Peeeling wrote on Oct 2, 2015, 06:27:
(Originally posted in article comments. Re-iterating here with a few changes.)
It's heartbreaking to see people still trying to deny the obvious: Star Citizen is not happening. It's not about this article - I don't need anonymous sources or angry rival devs or horror stories about crazy management to tell me what I already know just from looking at the product itself.
i think "it's not happening" is going a bit far. chris roberts mismanaged digital anvil in the same way, introducing the same kind of feature creep into freelancer and that game was eventually released as an entertaining action-adventure space shooter romp - taken on it's own merits without considering the hype bullshit. though yes, it took a firm hand to take control of the situation from the self-styled-auteur "leadership" of roberts to make it happen.
i could see the same happening with star citizen if the egos involved manage to not pull a ken levine and say "this place is nothing without me, LIGHTS OUT". i mean there would be a requisite reduction in scope, of course - pare down the various ancillary gameplay modes to really minimal levels (basically just interjection type gameplay), put the space combat element front and center.
will the studio remain solvent? that's another matter.