Thanks to the support of backers around the world, the Divinity: Original Sin II Kickstarter campaign has been a resounding success, quadrupling its initial funding goal and reaching over $2 million to unlock the final stretch goal; Game Master mode.
Larian Studios has been been humbled and awed by the enthusiasm of its backers who have given Divinity: Original Sin II the ability to reach far beyond its original scope.
Some of the highlights the community made possible include:
- Chris Avellone joins as a writer after the community connects him and Larian Studios.
- Strategist Mode, to put the tactical abilities of even the most seasoned veterans to the test.
- The Undead as a playable race. Why should the living have all the fun?
- The Hall of Echoes, a new playable area in the land of the dead.
- Love & Hate relationships, for even deeper roleplaying experiences.
- Racial abilities, new skill trees, and dedicated mod support.
With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience.
Even with the campaign over, don't forget that GOG.com has invited everyone to have a say in creating a character for Divinity: Original Sin II. With their $10,000 pledge GOG.com gets to design a character, but they have welcomed everyone in the community to participate.
DaHauns wrote on Oct 1, 2015, 07:23:Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "
I have been waiting for exactly this for 2 decades.
Didn't Neverwinter Nights do exactly this over a decade ago?
DaHauns wrote on Oct 1, 2015, 07:23:Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "
I have been waiting for exactly this for 2 decades.
Didn't Neverwinter Nights do exactly this over a decade ago?
Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "
I have been waiting for exactly this for 2 decades.
yuastnav wrote on Sep 30, 2015, 16:44:
I am currently playing the first one and enjoying it. Man, I left off in August 2014 after having played for ten hours and now got back into it. Great game.
Backed the second one, really looking forward to it.
Task wrote on Sep 30, 2015, 14:16:Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "
I have been waiting for exactly this for 2 decades.
Yeah, SCL - so far - is more like NWN lite. Or Diablo does NWN. The editor isn't tile based so dungeons are all just randomly generated, which is shit.
Have you heard of that sword coast and game? It'll have something similar.
Ludomancer wrote on Sep 30, 2015, 14:01:
"With the latest addition of Game Master mode, you’ll be able to craft your own dungeons and then control them as your friends play, placing enemies on the fly, manipulating the environment, and doing everything you can to utterly annihilate them…or, we suppose you could give them a "fun" experience. "
I have been waiting for exactly this for 2 decades.