Divinity: Original Sin 2 Gets $2M in Funding

Larian Studios announces the Kickstarter for Divinity: Original Sin 2 has drawn to a successful conclusion, as the RPG sequel attracted over $2 million in crowd sourced funding. Here's word on how the campaign played out, and all the goals this funding level triggered, including the change to help design a character thanks to GOG.com:
Thanks to the support of backers around the world, the Divinity: Original Sin II Kickstarter campaign has been a resounding success, quadrupling its initial funding goal and reaching over $2 million to unlock the final stretch goal; Game Master mode.
Larian Studios has been been humbled and awed by the enthusiasm of its backers who have given Divinity: Original Sin II the ability to reach far beyond its original scope.

Some of the highlights the community made possible include:

  • Chris Avellone joins as a writer after the community connects him and Larian Studios.
  • Strategist Mode, to put the tactical abilities of even the most seasoned veterans to the test.
  • The Undead as a playable race. Why should the living have all the fun?
  • The Hall of Echoes, a new playable area in the land of the dead.
  • Love & Hate relationships, for even deeper roleplaying experiences.
  • Racial abilities, new skill trees, and dedicated mod support.

With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience.

Even with the campaign over, don't forget that GOG.com has invited everyone to have a say in creating a character for Divinity: Original Sin II. With their $10,000 pledge GOG.com gets to design a character, but they have welcomed everyone in the community to participate.

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13.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Oct 1, 2015, 10:39
13.
Re: Divinity: Original Sin 2 Gets $2M in Funding Oct 1, 2015, 10:39
Oct 1, 2015, 10:39
 
DaHauns wrote on Oct 1, 2015, 07:23:
Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "

I have been waiting for exactly this for 2 decades.


Didn't Neverwinter Nights do exactly this over a decade ago?

NWN did a lot, but it wasn't what I would call easy to just do these things. We'll have to see how it turns out, they are taking suggestions now in their forums for this and mod tools.

When i read "you'll be able to craft your own dungeons" that is the mod tool. And the part about a GM doing a bunch of things in game, imo fans dreams don't mesh all that well with actual game-play. "I want to create quests, conversations, rooms, traps etc on the fly as if the other players playing the game are simply going to sit there and wait, as everything takes time to do. Sp some of those things can work and others won't for most. I think there is a reasonable handful of things a DM could do while others play the game. I will surrender there are some players that would sit their idle while the GM does their thing, but imo we are talking at most 1% of the players that will play your game, so do you really make tools for that. I always assumed that is why NWN didn't keep progressing in certain areas, they aren't used as much as we hype them. They sell in the million and at best just 1000's use them for a smallish period of time and move on. 100's may stay for an extended period.
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12.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Oct 1, 2015, 08:46
nin
12.
Re: Divinity: Original Sin 2 Gets $2M in Funding Oct 1, 2015, 08:46
Oct 1, 2015, 08:46
nin
 
DaHauns wrote on Oct 1, 2015, 07:23:
Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "

I have been waiting for exactly this for 2 decades.


Didn't Neverwinter Nights do exactly this over a decade ago?

Thought so.

11.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Oct 1, 2015, 07:23
11.
Re: Divinity: Original Sin 2 Gets $2M in Funding Oct 1, 2015, 07:23
Oct 1, 2015, 07:23
 
Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "

I have been waiting for exactly this for 2 decades.


Didn't Neverwinter Nights do exactly this over a decade ago?
10.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 18:28
10.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 18:28
Sep 30, 2015, 18:28
 
Original Sin EE is just around the corner...!...;) I shall have to start a new game, of course...! (What a great year for RPGs 2015 has been...!)

It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
Avatar 16008
9.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 18:19
9.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 18:19
Sep 30, 2015, 18:19
 
yuastnav wrote on Sep 30, 2015, 16:44:
I am currently playing the first one and enjoying it. Man, I left off in August 2014 after having played for ten hours and now got back into it. Great game.

Backed the second one, really looking forward to it.

End of next month we get the EE version and it seems like there is a lot of changes. Same for Wasteland.
Avatar 17232
8.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 16:44
8.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 16:44
Sep 30, 2015, 16:44
 
I am currently playing the first one and enjoying it. Man, I left off in August 2014 after having played for ten hours and now got back into it. Great game.

Backed the second one, really looking forward to it.
Now we donce.
7.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 15:38
7.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 15:38
Sep 30, 2015, 15:38
 
Darks wrote on Sep 30, 2015, 14:04:
Dang Blues, you stiffed me on the prop for sending you the news on this.

This was a press release from Larian. Thank you though.
Stephen "Blue" Heaslip
Blue's News Publisher, Editor-in-Chief, El Presidente for Life
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6.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 14:23
6.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 14:23
Sep 30, 2015, 14:23
 
Task wrote on Sep 30, 2015, 14:16:
Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "

I have been waiting for exactly this for 2 decades.


Yeah, SCL - so far - is more like NWN lite. Or Diablo does NWN. The editor isn't tile based so dungeons are all just randomly generated, which is shit.


Have you heard of that sword coast and game? It'll have something similar.
5.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 14:16
5.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 14:16
Sep 30, 2015, 14:16
 
Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "

I have been waiting for exactly this for 2 decades.


Have you heard of that sword coast dnd game? It'll have something similar.

This comment was edited on Sep 30, 2015, 15:45.
Avatar 37119
4.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 14:12
El Pit
 
4.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 14:12
Sep 30, 2015, 14:12
 El Pit
 
I absolutely loved the first game and hope that the 2nd builds and improves on it.

Then again, they could start something clever like adding unique rides for $900 a piece... Just saying.
...we yet realize that America's leadership and prestige depend, not merely upon our unmatched material progress, riches and military strength, but on how we use our power in the interests of world peace and human betterment.
-Dwight D. Eisenhower
3.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 14:04
3.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 14:04
Sep 30, 2015, 14:04
 
Dang Blues, you stiffed me on the prop for sending you the news on this.
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
2.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 14:01
2.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 14:01
Sep 30, 2015, 14:01
 
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "

I have been waiting for exactly this for 2 decades.

1.
 
Re: Divinity: Original Sin 2 Gets $2M in Funding
Sep 30, 2015, 12:16
1.
Re: Divinity: Original Sin 2 Gets $2M in Funding Sep 30, 2015, 12:16
Sep 30, 2015, 12:16
 
Good to see, they deserve it.
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