CIG Demands Escapist Retraction; Threatens Lawsuit

An update to the Chairman's Response to The Escapist on the Roberts Space Industries website has the latest on Cloud Imperium Games' reaction to the recent Escapist article alleging troubles at the developer of Star Citizen, the upcoming crowd-funded space game. The post has been modified to demand a retraction of the assertions in the article, threatening legal action if this doesn't happen by the end of today. They say the site has "violated the most basic rules and ethics in journalism by failing to properly vet [their] sources and providing the affected party with an opportunity to refute these ridiculous, highly slanderous, and easily disproven allegations," and also state this was not a legitimate piece of journalism, but rather a conspiracy between the author and "third parties" (who go unnamed, though we have a guess). They reproduce a lengthy letter they sent to the Escapist, and here is how this concludes:
If we have not received within a reasonable time your written confirmation (email being sufficient) that you agree to cooperate and comply with the above demands we will firstly publish this letter to our website. Based on the generous standards set by you, we believe that 24 hours should be sufficient to hear from you. Furthermore, if we have not received the aforementioned confirmation from you or your magazine and/or parent company by EOD Monday, we will turn this matter over to our litigators to prepare legal action in the US and the UK against the individuals and entities involved as listed herein.
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Re: CIG Demands Escapist Retraction; Threatens Lawsuit
Oct 6, 2015, 02:55
Re: CIG Demands Escapist Retraction; Threatens Lawsuit Oct 6, 2015, 02:55
Oct 6, 2015, 02:55
 
The writing on the wall:

Star Citizen Funding Homestretch; Video Nov 19, 2012, 10:25 InBlack


...but I can't see this being designed AROUND single player since adding a single player campaign was a stretch goal, not part of the original project.


Well fuuuck me. Single player was a stretch goal? Great. I can already see the singleplayer portion morphing into NPC side quests pardon me I mean erm...missions. Combine that with the kickstarter (cheat) ships everyone and their grandmother is going to drive and welcome to EvE 2.0...

Im just going to forget about this game now, because the higher Chris aims with this the harder its going to fail or turn into another Freelancer turd tacked onto a pretty MMO....

Talking about Star Citizen being vapourware with CJ two years ago:

Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 15, 2013, 03:53 InBlack


CJ_Parker wrote on Oct 14, 2013, 19:47:

Scottso wrote on Oct 14, 2013, 19:16:
I don't think that's altogether fair considering Robert's past history with these sorts of games.


Oh yeah? The last game that Chris Roberts worked on was Freelancer and you might want to read up on the development history of that game. The short version is that Roberts got degraded to "consultant" because the project was a clusterfuck. It suffered delay after delay and in the end it was taken away from Roberts so it wouldn't end up as vaporware.
The Wing Commanders, while awesome games at their time, were also troubled by hefty delays and feature cuts because Roberts was always way too ambitious for his own good.

There is plenty of reason to be concerned about Star Citizen given the massive scope of the project. Chris Roberts is riding the razorblade between madness and genius. Outcome undetermined but wish him luck. He's gonna need it.

Also, I agree with the sentiment that this game is losing focus. Most of the core audience wanted a modern Wing Commander or XWing. Not a FPS.
And also not a game where you have to micro-manage shit to death like taking care of ship insurance, hangar fees, taxes and all that crap that is going to take away from the actual piloting.


This is well said. I would also like to add one more thing to the discussion. If this game fails hard due to Roberts overambition, greed or whatever, publishers are going to have one more excuse to stay away from space sims and potential fans/customers will be so butthurt and burned out by the whole ordeal that they will never pledge money for a space sim ever again.

I would have been more than satisfied with just the military campaign SP, and this is the first thing that should have been released and would go a long way towards proving that Star Citizen is not vapourware. The "Dogfighting Module" and "Hangar Module" stinks, no REEKS of World of Tanks in Space and Roberts can go fuck himself with that for all I care...

This comment was edited on Oct 6, 2015, 03:21.
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