legion Of Derek™". I'm not a part of that. This is the difference between Derek and I.

- Derek is absolutely convinced the project is doomed, no matter what. I have hope the game will come out.
- Derek had his pledge cancelled by CIG. I requested a refund out of protest for the shit CIG was doing that I didn't agree with.
- Derek is adamant about Sandi's lack of degrees. I have decided not to pursue that anymore because there's simply no hard evidence. Everything provided is hearsay.

I've decided to try and be factual as much as possible. That's why I posted the links with Turbulent and Behaviour. That's actual hard evidence to support what the anonymous sources reported to Escapist. But as you wrote, "We don't know the terms.". That why I said, "That's a really good point" to imply perhaps the terms are well within the scope of what was needed, though you have to admit a crowdfunding / preorder platform was never a stretch goal. New website doesn't equal crowdfunding / preorder platform.

The bottom line is that I am a Black Knight critic of CIG but I'm not a "Legion Of Derek™" supporter as you claim me to be. Being a critic of CIG isn't mutually exclusive to wanting to see them fail. Far from it. I want them to succeed. I think if they succeed it will be wonderful for many reasons. It's absolutely healthy for CIG to have critics. It helps move the project forward. It gives them incentive to push forward if only to prove us wrong; which is a good thing!

By the way if you feel I am attacking you. I'm not. We both want CIG to succeed, I just have a different perspective of them.

This comment was edited on Oct 13, 2015, 17:10.
 
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233. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 09:56 Peeeling
 
Kosumo wrote on Oct 12, 2015, 18:43:
To agree with what Peeeling is saying, I would have thought that you would 'white box'/make a simple interal version of the spaceflight and combat before you start investing all those man hours into making 'fidelity' ships.

The point about the combat is particularly relevant.

Making space combat fun is deceptively difficult. Depending on your flight model you end up either in a space-based medieval joust or a zero-g Quake with no map, shooting at bits of HUD because the actual ships are just glittery pixels. It turns out that "Star Wars was super cool!" is not a design.

That's not to say it's impossible. Homeworld, for instance, was a great game.

Imagine a Star Citizen where players control, not just a singular ship, but one equipped with a cluster of drone craft that can be directed independently in battle to assault the enemy or create a defensive perimeter. They would dock to the primary warp-equipped vessel for longer distance travel, or you could deploy the drones defensively and then spin up the warp engines, sacrificing them to cover your escape.

Think how brilliantly that would scale with larger ships with more players aboard, each player taking control of a drone squadron, while still allowing those big ships to be effective when piloted by a single gifted tactician. Imagine customising your drone loadout for defence or aggression, or sacrificing cargo space for extra fuel tanks so that you can support more and longer range units.

Imagine being aboard an assault pod escorted by defensive drones, running the gauntlet to get you aboard the enemy vessel. Imagine huddling in cover, bringing up your tactical PDA, and directing your drones to strafe the corridor ahead of you from outside the ship.

Well, you can all put your boners away because CIG barged ahead and sold everyone ships designed for dogfighting, so dogfighting there must be.

This comment was edited on Oct 13, 2015, 10:19.
 
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232. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 09:29 RedEye9
 
theyarecomingforyou wrote on Oct 13, 2015, 06:46:
The Escapist cannot be trusted as a source. It has used anonymous comments from Glassdoor before in relation to Carbine Studios and which were refuted by employees of the company.

Kxmode wrote on Oct 12, 2015, 21:18:
Check this out!

Escapist article: CS7 indicated that Cloud Imperium Games Montreal entered into a joint venture partnership with Turbulent to continue to develop and sell the crowdfunding platform that was built for Star Citizen to other companies - and that backer money was being used for this project.

They didn't even bother hiding this. It's all out there.

October 7, 2014 – Marc Beaudet (CEO of Turbulent) writes “We thank Cloud Imperium Games for taking a risk with us and for contributing conceptually and commercially to making HEAP C3MS fantastic for content monetization.”

April 7th, 2014 – TURBULENT’s HEAP C3MS platform was recently selected by Behaviour Interactive for the development of their Warhammer 40,000 Eternal Crusade Pre-order Founders Program store and their new website which will be unveiled next spring during E3.

So the Backers basically gave CIG money to develop a game, who then funded the development of a crowdfunding/preorder platform with Turbulent (Star Citizen’s webmasters) that Behaviour (also working on Star Citizen) then took and used for Warhammer 40,000 Eternal Crusade; another game that's not Star Citizen or Star Citizen related.
We don't know the terms. For instance, Turbulent may have developed it for a lower price on the basis that they could licence it to other developers - that would BENEFIT backers. Even if that wasn't the case, backers funded a system needed for the game. It really doesn't matter who else it was licenced to as it was something CIG needed. I see the Legion Of Derek™ is getting pretty desperate. You haven't demonstrate harm to backers.

Hire a hooker and stop taking out your sexual frustration on Star Citizen.

I'm pretty sure the Legion Of Derek™ couldn't get laid in a whore house if they had a fistful of $100 dollar bills.
 
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231. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 06:58 Luke
 
Vall Forran wrote on Oct 12, 2015, 17:51:
The star map looks cool!

seen before copycat
 
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230. Re: Star Citizen Star Cast Revealed Oct 13, 2015, 06:46 theyarecomingforyou
 
The Escapist cannot be trusted as a source. It has used anonymous comments from Glassdoor before in relation to Carbine Studios and which were refuted by employees of the company.

