With your help! The success of our last few games allows us to fund the Base Skirmish Game - but with your support BATTLETECH can become so much more. Here's how the game will expand as the campaign's funding increases. (For a full summary, see the Game Stages section below).
- STAGE 1 (Already funded by Harebrained Schemes): A turn-based tactical skirmish game - command a Lance of 4 'Mechs & MechWarriors against AI opponents across a variety of battlefields.
- STAGE 2 ($1,000,000): We add a full, single-player story campaign to the game.
- STAGE 3 ($1,850,000): We add side-missions, procedurally-generated missions and the campaign becomes open-ended.
- STAGE 4 ($2,500,000): Introduces PVP multiplayer combat in the famous arenas of Solaris VII.
BATTLETECH is in development for PC, Mac, and Linux in English and will be delivered in standard and DRM-free versions on Steam, GoG, and Humble stores. The game will also be made available in German, French, and Russian (with localized text, and audio subtitles) in a post-launch update. Other platforms and languages may be announced at a later stage. BATTLETECH is expected to launch in early 2017.
Task wrote on Sep 29, 2015, 15:49:
I guarantee they had to mention MWO in that pitch video specifically because they are using their art style. Basically free advertising. It sucks that they didn't even mention MW3, MW4, and MW:LL. Oh well, I'm in it for the turn-based gaming and SO... SOOOOO glad it is not f2p, hallelujah.
I can almost see it now, "What's this MWO they are mentioning? A new MechWarrior, could it be!?" *Intrepid clueless buyer Googles it and finds it* "Oh is it like MW5?" *They see f2p* "Oh its that game... so its not actually MW5... and the Mechs cost more than Shadowrun Returns, Hong Kong, and BattleTech combined?"