Kxmode wrote on Oct 12, 2015, 21:18:
Check this out!

Escapist article: CS7 indicated that Cloud Imperium Games Montreal entered into a joint venture partnership with Turbulent to continue to develop and sell the crowdfunding platform that was built for Star Citizen to other companies - and that backer money was being used for this project.

They didn't even bother hiding this. It's all out there.

October 7, 2014 – Marc Beaudet (CEO of Turbulent) writes “We thank Cloud Imperium Games for taking a risk with us and for contributing conceptually and commercially to making HEAP C3MS fantastic for content monetization.”

April 7th, 2014 – TURBULENT’s HEAP C3MS platform was recently selected by Behaviour Interactive for the development of their Warhammer 40,000 Eternal Crusade Pre-order Founders Program store and their new website which will be unveiled next spring during E3.

So the Backers basically gave CIG money to develop a game, who then funded the development of a crowdfunding/preorder platform with Turbulent (Star Citizen’s webmasters) that Behaviour (also working on Star Citizen) then took and used for Warhammer 40,000 Eternal Crusade; another game that's not Star Citizen or Star Citizen related.
We don't know the terms. For instance, Turbulent may have developed it for a lower price on the basis that they could licence it to other developers - that would BENEFIT backers. Even if that wasn't the case, backers funded a system needed for the game. It really doesn't matter who else it was licenced to as it was something CIG needed. I see the Legion Of Derek™ is getting pretty desperate. You haven't demonstrate harm to backers.

Hire a hooker and stop taking out your sexual frustration on Star Citizen.
 
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229. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 22:52 AgentCooper
 
harlock wrote on Oct 12, 2015, 22:14:
AgentCooper wrote on Oct 12, 2015, 20:02:
harlock wrote on Oct 12, 2015, 19:03:
i see into all kinds of psyches... the vast majority are not "pretty", in a civilized human type of way

its pretty simple, mechanically - instinctual motivations become progressively abstracted into the sphere of conceptual thought through repeated social enforcement, then fiction replaces reality, delusion becomes gospel, and so on

Rolleyes such dramatic, much wow

you can give me a blowjob backstage

I gave it some consideration and honestly was leaning against it as the whole dark, brooding, pseudointellectual 30-something hammering out freshman year psychobabble onto a cheeto-encrusted keyboard really doesn't do it for me, but then again I figure anyone who makes a statement like "i see into all kinds of psyches" without irony is in crushingly desperate need of a blowie so, y'know, I may come around on it
 
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228. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 22:14 harlock
 
AgentCooper wrote on Oct 12, 2015, 20:02:
harlock wrote on Oct 12, 2015, 19:03:
i see into all kinds of psyches... the vast majority are not "pretty", in a civilized human type of way

its pretty simple, mechanically - instinctual motivations become progressively abstracted into the sphere of conceptual thought through repeated social enforcement, then fiction replaces reality, delusion becomes gospel, and so on

Rolleyes such dramatic, much wow

you can give me a blowjob backstage
 
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227. Re: Star Citizen Star Cast Revealed Oct 12, 2015, 21:24 {PH}88fingers
 
Kxmode wrote on Oct 12, 2015, 21:18:
Check this out!

Escapist article: CS7 indicated that Cloud Imperium Games Montreal entered into a joint venture partnership with Turbulent to continue to develop and sell the crowdfunding platform that was built for Star Citizen to other companies - and that backer money was being used for this project.

They didn't even bother hiding this. It's all out there.

October 7, 2014 – Marc Beaudet (CEO of Turbulent) writes “We thank Cloud Imperium Games for taking a risk with us and for contributing conceptually and commercially to making HEAP C3MS fantastic for content monetization.”

April 7th, 2014 – TURBULENT’s HEAP C3MS platform was recently selected by Behaviour Interactive for the development of their Warhammer 40,000 Eternal Crusade Pre-order Founders Program store and their new website which will be unveiled next spring during E3.

So the Backers basically gave CIG money to develop a game, who then funded the development of a crowdfunding/preorder platform with Turbulent (Star Citizen’s webmasters) that Behaviour (also working on Star Citizen) then took and used for Warhammer 40,000 Eternal Crusade; another game that's not Star Citizen or Star Citizen related.

How is this not a misappropriation of crowdfunded money? There's a word for this. It's called fraud. "Wrongful or criminal deception intended to result in financial or personal gain."

Wow...
You can't help yourself can you? Emotionally disturbed much? Let's rehash it over and over I guess since you are not on a crusade right? You just want this game to succeed as much as the next guy but are afraid this will bring down all crowdfunding of games or whatever bullshit you were spewing the other day. Do you actually think anyone believes you?


-Accusations of entering into a joint venture partnership with Turbulent, and using crowdfunding money in order to assist with the continued creation of the crowdfunding platform that was used on the RSI website to market to other companies.

CR: The opposite is true. CIG benefited from pre-existing software that Turbulent had developed. Our JV with them allowed us access to cheaper rates and bound an important part of Star Citizen closer to CIG, which are both beneficial to CIG and the backers. Per our agreement Turbulent is of course free to offer their technology to other customers.

This comment was edited on Oct 12, 2015, 21:36.
 
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